Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Crossfire0399
Horus
Level 89
God Stats
0W - 2L
1,280 SR
Queue Stats
42W - 45L
1,477 Elo+
Party 1
Serqet
Serqet
Mercureeee
Serqet
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,433 Elo+
Party 1
Rama
Rama
fumeiuns3
Rama
Level 25
God Stats
1W - 1L
1,756 SR
Queue Stats
70W - 87L
1,440 Elo+
Solo
Kali
Kali
moistbeavers358
Kali
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
414W - 392L
1,456 Elo+
Solo
Team Averages
Level 83
1,507 SR
1,461 Elo+

VS

Team Averages
Level 112
1,533 SR
1,428 Elo+
Raijin
Raijin
BestTCape
Raijin
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 26L
1,349 Elo+
Solo
Bake Kujira
Bake Kujira
Brick_Bazooka_69
Bake Kujira
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
934W - 936L
1,470 Elo+
Party 2
Horus
Horus
chubchupacabra
Horus
Level 62
God Stats
2W - 0L
1,742 SR
Queue Stats
189W - 175L
1,489 Elo+
Solo
Achilles
Achilles
imortalwambat
Achilles
Level 127
God Stats
14W - 18L
1,422 SR
Queue Stats
519W - 505L
1,412 Elo+
Party 2
Zhong Kui
Zhong Kui
spartan117y
Zhong Kui
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 267L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 5 / 6
7,626
763
4,914
15,551
19,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 4 / 5
7,673
767
5,084
18,484
14,397
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Mercureeee
Serqet
12
1 / 7 / 2
6,375
638
8,724
13,050
11,361
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
15
2 / 4 / 5
7,406
741
9,083
9,932
3,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 8 / 1
6,815
682
4,208
14,848
7,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BestTCape
Raijin
16
5 / 0 / 22
9,429
943
16,450
4,970
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bake Kujira
Brick_Bazooka_69
Bake Kujira
12
2 / 4 / 12
8,035
804
6,931
12,747
15,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 24
9,333
933
6,713
13,317
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
imortalwambat
Achilles
17
12 / 2 / 14
9,978
998
18,355
13,947
13,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Zhong Kui
spartan117y
Zhong Kui
16
8 / 2 / 15
9,424
942
15,179
12,144
11,537
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
115
8
Kills
28
28
Deaths
9
19
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
5
6
0.8
W
Raijin
BestTCape
Raijin
5
0
22
16
W
Bake Kujira
Brick_Bazooka_69
Bake Kujira
2
4
12
2
L
2
4
5
1.13
L
Serqet
Mercureeee
Serqet
1
7
2
0.29
W
1
1
24
13
L
Rama
2
4
5
1.13
W
Achilles
imortalwambat
Achilles
12
2
14
9.5
L
2
8
1
0.31
W
Zhong Kui
spartan117y
Zhong Kui
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,013
Damage
63,628
71,865
Taken
57,125
55,830
Mitigated
61,048
21,005
Healing
17,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,914
1,954
1,769
3,039
15,551
19,251
270
8,540
6,454
9,457
0
W
Raijin
BestTCape
Raijin
16,450
3,281
1,334
546
4,970
2,729
1,867
472
4,384
32,414
0
W
Bake Kujira
Brick_Bazooka_69
Bake Kujira
6,931
3,007
1,285
1,567
12,747
15,824
3,027
1,289
11,021
14,100
0
L
5,084
2,842
4,248
6,690
18,484
14,397
0
9,851
8,154
0
11,235
L
Serqet
Mercureeee
Serqet
8,724
2,349
91
889
13,050
11,361
0
6,797
5,627
0
9,687
W
6,713
2,818
2,283
4,919
13,317
17,340
599
1,044
12,153
0
10,834
L
Rama
9,083
7,253
580
1,635
9,932
3,689
583
5,112
4,577
0
20,317
W
Achilles
imortalwambat
Achilles
18,355
5,416
513
851
13,947
13,618
1,461
1,188
12,471
714
22,976
L
4,208
994
0
2,064
14,848
7,132
0
6,665
7,779
0
12,297
W
Zhong Kui
spartan117y
Zhong Kui
15,179
3,378
1,611
2,581
12,144
11,537
1,005
921
11,223
23,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
46,199
58
Minions Killed
101
0
Camps Cleared
0
808,817
Distance Traveled
916,798
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,626
763
7
1
0
157,503
0
W
Raijin
9,429
943
40
4
0
184,656
0
W
Bake Kujira
8,035
804
17
2
0
161,300
0
L
Horus
7,673
767
12
1
0
162,764
0
L
Serqet
6,375
638
5
1
0
167,017
0
W
Horus
9,333
933
5
1
0
202,002
0
L
Rama
7,406
741
22
2
0
150,971
0
W
Achilles
9,978
998
11
1
0
198,867
0
L
Kali
6,815
682
12
1
0
170,562
4
W
Zhong Kui
9,424
942
28
3
0
169,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role