Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
MenmaKuma
Scylla
Gold IV
Level 67
God Stats
1W - 4L
1,359 SR
Queue Stats
129W - 133L
1,449 MMR
Party 1
Khepri
Khepri
Gold I
NeithSoloLOL
Khepri
Gold I
Level 138
God Stats
11W - 4L
1,804 SR
Queue Stats
260W - 260L
1,442 MMR
Solo
Neith
Neith
Gold IV
theHumanPyramid
Neith
Gold IV
Level 82
God Stats
12W - 9L
1,601 SR
Queue Stats
51W - 49L
1,442 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
willofdukes
Cu Chulainn
Bronze III
Level 121
God Stats
2W - 0L
1,683 SR
Queue Stats
4W - 4L
1,466 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,589 SR
1,460 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,583 SR
1,452 MMR
Thor
Thor
Gold II
BLASSKIN
Thor
Gold II
Level 204
God Stats
4W - 4L
1,560 SR
Queue Stats
182W - 176L
1,458 MMR
Solo
Zeus
Zeus
Gold V
JerryMaster2
Zeus
Gold V
Level 59
God Stats
6W - 3L
1,664 SR
Queue Stats
77W - 77L
1,465 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
SirWilliam201
Sun Wukong
Gold V
Level 153
God Stats
22W - 12L
1,682 SR
Queue Stats
560W - 592L
1,454 MMR
Solo
Bacchus
Bacchus
Gold IV
assassinwrath24
Bacchus
Gold IV
Level 153
God Stats
1W - 2L
1,511 SR
Queue Stats
46W - 53L
1,444 MMR
Solo
Ullr
Ullr
Silver I
ttv-GatsbyGaming
Ullr
Silver I
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 142L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
10 / 1 / 3
11,866
565
12,960
20,474
10,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
MenmaKuma
Scylla
18
4 / 1 / 5
11,671
556
14,822
9,654
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
1 / 1 / 6
10,601
505
5,166
11,590
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 2 / 3
10,143
483
7,838
11,517
5,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
willofdukes
Cu Chulainn
19
2 / 1 / 7
12,179
580
16,035
22,212
26,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArachneSurtrAchilles

VS

Bans
ThanatosHeimdallrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 4 / 0
9,045
431
7,639
18,082
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 7 / 2
9,807
467
11,837
14,307
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SirWilliam201
Sun Wukong
16
0 / 2 / 0
9,786
466
11,852
20,731
22,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

13
0 / 2 / 3
8,884
423
4,997
12,805
13,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
1 / 3 / 2
9,506
453
9,560
16,528
7,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
18
Kills
5
6
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
10
1
3
11.5
L
Thor
4
4
0
1
L
0
7
2
0.14
W
Scylla
MenmaKuma
Scylla
4
1
5
6.5
W
Khepri
1
1
6
4
L
Sun Wukong
SirWilliam201
Sun Wukong
0
2
0
0
L
0
2
3
0.75
W
1
2
3
1.25
L
1
3
2
0.67
W
Cu Chulainn
willofdukes
Cu Chulainn
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,821
Damage
45,885
75,447
Taken
82,453
57,305
Mitigated
56,178
18,219
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,960
1,570
0
8,758
20,474
10,030
260
5,834
14,437
0
99,756
L
Thor
7,639
1,135
0
750
18,082
6,907
0
4,367
13,221
0
75,258
L
11,837
1,627
0
310
14,307
5,091
0
5,147
8,996
101,986
0
W
Scylla
MenmaKuma
Scylla
14,822
1,330
0
625
9,654
3,817
1,722
2,937
6,572
108,438
0
W
Khepri
5,166
915
0
2,425
11,590
11,669
691
4,449
7,141
34,938
0
L
Sun Wukong
SirWilliam201
Sun Wukong
11,852
1,966
0
4,669
20,731
22,886
0
1,521
18,830
202
83,376
L
4,997
830
0
3,150
12,805
13,901
0
4,963
7,786
30,006
0
W
7,838
1,191
0
2,556
11,517
5,091
615
1,992
9,525
0
78,101
L
9,560
3,985
0
4,683
16,528
7,393
0
3,990
12,460
0
83,761
W
Cu Chulainn
willofdukes
Cu Chulainn
16,035
2,198
0
3,855
22,212
26,698
125
1,802
19,178
0
98,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,460
Gold Earned
47,028
609
Minions Killed
566
0
Camps Cleared
0
2,209,926
Distance Traveled
2,022,130
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,866
565
133
6
0
536,194
0
L
Thor
9,045
431
97
5
0
436,028
0
L
Zeus
9,807
467
165
8
0
347,714
0
W
Scylla
11,671
556
171
8
0
403,415
11
W
Khepri
10,601
505
43
2
0
437,875
0
L
Sun Wukong
9,786
466
137
7
0
417,925
4
L
Bacchus
8,884
423
34
2
0
431,759
3
W
Neith
10,143
483
127
6
0
400,171
4
L
Ullr
9,506
453
133
6
0
388,704
6
W
Cu Chulainn
12,179
580
135
6
0
432,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role