Player Matchup

Baron Samedi
Baron Samedi
EdWeird0
Baron Samedi
Level 149
God Stats
6W - 4L
1,665 SR
Queue Stats
44W - 50L
1,552 Elo+
Party 1
Bake Kujira
Bake Kujira
FabFiveFreddy
Bake Kujira
Level 124
God Stats
0W - 3L
1,420 SR
Queue Stats
100W - 104L
1,555 Elo+
Party 1
Ao Kuang
Ao Kuang
Ottoxaer
Ao Kuang
Level 154
God Stats
2W - 6L
1,490 SR
Queue Stats
150W - 188L
1,548 Elo+
Party 1
King Arthur
King Arthur
VaporeonTwink
King Arthur
Level 126
God Stats
0W - 1L
1,526 SR
Queue Stats
16W - 20L
1,515 Elo+
Party 1
Izanami
Izanami
Yazzerton_lll
Izanami
Level 157
God Stats
1W - 1L
1,599 SR
Queue Stats
109W - 122L
1,552 Elo+
Party 1
Team Averages
Level 142
1,540 SR
1,544 Elo+

VS

Team Averages
Level 172
1,524 SR
1,675 Elo+
Tiamat
Tiamat
Aeryth
Tiamat
Level 175
God Stats
7W - 6L
1,543 SR
Queue Stats
208W - 161L
1,652 Elo+
Party 2
Bacchus
Bacchus
KeyFloor
Bacchus
Level 159
God Stats
11W - 4L
1,696 SR
Queue Stats
147W - 100L
1,578 Elo+
Solo
Sol
Sol
QueenCiz
Sol
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,888 Elo+
Party 2
Mulan
Mulan
Tyifu
Mulan
Level 157
God Stats
6W - 5L
1,488 SR
Queue Stats
184W - 144L
1,668 Elo+
Party 2
Ne Zha
Ne Zha
Zikune
Ne Zha
Level 188
God Stats
2W - 4L
1,394 SR
Queue Stats
373W - 304L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EdWeird0
Baron Samedi
11
1 / 2 / 2
7,269
485
4,069
6,489
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bake Kujira
FabFiveFreddy
Bake Kujira
13
0 / 3 / 1
7,586
506
4,362
13,237
14,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Ottoxaer
Ao Kuang
15
4 / 5 / 0
8,492
566
7,021
15,992
6,035
King Arthur
VaporeonTwink
King Arthur
11
0 / 2 / 1
6,322
421
3,880
13,750
8,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
14
1 / 4 / 2
8,339
556
2,662
11,095
4,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aeryth
Tiamat
14
2 / 2 / 5
8,717
581
9,154
6,012
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KeyFloor
Bacchus
13
2 / 0 / 4
8,310
554
4,839
5,146
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 0 / 2
10,642
709
13,203
8,723
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Tyifu
Mulan
14
3 / 3 / 2
9,175
612
6,751
11,380
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Zikune
Ne Zha
16
4 / 1 / 6
9,736
649
9,156
12,391
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
16
16
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aeryth
Tiamat
2
2
5
2.25
L
Baron Samedi
EdWeird0
Baron Samedi
1
2
2
1
L
Bake Kujira
FabFiveFreddy
Bake Kujira
0
3
1
0.17
W
Bacchus
KeyFloor
Bacchus
2
0
4
4
L
Ao Kuang
Ottoxaer
Ao Kuang
4
5
0
0.8
W
5
0
2
6
W
Mulan
Tyifu
Mulan
3
3
2
1.33
L
King Arthur
VaporeonTwink
King Arthur
0
2
1
0.25
L
Izanami
1
4
2
0.5
W
Ne Zha
Zikune
Ne Zha
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,994
Damage
43,103
60,563
Taken
43,652
36,550
Mitigated
25,799
15,169
Healing
18,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aeryth
Tiamat
9,154
957
0
1,615
6,012
3,691
907
1,454
4,558
65,505
0
L
Baron Samedi
EdWeird0
Baron Samedi
4,069
361
0
2,328
6,489
3,825
0
0
6,108
34,210
0
L
Bake Kujira
FabFiveFreddy
Bake Kujira
4,362
3,095
0
2,455
13,237
14,000
0
9,135
4,102
55,918
0
W
Bacchus
KeyFloor
Bacchus
4,839
904
0
2,312
5,146
5,543
128
442
4,704
21,385
0
L
Ao Kuang
Ottoxaer
Ao Kuang
7,021
1,193
0
5,925
15,992
6,035
0
2,608
13,145
71,517
0
W
13,203
7,559
0
7,288
8,723
4,086
325
4,283
4,440
87,534
7,236
W
Mulan
Tyifu
Mulan
6,751
680
0
5,040
11,380
7,098
458
5,138
5,694
0
59,331
L
King Arthur
VaporeonTwink
King Arthur
3,880
452
0
1,356
13,750
8,325
0
8,797
4,553
0
27,070
L
Izanami
2,662
1,150
0
3,105
11,095
4,365
0
5,661
4,969
0
84,770
W
Ne Zha
Zikune
Ne Zha
9,156
2,376
0
1,819
12,391
5,381
0
3,916
8,475
0
98,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
46,580
527
Minions Killed
536
0
Camps Cleared
0
1,459,770
Distance Traveled
1,618,536
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,717
581
131
9
0
321,471
0
L
Baron Samedi
7,269
485
76
5
0
197,914
4
L
Bake Kujira
7,586
506
116
8
0
320,737
5
W
Bacchus
8,310
554
18
1
0
329,835
5
L
Ao Kuang
8,492
566
122
8
0
312,376
4
W
Sol
10,642
709
165
11
0
293,440
2
W
Mulan
9,175
612
91
6
0
306,860
1
L
King Arthur
6,322
421
43
3
0
339,974
3
L
Izanami
8,339
556
170
11
0
288,769
2
W
Ne Zha
9,736
649
131
9
0
366,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role