Player Matchup

Hercules
Hercules
Angrygerbil
Hercules
Level 179
God Stats
2W - 5L
1,433 SR
Queue Stats
300W - 298L
1,553 Elo+
Solo
Terra
Terra
BuckMeow101
Terra
Level 128
God Stats
2W - 6L
1,363 SR
Queue Stats
729W - 790L
1,554 Elo+
Solo
Ravana
Ravana
ImWhoDini
Ravana
Level 254
God Stats
7W - 9L
1,535 SR
Queue Stats
1,573W - 1,201L
1,591 Elo+
Party 1
Geb
Geb
NotAMonster
Geb
Level 198
God Stats
11W - 8L
1,663 SR
Queue Stats
998W - 872L
1,565 Elo+
Party 1
Discordia
Discordia
YngNapz
Discordia
Level 129
God Stats
1W - 1L
1,727 SR
Queue Stats
62W - 50L
1,578 Elo+
Solo
Team Averages
Level 178
1,544 SR
1,568 Elo+

VS

Team Averages
Level 132
1,523 SR
1,539 Elo+
Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DatSwordBoi
Neith
Level 114
God Stats
1W - 0L
1,713 SR
Queue Stats
46W - 26L
1,639 Elo+
Solo
Maui
Maui
I Maxamus I
Maui
Level 156
God Stats
6W - 2L
1,662 SR
Queue Stats
511W - 494L
1,615 Elo+
Solo
Bellona
Bellona
PotatoMcFamine
Bellona
Level 119
God Stats
1W - 1L
1,322 SR
Queue Stats
248W - 222L
1,497 Elo+
Solo
Ra
Ra
piupe
Ra
Level 145
God Stats
1W - 0L
1,417 SR
Queue Stats
46W - 55L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Angrygerbil
Hercules
12
1 / 3 / 4
6,326
1,265
2,738
7,424
8,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

1
0 / 0 / 0
1,504
301
0
0
0
Ravana
ImWhoDini
Ravana
11
4 / 3 / 1
6,237
1,247
4,798
5,646
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 3 / 6
5,472
1,094
5,527
8,154
7,521
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
YngNapz
Discordia
11
0 / 2 / 3
5,649
1,130
5,907
4,618
2,015
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 2 / 10
5,667
1,133
4,027
3,727
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 1 / 0
7,786
1,557
8,266
4,505
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 7
6,103
1,221
1,696
6,362
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 11
5,986
1,197
5,760
6,284
7,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
11
0 / 0 / 10
5,953
1,191
3,997
2,815
1,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
5
Kills
11
11
Deaths
7
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
2
10
2.5
L
Hercules
Angrygerbil
Hercules
1
3
4
1
L
0
0
0
0
W
10
1
0
10
W
1
2
7
2.25
L
Ravana
ImWhoDini
Ravana
4
3
1
1.5
L
0
3
6
1
W
0
2
11
2.75
L
Discordia
YngNapz
Discordia
0
2
3
0.75
W
Ra
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,970
Damage
23,746
25,842
Taken
23,693
21,116
Mitigated
17,824
5,652
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,027
1,591
0
404
3,727
1,582
0
1,603
2,124
8,294
0
L
Hercules
Angrygerbil
Hercules
2,738
332
0
1,983
7,424
8,645
0
3,360
3,870
0
7,122
L
0
0
0
0
0
0
0
0
0
0
0
W
8,266
2,317
524
1,253
4,505
2,576
873
3,244
1,261
0
13,667
W
1,696
198
195
669
6,362
5,273
242
2,084
4,278
3,610
0
L
Ravana
ImWhoDini
Ravana
4,798
939
375
887
5,646
2,935
0
2,025
3,490
0
10,528
L
5,527
240
199
962
8,154
7,521
0
3,060
4,713
10,631
0
W
5,760
1,068
0
998
6,284
7,084
0
2,849
3,435
2,308
8,513
L
Discordia
YngNapz
Discordia
5,907
114
136
1,110
4,618
2,015
0
2,335
2,200
13,631
0
W
Ra
3,997
379
2,954
1,755
2,815
1,309
623
1,654
1,161
11,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
31,495
48
Minions Killed
64
0
Camps Cleared
0
425,125
Distance Traveled
564,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,667
1,133
8
2
0
95,693
0
L
Hercules
6,326
1,265
10
2
0
106,502
0
L
Terra
1,504
301
0
0
0
0
0
W
Neith
7,786
1,557
20
4
0
114,797
0
W
Maui
6,103
1,221
6
1
0
100,066
0
L
Ravana
6,237
1,247
12
2
0
101,212
0
L
Geb
5,472
1,094
6
1
0
99,933
0
W
Bellona
5,986
1,197
13
3
0
123,270
0
L
Discordia
5,649
1,130
20
4
0
117,478
0
W
Ra
5,953
1,191
17
3
0
130,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role