Player Matchup

Vamana
Vamana
Aca888
Vamana
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 79L
1,160 Elo+
Solo
Hercules
Hercules
Dadinho157
Hercules
Level 112
God Stats
2W - 6L
1,033 SR
Queue Stats
176W - 149L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Izan654
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Lancelot
Lancelot
LUOVEN
Lancelot
Level 153
God Stats
3W - 10L
1,139 SR
Queue Stats
326W - 329L
1,421 Elo+
Solo
Anhur
Anhur
NapTooN
Anhur
Level 127
God Stats
5W - 5L
1,485 SR
Queue Stats
380W - 368L
1,493 Elo+
Solo
Team Averages
Level 121
1,331 SR
1,413 Elo+

VS

Team Averages
Level 95
1,454 SR
1,450 Elo+
Hades
Hades
CFCTommy 3
Hades
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Frosty4U
Tsukuyomi
Level 124
God Stats
5W - 1L
1,559 SR
Queue Stats
104W - 115L
1,452 Elo+
Party 1
Charon
Charon
HeavyPrice
Charon
Level 29
God Stats
2W - 1L
1,651 SR
Queue Stats
55W - 61L
1,435 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Joegunner199
Cu Chulainn
Level 129
God Stats
2W - 1L
1,480 SR
Queue Stats
65W - 78L
1,432 Elo+
Party 2
Charybdis
Charybdis
Neriya4u
Charybdis
Level 124
God Stats
1W - 3L
1,081 SR
Queue Stats
105W - 115L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aca888
Vamana
16
3 / 6 / 17
10,394
742
11,415
21,958
22,597
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
Dadinho157
Hercules
18
16 / 2 / 5
11,961
854
13,419
28,993
26,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Izan654
Cthulhu
16
4 / 2 / 14
10,120
723
14,876
13,747
9,941
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
LUOVEN
Lancelot
15
2 / 6 / 10
9,822
702
8,483
17,413
19,416
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
NapTooN
Anhur
17
0 / 6 / 15
9,709
694
11,113
12,947
4,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
2 / 4 / 14
9,948
711
17,961
12,682
8,955
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Frosty4U
Tsukuyomi
19
10 / 5 / 9
12,117
866
24,856
16,693
9,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
HeavyPrice
Charon
16
1 / 6 / 17
10,861
776
6,299
16,771
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Joegunner199
Cu Chulainn
16
3 / 8 / 13
10,054
718
15,241
21,770
22,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Neriya4u
Charybdis
18
6 / 2 / 13
10,978
784
16,732
10,733
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
88
25
Kills
22
22
Deaths
25
61
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Vamana
Aca888
Vamana
3
6
17
1.92
W
Hades
2
4
14
2.25
L
Hercules
Dadinho157
Hercules
16
2
5
9.25
W
Tsukuyomi
Frosty4U
Tsukuyomi
10
5
9
2.9
W
Charon
HeavyPrice
Charon
1
6
17
1.58
L
Cthulhu
Izan654
Cthulhu
4
2
14
5.5
W
Cu Chulainn
Joegunner199
Cu Chulainn
3
8
13
1.19
L
Lancelot
LUOVEN
Lancelot
2
6
10
1.17
L
Anhur
NapTooN
Anhur
0
6
15
1.25
W
Charybdis
Neriya4u
Charybdis
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,306
Damage
81,089
95,058
Taken
78,649
83,257
Mitigated
63,960
37,519
Healing
19,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Aca888
Vamana
11,415
5,179
3,646
4,189
21,958
22,597
838
5,731
16,008
0
19,079
W
Hades
17,961
2,445
2,084
3,491
12,682
8,955
2,002
2,800
9,826
28,376
0
L
Hercules
Dadinho157
Hercules
13,419
4,705
1,020
15,168
28,993
26,350
1,124
7,664
20,961
0
21,908
W
Tsukuyomi
Frosty4U
Tsukuyomi
24,856
6,918
731
2,888
16,693
9,722
1,405
3,864
12,829
0
37,670
W
Charon
HeavyPrice
Charon
6,299
498
820
1,443
16,771
17,062
698
1,834
14,855
16,019
0
L
Cthulhu
Izan654
Cthulhu
14,876
392
2,176
2,997
13,747
9,941
682
4,669
8,909
30,489
251
W
Cu Chulainn
Joegunner199
Cu Chulainn
15,241
2,017
865
2,324
21,770
22,595
800
3,109
18,139
0
28,232
L
Lancelot
LUOVEN
Lancelot
8,483
691
1,112
5,741
17,413
19,416
261
3,997
13,001
0
19,917
L
Anhur
NapTooN
Anhur
11,113
3,640
1,098
372
12,947
4,953
4,175
2,199
10,624
0
24,372
W
Charybdis
Neriya4u
Charybdis
16,732
6,226
1,458
3,491
10,733
5,626
3,440
3,018
7,582
0
38,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,006
Gold Earned
53,958
131
Minions Killed
131
0
Camps Cleared
0
1,338,964
Distance Traveled
1,237,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,394
742
18
1
0
256,269
0
W
Hades
9,948
711
24
2
0
224,957
0
L
Hercules
11,961
854
23
2
0
265,567
0
W
Tsukuyomi
12,117
866
20
1
0
267,581
0
W
Charon
10,861
776
7
1
0
238,789
0
L
Cthulhu
10,120
723
34
2
0
287,558
0
W
Cu Chulainn
10,054
718
30
2
0
261,344
0
L
Lancelot
9,822
702
24
2
0
303,269
0
L
Anhur
9,709
694
32
2
0
226,301
0
W
Charybdis
10,978
784
50
4
0
244,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role