Player Matchup

Sol
Sol
ABN SpenceNasty
Sol
Level 123
God Stats
5W - 5L
1,463 SR
Queue Stats
623W - 610L
1,425 Elo+
Solo
Artemis
Artemis
EBoom11
Artemis
Level 148
God Stats
1W - 4L
1,291 SR
Queue Stats
177W - 177L
1,500 Elo+
Party 1
Da Ji
Da Ji
boom61
Da Ji
Level 111
God Stats
0W - 2L
1,339 SR
Queue Stats
77W - 87L
1,460 Elo+
Party 1
Thanatos
Thanatos
nanocoronado
Thanatos
Level 144
God Stats
3W - 3L
1,581 SR
Queue Stats
238W - 245L
1,467 Elo+
Solo
Achilles
Achilles
pas777
Achilles
Level 239
God Stats
3W - 9L
1,295 SR
Queue Stats
292W - 306L
1,501 Elo+
Party 1
Team Averages
Level 153
1,394 SR
1,470 Elo+

VS

Team Averages
Level 106
1,541 SR
1,483 Elo+
Awilix
Awilix
 
Awilix
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
H3NN3SSY1515
Charon
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,432 Elo+
Party 2
Xbalanque
Xbalanque
MyPrettyRose
Xbalanque
Level 65
God Stats
1W - 0L
1,703 SR
Queue Stats
13W - 20L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
PureTB
Cthulhu
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
6,556
596
1,357
3,018
1,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
EBoom11
Artemis
15
2 / 5 / 9
8,104
737
14,592
12,338
5,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
boom61
Da Ji
14
4 / 5 / 5
8,350
759
11,752
10,794
7,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
nanocoronado
Thanatos
14
3 / 8 / 4
8,108
737
5,939
11,185
5,562
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
pas777
Achilles
16
5 / 5 / 4
9,155
832
6,667
14,428
18,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
9 / 7 / 8
10,447
950
10,384
12,836
7,188
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kali
 
Kali
16
1 / 2 / 15
9,288
844
5,547
11,807
6,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charon
17
4 / 2 / 19
9,848
895
10,564
12,456
16,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
MyPrettyRose
Xbalanque
16
6 / 1 / 11
10,146
922
11,255
8,539
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
PureTB
Cthulhu
16
4 / 4 / 15
10,134
921
9,553
13,235
15,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
92
14
Kills
24
24
Deaths
16
25
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
7
8
1.86
W
Kali
 
Kali
1
2
15
4.25
L
0
1
3
1.5
L
Artemis
EBoom11
Artemis
2
5
9
1.3
W
Charon
4
2
19
6.75
W
Xbalanque
MyPrettyRose
Xbalanque
6
1
11
11.5
W
Cthulhu
PureTB
Cthulhu
4
4
15
2.88
L
Da Ji
boom61
Da Ji
4
5
5
1.3
L
Thanatos
nanocoronado
Thanatos
3
8
4
0.63
L
Achilles
pas777
Achilles
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
47,303
51,763
Taken
58,873
38,955
Mitigated
50,034
9,341
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,384
3,620
0
168
12,836
7,188
1,096
283
12,364
0
16,134
W
Kali
 
Kali
5,547
2,136
986
5,531
11,807
6,879
1,014
0
11,713
0
19,119
L
1,357
711
71
405
3,018
1,177
0
1,895
1,041
2,736
127
L
Artemis
EBoom11
Artemis
14,592
3,938
0
1,142
12,338
5,855
0
4,648
7,548
0
28,177
W
Charon
10,564
1,558
0
1,576
12,456
16,167
1,066
834
11,274
21,116
424
W
Xbalanque
MyPrettyRose
Xbalanque
11,255
5,854
942
3,050
8,539
4,665
3,605
0
8,449
0
27,682
W
Cthulhu
PureTB
Cthulhu
9,553
272
1,965
1,810
13,235
15,135
260
162
12,942
19,746
0
L
Da Ji
boom61
Da Ji
11,752
2,549
802
588
10,794
7,482
0
3,675
6,845
0
18,951
L
Thanatos
nanocoronado
Thanatos
5,939
1,792
483
2,017
11,185
5,562
0
4,102
6,844
0
12,094
L
Achilles
pas777
Achilles
6,667
1,252
770
3,063
14,428
18,879
0
4,204
9,792
0
14,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,273
Gold Earned
49,863
83
Minions Killed
102
0
Camps Cleared
0
784,310
Distance Traveled
1,094,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,447
950
13
1
0
209,654
0
W
Kali
9,288
844
15
1
0
228,417
0
L
Sol
6,556
596
7
1
0
64,105
0
L
Artemis
8,104
737
26
2
0
157,364
0
W
Charon
9,848
895
17
2
0
219,793
0
W
Xbalanque
10,146
922
28
3
0
213,769
0
W
Cthulhu
10,134
921
29
3
0
222,881
0
L
Da Ji
8,350
759
17
2
0
199,115
0
L
Thanatos
8,108
737
9
1
0
181,962
0
L
Achilles
9,155
832
24
2
0
181,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role