Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LambdaBaryon
Sol
Level 66
God Stats
12W - 11L
1,610 SR
Queue Stats
60W - 61L
1,511 Elo+
Solo
Mercury
Mercury
StewartandZoe27
Mercury
Level 32
God Stats
8W - 7L
1,813 SR
Queue Stats
98W - 107L
1,503 Elo+
Solo
Janus
Janus
StonyMoney99943
Janus
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,488 Elo+
Solo
Horus
Horus
UncleRandy67
Horus
Level 128
God Stats
33W - 21L
1,606 SR
Queue Stats
447W - 400L
1,543 Elo+
Solo
Team Averages
Level 69
1,606 SR
1,509 Elo+

VS

Team Averages
Level 113
1,522 SR
1,544 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Darkmoon_2805
Medusa
Level 154
God Stats
4W - 5L
1,441 SR
Queue Stats
355W - 334L
1,588 Elo+
Solo
Bellona
Bellona
caha76
Bellona
Level 12
God Stats
1W - 2L
1,464 SR
Queue Stats
12W - 12L
1,604 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jombo867_YT
Morgan Le Fay
Level 56
God Stats
5W - 3L
1,572 SR
Queue Stats
49W - 59L
1,478 Elo+
Party 1
Awilix
Awilix
ulquiorraplay_
Awilix
Level 198
God Stats
7W - 5L
1,635 SR
Queue Stats
366W - 316L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 0 / 0
3,993
799
0
1,079
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,385
677
3,541
2,586
620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 0 / 0
3,492
698
1,125
3,234
904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 1
3,781
756
1,015
1,696
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 0
3,380
676
1,272
4,165
1,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 1
3,513
703
1,303
4,162
2,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 0 / 0
3,471
694
2,058
2,781
795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
caha76
Bellona
1
0 / 0 / 0
987
197
0
0
0
Morgan Le Fay
jombo867_YT
Morgan Le Fay
7
0 / 1 / 0
3,442
688
642
2,014
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
3,086
617
1,846
2,920
823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
0
0
L
Bacchus
 
Bacchus
0
0
1
0.5
L
1
0
0
1
W
0
0
0
0
W
1
0
0
1
W
0
0
1
0.5
W
0
1
0
0
L
Bellona
caha76
Bellona
0
0
0
0
L
Morgan Le Fay
jombo867_YT
Morgan Le Fay
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,953
Damage
5,849
12,760
Taken
11,877
4,590
Mitigated
4,926
4,911
Healing
4,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
0
0
0
491
1,079
623
0
0
1,079
17,995
7,082
L
Bacchus
 
Bacchus
1,303
93
0
1,730
4,162
2,715
0
2,263
1,872
8,225
0
L
2,058
825
0
957
2,781
795
0
998
1,783
0
17,005
W
3,541
1,930
0
1,431
2,586
620
0
445
2,141
25,817
0
W
1,125
1,055
0
625
3,234
904
0
307
2,927
0
17,596
W
1,015
135
0
625
1,696
467
0
435
1,261
23,364
0
W
1,272
731
288
1,451
4,165
1,976
0
758
3,407
0
7,219
L
Bellona
caha76
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
jombo867_YT
Morgan Le Fay
642
184
0
500
2,014
593
0
396
1,566
19,814
0
L
1,846
775
0
901
2,920
823
0
780
2,100
0
13,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,031
Gold Earned
14,499
195
Minions Killed
104
0
Camps Cleared
0
513,328
Distance Traveled
429,708
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,993
799
54
11
0
80,726
1
L
Bacchus
3,513
703
9
2
0
106,268
0
L
Medusa
3,471
694
37
7
0
102,364
0
W
Sol
3,385
677
44
9
0
90,809
0
W
Mercury
3,492
698
32
6
0
133,671
0
W
Janus
3,781
756
52
10
0
98,949
0
W
Horus
3,380
676
13
3
0
109,173
3
L
Bellona
987
197
0
0
0
0
0
L
Morgan Le Fay
3,442
688
32
6
0
92,174
0
L
Awilix
3,086
617
26
5
0
128,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role