Player Matchup

Yemoja
Yemoja
Berliner_Shade
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,196 Elo+
Solo
Fenrir
Fenrir
DAMILLION
Fenrir
Level 77
God Stats
11W - 5L
1,707 SR
Queue Stats
220W - 211L
1,515 Elo+
Party 1
Hachiman
Hachiman
Enegr0
Hachiman
Level 141
God Stats
3W - 4L
1,524 SR
Queue Stats
299W - 288L
1,437 Elo+
Solo
Bacchus
Bacchus
Teeapea
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,541 Elo+
Party 1
Sol
Sol
black_sp1der
Sol
Level 28
God Stats
2W - 2L
1,592 SR
Queue Stats
108W - 140L
1,426 Elo+
Solo
Team Averages
Level 59
1,565 SR
1,423 Elo+

VS

Team Averages
Level 89
1,473 SR
1,396 Elo+
Tsukuyomi
Tsukuyomi
Doc-Okocha
Tsukuyomi
Level 145
God Stats
1W - 1L
1,300 SR
Queue Stats
196W - 202L
1,464 Elo+
Solo
Medusa
Medusa
Gregorious59X
Medusa
Level 98
God Stats
2W - 1L
1,375 SR
Queue Stats
93W - 162L
1,319 Elo+
Solo
Arachne
Arachne
Protofiz
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,502 Elo+
Solo
Aphrodite
Aphrodite
Taeva
Aphrodite
Level 157
God Stats
2W - 2L
1,690 SR
Queue Stats
233W - 266L
1,431 Elo+
Solo
Apollo
Apollo
neroxitis
Apollo
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 63L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 9
9,973
767
6,764
12,311
9,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
DAMILLION
Fenrir
17
3 / 6 / 8
9,656
743
8,225
18,264
22,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Enegr0
Hachiman
17
4 / 5 / 7
10,240
788
14,541
14,340
6,281
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Teeapea
Bacchus
14
1 / 6 / 7
8,333
641
9,334
16,245
27,993
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
6 / 6 / 5
10,286
791
15,122
12,459
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Doc-Okocha
Tsukuyomi
18
2 / 4 / 13
10,513
809
17,887
13,200
6,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 2 / 5
8,633
664
5,471
7,354
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Protofiz
Arachne
20
19 / 2 / 6
12,744
980
28,323
18,861
14,141
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
Taeva
Aphrodite
17
3 / 3 / 15
9,960
766
8,688
16,110
10,396
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
neroxitis
Apollo
16
0 / 4 / 16
9,730
748
9,847
15,099
7,569
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
80
14
Kills
25
25
Deaths
15
36
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
2
9
2.25
L
Fenrir
DAMILLION
Fenrir
3
6
8
1.17
W
Tsukuyomi
Doc-Okocha
Tsukuyomi
2
4
13
2.13
L
Hachiman
Enegr0
Hachiman
4
5
7
1.5
W
1
2
5
1.75
W
Arachne
Protofiz
Arachne
19
2
6
11
W
Aphrodite
Taeva
Aphrodite
3
3
15
3.5
L
Bacchus
Teeapea
Bacchus
1
6
7
0.75
L
6
6
5
1.42
W
Apollo
neroxitis
Apollo
0
4
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,986
Damage
70,216
73,619
Taken
70,624
71,028
Mitigated
42,271
19,054
Healing
37,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,764
1,092
5,698
2,207
12,311
9,503
0
1,020
11,101
22,904
0
L
Fenrir
DAMILLION
Fenrir
8,225
1,304
635
2,143
18,264
22,312
0
2,853
14,855
0
15,912
W
Tsukuyomi
Doc-Okocha
Tsukuyomi
17,887
2,872
1,165
2,926
13,200
6,880
135
6,013
7,187
0
33,747
L
Hachiman
Enegr0
Hachiman
14,541
4,475
1,497
2,009
14,340
6,281
0
1,607
12,579
0
36,223
W
5,471
2,615
413
1,438
7,354
3,285
0
3,458
3,896
0
15,798
W
Arachne
Protofiz
Arachne
28,323
23,416
419
5,529
18,861
14,141
246
7,404
11,457
0
35,248
W
Aphrodite
Taeva
Aphrodite
8,688
1,546
12,207
9,212
16,110
10,396
321
7,928
8,182
15,940
0
L
Bacchus
Teeapea
Bacchus
9,334
456
831
2,620
16,245
27,993
0
2,414
13,574
18,395
0
L
15,122
3,673
0
1,414
12,459
4,939
0
794
11,499
37,586
0
W
Apollo
neroxitis
Apollo
9,847
5,829
403
3,973
15,099
7,569
2,511
6,417
8,682
0
29,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,488
Gold Earned
51,580
190
Minions Killed
145
0
Camps Cleared
0
1,034,040
Distance Traveled
1,048,170
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,973
767
36
3
0
223,900
0
L
Fenrir
9,656
743
13
1
0
211,623
0
W
Tsukuyomi
10,513
809
34
3
0
239,368
0
L
Hachiman
10,240
788
56
4
0
206,224
0
W
Medusa
8,633
664
33
3
0
124,419
0
W
Arachne
12,744
980
15
1
0
268,006
0
W
Aphrodite
9,960
766
14
1
0
233,424
0
L
Bacchus
8,333
641
21
2
0
208,702
0
L
Sol
10,286
791
64
5
0
183,591
0
W
Apollo
9,730
748
49
4
0
182,953
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role