Player Matchup

Lancelot
Lancelot
CosmicDragon560
Lancelot
Level 69
God Stats
7W - 8L
1,336 SR
Queue Stats
61W - 66L
1,389 Elo+
Party 2
Merlin
Merlin
Keylaw1
Merlin
Level 85
God Stats
1W - 2L
1,593 SR
Queue Stats
128W - 136L
1,432 Elo+
Party 2
King Arthur
King Arthur
SauzyJacki
King Arthur
Level 59
God Stats
19W - 20L
1,480 SR
Queue Stats
67W - 81L
1,353 Elo+
Party 2
Team Averages
Level 71
1,469 SR
1,391 Elo+

VS

Team Averages
Level 56
1,602 SR
1,353 Elo+
Zhong Kui
Zhong Kui
Choppy_1985
Zhong Kui
Level 63
God Stats
1W - 0L
1,750 SR
Queue Stats
76W - 94L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
DrizztAlucard
Gilgamesh
Level 45
God Stats
2W - 1L
1,491 SR
Queue Stats
87W - 96L
1,334 Elo+
Party 1
Neith
Neith
LucidAxiom
Neith
Level 60
God Stats
27W - 10L
1,567 SR
Queue Stats
196W - 211L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
1 / 4 / 0
7,464
679
4,090
10,416
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Keylaw1
Merlin
10
0 / 2 / 0
7,442
677
4,688
6,238
2,273
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SauzyJacki
King Arthur
9
0 / 1 / 1
7,133
648
8,725
15,785
16,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Choppy_1985
Zhong Kui
12
4 / 0 / 3
9,217
838
11,314
9,656
7,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DrizztAlucard
Gilgamesh
11
1 / 0 / 6
8,439
767
5,476
9,968
7,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
12
2 / 1 / 5
8,748
795
11,948
5,463
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
7
7
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Choppy_1985
Zhong Kui
4
0
3
5.5
L
Lancelot
1
4
0
0.25
W
Gilgamesh
DrizztAlucard
Gilgamesh
1
0
6
4
L
Merlin
Keylaw1
Merlin
0
2
0
0
W
Neith
2
1
5
4.5
L
King Arthur
SauzyJacki
King Arthur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,503
Damage
28,738
32,439
Taken
25,087
23,878
Mitigated
16,368
2,796
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Choppy_1985
Zhong Kui
11,314
1,218
0
7,892
9,656
7,223
694
2,855
6,519
45,434
0
L
Lancelot
4,090
762
363
744
10,416
5,191
0
3,369
7,047
0
15,851
W
Gilgamesh
DrizztAlucard
Gilgamesh
5,476
1,294
0
2,282
9,968
7,019
267
1,745
7,818
0
16,607
L
Merlin
Keylaw1
Merlin
4,688
204
0
708
6,238
2,273
0
2,605
3,633
29,772
0
W
Neith
11,948
3,103
0
1,011
5,463
2,126
894
562
4,827
0
42,588
L
King Arthur
SauzyJacki
King Arthur
8,725
1,216
46
935
15,785
16,414
0
5,519
10,266
0
17,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,039
Gold Earned
26,404
76
Minions Killed
130
0
Camps Cleared
0
589,334
Distance Traveled
629,713
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,217
838
63
6
0
205,790
0
L
Lancelot
7,464
679
14
1
0
228,456
1
W
Gilgamesh
8,439
767
8
1
0
221,457
0
L
Merlin
7,442
677
51
5
0
152,054
0
W
Neith
8,748
795
59
5
0
202,466
0
L
King Arthur
7,133
648
11
1
0
208,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role