Player Matchup

Discordia
Discordia
Skallko
Discordia
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,075 Elo+
Party 2
Horus
Horus
Ultîmus
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
Welmei
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,075 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,121 Elo+

VS

Team Averages
Level 37
1,382 SR
1,365 Elo+
Anubis
Anubis
BroTheProBro
Anubis
Level 57
God Stats
26W - 20L
1,534 SR
Queue Stats
142W - 162L
1,376 Elo+
Party 1
Fenrir
Fenrir
MusyaNub123
Fenrir
Level 22
God Stats
4W - 4L
1,494 SR
Queue Stats
33W - 49L
1,339 Elo+
Party 1
Sobek
Sobek
fomka007
Sobek
Level 33
God Stats
4W - 9L
1,119 SR
Queue Stats
118W - 128L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Skallko
Discordia
14
7 / 0 / 12
11,584
827
20,066
7,464
3,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Ultîmus
Horus
13
5 / 1 / 13
11,106
793
6,281
14,036
15,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cthulhu
Welmei
Cthulhu
14
7 / 2 / 10
11,612
829
9,008
16,612
13,537
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 6 / 1
9,691
692
11,824
12,810
6,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
9
1 / 7 / 0
8,496
607
6,661
16,075
6,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sobek
fomka007
Sobek
11
1 / 6 / 1
9,054
647
4,824
17,578
16,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
19
Kills
3
3
Deaths
19
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
6
1
0.25
L
Fenrir
1
7
0
0.14
W
Discordia
Skallko
Discordia
7
0
12
13
W
Horus
Ultîmus
Horus
5
1
13
11.5
W
Cthulhu
Welmei
Cthulhu
7
2
10
6
L
Sobek
fomka007
Sobek
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,355
Damage
23,309
38,112
Taken
46,463
31,944
Mitigated
28,598
7,253
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,824
645
0
2,178
12,810
6,491
0
8,804
4,006
66,160
0
L
Fenrir
6,661
1,576
0
1,870
16,075
6,055
559
8,920
7,155
0
22,700
W
Discordia
Skallko
Discordia
20,066
2,603
0
375
7,464
3,031
1,122
3,007
4,457
59,884
0
W
Horus
Ultîmus
Horus
6,281
2,571
2,165
2,919
14,036
15,376
644
6,714
7,322
0
17,840
W
Cthulhu
Welmei
Cthulhu
9,008
838
474
1,320
16,612
13,537
195
7,200
9,412
23,407
589
L
Sobek
fomka007
Sobek
4,824
835
0
717
17,578
16,052
0
11,893
5,685
13,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
27,241
110
Minions Killed
113
0
Camps Cleared
0
784,966
Distance Traveled
662,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,691
692
85
6
0
219,414
0
L
Fenrir
8,496
607
12
1
0
234,638
0
W
Discordia
11,584
827
64
5
0
247,162
0
W
Horus
11,106
793
22
2
0
276,318
0
W
Cthulhu
11,612
829
24
2
0
261,486
0
L
Sobek
9,054
647
16
1
0
208,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role