Player Matchup

Xing Tian
Xing Tian
ArchedBog
Xing Tian
Level 129
God Stats
3W - 0L
1,816 SR
Queue Stats
204W - 215L
1,397 Elo+
Solo
Charon
Charon
CousThus
Charon
Level 158
God Stats
10W - 6L
1,713 SR
Queue Stats
663W - 672L
1,516 Elo+
Solo
Anubis
Anubis
FanariKo
Anubis
Level 21
God Stats
1W - 1L
1,289 SR
Queue Stats
8W - 5L
1,515 Elo+
Party 1
Horus
Horus
MaironFaust
Horus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
XanTheInsane
Danzaburou
Level 109
God Stats
2W - 0L
1,733 SR
Queue Stats
36W - 29L
1,501 Elo+
Solo
Team Averages
Level 92
1,610 SR
1,465 Elo+

VS

Team Averages
Level 125
1,500 SR
1,478 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FTSimout
Maui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 166L
1,431 Elo+
Solo
Athena
Athena
H61M
Athena
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 62L
1,518 Elo+
Solo
Ne Zha
Ne Zha
RUSH61
Ne Zha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,431 Elo+
Solo
Ares
Ares
lelemaus
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ArchedBog
Xing Tian
17
7 / 2 / 19
10,758
1,076
12,709
17,394
20,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
CousThus
Charon
17
6 / 3 / 18
9,929
993
12,534
11,519
10,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
FanariKo
Anubis
15
7 / 3 / 13
9,435
944
12,014
6,341
3,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 5 / 15
8,641
864
5,292
13,690
11,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
XanTheInsane
Danzaburou
17
9 / 5 / 11
11,078
1,108
22,507
12,405
6,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 6 / 6
7,869
787
4,046
16,585
15,716
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Maui
13
3 / 5 / 3
8,325
833
4,417
11,677
6,833
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
H61M
Athena
15
3 / 7 / 12
8,922
892
8,437
19,542
22,713
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
RUSH61
Ne Zha
16
5 / 4 / 8
9,447
945
9,916
11,770
7,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
13
3 / 7 / 4
8,287
829
7,879
19,937
24,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
49
29
Kills
16
18
Deaths
29
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
6
6
0.83
W
Xing Tian
ArchedBog
Xing Tian
7
2
19
8.25
W
Charon
CousThus
Charon
6
3
18
5
L
Maui
3
5
3
0.9
W
Anubis
FanariKo
Anubis
7
3
13
4.5
L
Athena
H61M
Athena
3
7
12
1.29
W
0
5
15
1.5
L
Ne Zha
RUSH61
Ne Zha
5
4
8
2.25
W
Danzaburou
XanTheInsane
Danzaburou
9
5
11
2.9
L
Ares
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,056
Damage
34,695
61,349
Taken
79,511
53,247
Mitigated
77,071
19,427
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,046
2,013
2,542
2,530
16,585
15,716
565
6,052
10,533
0
7,953
W
Xing Tian
ArchedBog
Xing Tian
12,709
1,385
2,434
3,512
17,394
20,367
511
6,031
11,363
19,550
0
W
Charon
CousThus
Charon
12,534
1,941
1,753
2,388
11,519
10,990
1,451
2,943
8,576
22,731
0
L
Maui
4,417
386
0
1,100
11,677
6,833
0
7,225
4,452
6,638
0
W
Anubis
FanariKo
Anubis
12,014
900
322
887
6,341
3,611
816
2,989
3,352
23,434
0
L
Athena
H61M
Athena
8,437
1,873
960
1,911
19,542
22,713
28
7,823
11,719
19,438
0
W
5,292
2,469
2,435
2,693
13,690
11,605
399
3,762
9,928
0
8,477
L
Ne Zha
RUSH61
Ne Zha
9,916
1,953
372
1,603
11,770
7,125
748
6,006
5,764
0
20,845
W
Danzaburou
XanTheInsane
Danzaburou
22,507
9,748
310
2,693
12,405
6,674
4,477
5,008
7,397
0
47,998
L
Ares
7,879
834
210
1,877
19,937
24,684
474
10,151
9,786
15,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,841
Gold Earned
42,850
100
Minions Killed
72
0
Camps Cleared
0
882,796
Distance Traveled
790,420
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,869
787
10
1
0
154,528
0
W
Xing Tian
10,758
1,076
10
1
0
215,070
0
W
Charon
9,929
993
16
2
0
188,113
0
L
Maui
8,325
833
5
1
0
122,150
0
W
Anubis
9,435
944
16
2
0
159,743
0
L
Athena
8,922
892
22
2
0
169,986
3
W
Horus
8,641
864
8
1
0
185,160
0
L
Ne Zha
9,447
945
23
2
0
202,226
0
W
Danzaburou
11,078
1,108
50
5
0
134,710
0
L
Ares
8,287
829
12
1
0
141,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role