Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
BigDaddy101Cris
Persephone
Level 88
God Stats
1W - 4L
1,449 SR
Queue Stats
450W - 416L
1,482 Elo+
Solo
Medusa
Medusa
XPIXER
Medusa
Level 87
God Stats
7W - 5L
1,536 SR
Queue Stats
53W - 56L
1,482 Elo+
Party 3
Achilles
Achilles
Xcauich44
Achilles
Level 66
God Stats
3W - 2L
1,588 SR
Queue Stats
186W - 180L
1,473 Elo+
Solo
Maui
Maui
fidel1109
Maui
Level 123
God Stats
2W - 3L
1,313 SR
Queue Stats
58W - 61L
1,471 Elo+
Party 3
Team Averages
Level 98
1,477 SR
1,482 Elo+

VS

Team Averages
Level 104
1,451 SR
1,449 Elo+
Janus
Janus
Aiqd
Janus
Level 129
God Stats
21W - 25L
1,462 SR
Queue Stats
236W - 211L
1,468 Elo+
Party 2
Fenrir
Fenrir
Dragonfang113
Fenrir
Level 84
God Stats
2W - 9L
1,108 SR
Queue Stats
59W - 87L
1,376 Elo+
Party 1
Awilix
Awilix
JuanJo-JM99
Awilix
Level 89
God Stats
11W - 5L
1,670 SR
Queue Stats
65W - 56L
1,511 Elo+
Solo
Nu Wa
Nu Wa
Tz Proxy
Nu Wa
Level 117
God Stats
4W - 2L
1,590 SR
Queue Stats
243W - 223L
1,472 Elo+
Party 2
Zhong Kui
Zhong Kui
atyckoski
Zhong Kui
Level 103
God Stats
2W - 2L
1,426 SR
Queue Stats
395W - 355L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 1 / 0
6,446
586
2,602
9,045
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
BigDaddy101Cris
Persephone
12
0 / 1 / 2
6,753
614
2,348
5,215
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
XPIXER
Medusa
9
1 / 4 / 1
5,234
476
2,829
7,483
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Xcauich44
Achilles
10
0 / 3 / 1
5,619
511
4,168
10,448
8,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
8
0 / 1 / 2
5,208
473
816
8,206
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aiqd
Janus
13
0 / 0 / 1
7,400
673
2,236
2,967
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 0
6,452
587
5,352
9,272
3,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
10
2 / 2 / 2
6,635
603
4,175
7,397
3,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Tz Proxy
Nu Wa
12
2 / 1 / 3
7,369
670
8,646
5,965
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
atyckoski
Zhong Kui
11
2 / 0 / 3
6,680
607
7,002
3,719
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
10
10
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
1
0
4
W
Janus
Aiqd
Janus
0
0
1
0.5
L
Persephone
BigDaddy101Cris
Persephone
0
1
2
1
W
4
2
0
2
W
Awilix
2
2
2
1.5
W
Nu Wa
Tz Proxy
Nu Wa
2
1
3
3.5
L
Medusa
XPIXER
Medusa
1
4
1
0.38
L
Achilles
Xcauich44
Achilles
0
3
1
0.17
W
Zhong Kui
atyckoski
Zhong Kui
2
0
3
3.5
L
Maui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,763
Damage
27,411
40,397
Taken
29,320
21,310
Mitigated
13,044
13,158
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,602
539
0
4,979
9,045
3,256
0
1,678
7,275
0
42,554
W
Janus
Aiqd
Janus
2,236
0
0
1,210
2,967
1,126
0
883
2,084
68,476
0
L
Persephone
BigDaddy101Cris
Persephone
2,348
206
0
1,373
5,215
1,588
0
1,829
2,971
50,880
0
W
5,352
1,220
0
2,246
9,272
3,452
0
627
8,604
0
46,427
W
Awilix
4,175
1,502
0
1,471
7,397
3,622
0
1,140
6,257
0
27,084
W
Nu Wa
Tz Proxy
Nu Wa
8,646
2,663
0
1,769
5,965
1,759
0
0
5,316
44,570
0
L
Medusa
XPIXER
Medusa
2,829
1,483
0
1,514
7,483
2,489
0
3,440
4,003
0
26,629
L
Achilles
Xcauich44
Achilles
4,168
648
0
1,986
10,448
8,494
0
6,340
3,602
0
32,850
W
Zhong Kui
atyckoski
Zhong Kui
7,002
1,694
0
2,480
3,719
3,085
564
514
3,205
44,669
8,257
L
Maui
816
352
275
3,031
8,206
5,483
0
3,067
5,071
11,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
34,536
280
Minions Killed
395
0
Camps Cleared
0
1,118,599
Distance Traveled
1,168,766
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,446
586
66
6
0
240,571
2
W
Janus
7,400
673
130
12
0
228,611
1
L
Persephone
6,753
614
102
9
0
220,827
2
W
Fenrir
6,452
587
67
6
0
249,139
0
W
Awilix
6,635
603
43
4
0
278,331
0
W
Nu Wa
7,369
670
72
7
0
186,702
0
L
Medusa
5,234
476
45
4
0
214,168
3
L
Achilles
5,619
511
43
4
0
199,388
0
W
Zhong Kui
6,680
607
83
8
0
225,983
0
L
Maui
5,208
473
24
2
0
243,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role