Player Matchup

King Arthur
King Arthur
Silver IV
IIIIBOBllll
King Arthur
Silver IV
Level 121
God Stats
2W - 2L
1,661 SR
Queue Stats
63W - 92L
746 MMR
Solo
Loki
Loki
Silver IV
RunItUpFoo
Loki
Silver IV
Level 89
God Stats
8W - 9L
1,453 SR
Queue Stats
378W - 421L
797 MMR
Solo
Bacchus
Bacchus
Silver V
Smokeydakid1050
Bacchus
Silver V
Level 63
God Stats
12W - 7L
1,643 SR
Queue Stats
49W - 80L
723 MMR
Solo
Nu Wa
Nu Wa
Silver IV
misterchyme
Nu Wa
Silver IV
Level 129
God Stats
12W - 9L
1,677 SR
Queue Stats
43W - 56L
909 MMR
Solo
Hachiman
Hachiman
Bronze II
sanynahy3105
Hachiman
Bronze II
Level 87
God Stats
2W - 1L
1,476 SR
Queue Stats
24W - 41L
661 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,582 SR
767 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,530 SR
939 MMR
Nemesis
Nemesis
Silver IV
 
Nemesis
Silver IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver IV
Fðrtuné
Jing Wei
Silver IV
Level 119
God Stats
21W - 17L
1,557 SR
Queue Stats
205W - 235L
820 MMR
Solo
Anubis
Anubis
Silver IV
LithimBro
Anubis
Silver IV
Level 139
God Stats
0W - 2L
1,605 SR
Queue Stats
80W - 100L
891 MMR
Solo
Mulan
Mulan
Silver V
fatkingnoob
Mulan
Silver V
Level 68
God Stats
3W - 6L
1,518 SR
Queue Stats
54W - 70L
844 MMR
Solo
Ares
Ares
Silver V
secretchicago333
Ares
Silver V
Level 135
God Stats
9W - 5L
1,469 SR
Queue Stats
218W - 244L
641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIIIBOBllll
King Arthur
14
8 / 0 / 0
9,193
613
10,155
15,862
13,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 2 / 7
8,880
592
9,988
12,510
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 3
7,477
498
5,763
11,985
10,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 4
7,650
510
6,196
6,997
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
sanynahy3105
Hachiman
10
0 / 4 / 4
6,488
433
7,538
11,281
3,884
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SurtrMaman BrigitteVulcanAchilles

VS

Bans
AthenaAnhurThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 3 / 1
7,496
500
7,767
14,039
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Fðrtuné
Jing Wei
14
5 / 2 / 1
8,429
562
10,826
12,307
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
LithimBro
Anubis
13
1 / 3 / 3
7,831
522
10,290
8,742
5,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 0
6,739
449
5,355
12,265
5,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 2 / 2
6,871
458
2,980
11,083
7,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
10
10
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
L
Jing Wei
Fðrtuné
Jing Wei
5
2
1
2.75
W
King Arthur
IIIIBOBllll
King Arthur
8
0
0
8
L
Anubis
LithimBro
Anubis
1
3
3
0.83
W
3
2
7
3.25
W
3
1
3
4.5
L
1
6
0
0.17
W
2
3
4
1.33
W
Hachiman
sanynahy3105
Hachiman
0
4
4
0.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,640
Damage
37,218
58,635
Taken
58,436
35,053
Mitigated
30,225
18,968
Healing
18,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,767
3,402
0
3,982
14,039
6,150
0
1,081
12,958
0
68,919
L
Jing Wei
Fðrtuné
Jing Wei
10,826
8,446
0
4,854
12,307
5,112
1,020
2,450
9,857
0
61,202
W
King Arthur
IIIIBOBllll
King Arthur
10,155
1,622
0
4,083
15,862
13,766
203
0
15,862
0
56,446
L
Anubis
LithimBro
Anubis
10,290
294
0
3,177
8,742
5,203
0
3,713
5,029
71,678
0
W
9,988
3,064
0
6,956
12,510
4,962
706
2,417
10,093
0
75,991
W
5,763
592
0
3,713
11,985
10,299
0
5,652
6,333
22,586
0
L
5,355
1,441
0
2,645
12,265
5,892
0
287
11,978
0
36,362
W
6,196
1,571
0
944
6,997
2,142
0
3,882
3,115
41,157
0
W
Hachiman
sanynahy3105
Hachiman
7,538
5,614
0
3,272
11,281
3,884
392
1,319
9,962
0
42,128
L
2,980
384
980
2,915
11,083
7,868
0
4,536
6,547
17,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,688
Gold Earned
37,366
338
Minions Killed
384
0
Camps Cleared
0
1,444,545
Distance Traveled
1,273,120
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,496
500
90
6
0
295,011
5
L
Jing Wei
8,429
562
94
6
0
264,976
1
W
King Arthur
9,193
613
75
5
0
275,514
0
L
Anubis
7,831
522
108
7
0
259,597
2
W
Loki
8,880
592
114
8
0
344,902
0
W
Bacchus
7,477
498
31
2
0
271,278
0
L
Mulan
6,739
449
69
5
0
190,517
2
W
Nu Wa
7,650
510
73
5
0
266,592
0
W
Hachiman
6,488
433
45
3
0
286,259
2
L
Ares
6,871
458
23
2
0
263,019
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role