Player Matchup

Ares
Ares
 
Ares
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Dúsked
Danzaburou
Level 138
God Stats
80W - 78L
1,558 SR
Queue Stats
131W - 145L
1,476 Elo+
Solo
Ra
Ra
GodofSp33dy
Ra
Level 90
God Stats
2W - 2L
1,763 SR
Queue Stats
22W - 38L
1,397 Elo+
Party 2
Bastet
Bastet
HastyGosling339
Bastet
Level 148
God Stats
12W - 5L
1,741 SR
Queue Stats
186W - 177L
1,542 Elo+
Solo
Ah Puch
Ah Puch
Shinku12
Ah Puch
Level 145
God Stats
1W - 1L
1,854 SR
Queue Stats
20W - 24L
1,496 Elo+
Solo
Team Averages
Level 133
1,683 SR
1,482 Elo+

VS

Team Averages
Level 118
1,578 SR
1,518 Elo+
Cthulhu
Cthulhu
FireOfSin
Cthulhu
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 28L
1,564 Elo+
Party 1
Achilles
Achilles
Gebs on fent
Achilles
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 104L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
MrToast1996
Nu Wa
Level 127
God Stats
5W - 2L
1,727 SR
Queue Stats
429W - 408L
1,544 Elo+
Solo
Artemis
Artemis
Pinkwarrior101
Artemis
Level 141
God Stats
15W - 17L
1,557 SR
Queue Stats
148W - 146L
1,512 Elo+
Solo
Pele
Pele
dwuhbzy
Pele
Level 147
God Stats
37W - 28L
1,604 SR
Queue Stats
444W - 403L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
4 / 2 / 2
8,153
510
6,175
12,822
10,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Dúsked
Danzaburou
14
3 / 6 / 3
8,625
539
9,754
15,895
5,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 0 / 0
4,866
304
0
1,308
358
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 2
8,287
518
5,944
13,671
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Shinku12
Ah Puch
13
1 / 8 / 2
7,922
495
8,224
13,619
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FireOfSin
Cthulhu
12
3 / 4 / 4
7,885
493
6,511
11,470
8,795
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Gebs on fent
Achilles
14
5 / 2 / 2
9,535
596
7,102
13,661
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 5
9,746
609
12,074
7,734
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 3 / 2
8,664
542
7,574
10,437
3,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
dwuhbzy
Pele
18
4 / 0 / 5
10,950
684
9,534
14,822
6,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
18
18
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
4
2
2
2.5
L
Danzaburou
Dúsked
Danzaburou
3
6
3
0.75
W
Cthulhu
FireOfSin
Cthulhu
3
4
4
1.25
W
Achilles
Gebs on fent
Achilles
5
2
2
3
L
0
0
0
0
L
2
2
2
1.5
W
5
2
5
3.75
W
1
3
2
0.67
L
Ah Puch
Shinku12
Ah Puch
1
8
2
0.25
W
Pele
dwuhbzy
Pele
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,097
Damage
42,795
57,315
Taken
58,124
25,349
Mitigated
29,388
14,181
Healing
15,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,175
630
117
2,456
12,822
10,901
0
5,897
6,753
29,310
0
L
Danzaburou
Dúsked
Danzaburou
9,754
6,732
0
4,887
15,895
5,031
686
2,207
13,562
0
67,739
W
Cthulhu
FireOfSin
Cthulhu
6,511
778
276
1,494
11,470
8,795
29
4,022
7,273
30,568
0
W
Achilles
Gebs on fent
Achilles
7,102
916
0
4,790
13,661
7,738
1,737
4,092
9,195
0
49,961
L
0
0
0
0
1,308
358
0
1,308
0
0
0
L
5,944
1,725
0
3,995
13,671
4,873
0
3,873
9,741
0
77,767
W
12,074
3,989
0
688
7,734
2,772
2,255
2,874
4,754
65,089
0
W
7,574
4,585
0
4,307
10,437
3,828
574
1,911
8,477
0
64,593
L
Ah Puch
Shinku12
Ah Puch
8,224
448
0
2,726
13,619
4,186
151
5,300
8,002
59,307
0
W
Pele
dwuhbzy
Pele
9,534
1,867
0
3,668
14,822
6,255
1,623
1,513
13,229
0
110,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,853
Gold Earned
46,780
368
Minions Killed
485
0
Camps Cleared
0
1,180,055
Distance Traveled
1,512,262
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,153
510
55
3
0
303,495
0
L
Danzaburou
8,625
539
100
6
0
275,152
0
W
Cthulhu
7,885
493
29
2
0
322,700
0
W
Achilles
9,535
596
71
4
0
302,852
0
L
Ra
4,866
304
0
0
0
14,829
0
L
Bastet
8,287
518
107
7
0
308,198
2
W
Nu Wa
9,746
609
119
7
0
272,011
0
W
Artemis
8,664
542
106
7
0
268,705
5
L
Ah Puch
7,922
495
106
7
0
278,381
2
W
Pele
10,950
684
160
10
0
345,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role