Player Matchup

Anhur
Anhur
BalliBrund
Anhur
Level 75
God Stats
5W - 1L
1,406 SR
Queue Stats
51W - 36L
1,554 Elo+
Party 2
Odin
Odin
DeadpooliOKuS
Odin
Level 89
God Stats
25W - 14L
1,671 SR
Queue Stats
132W - 119L
1,504 Elo+
Solo
Agni
Agni
VikQuik
Agni
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,488 Elo+
Party 2
Team Averages
Level 91
1,526 SR
1,515 Elo+

VS

Team Averages
Level 60
1,320 SR
1,465 Elo+
Neith
Neith
BaliBear1509
Neith
Level 62
God Stats
37W - 30L
1,603 SR
Queue Stats
291W - 293L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
ImAndreiFTW
Baron Samedi
Level 96
God Stats
0W - 4L
1,127 SR
Queue Stats
88W - 86L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Kartoferie
Sun Wukong
Level 21
God Stats
0W - 2L
1,229 SR
Queue Stats
11W - 16L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
8 / 0 / 2
9,140
914
7,881
9,043
3,361
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 6
8,076
808
6,076
7,924
6,005
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
VikQuik
Agni
10
0 / 1 / 9
7,681
768
12,088
7,273
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
7,055
706
5,075
6,469
2,203
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
ImAndreiFTW
Baron Samedi
8
0 / 6 / 1
6,465
647
5,890
9,239
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Kartoferie
Sun Wukong
9
1 / 4 / 1
6,872
687
4,016
13,493
6,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
11
Kills
2
2
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Anhur
8
0
2
9
W
3
1
6
6
L
Baron Samedi
ImAndreiFTW
Baron Samedi
0
6
1
0.08
L
Sun Wukong
Kartoferie
Sun Wukong
1
4
1
0.38
W
Agni
VikQuik
Agni
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,045
Damage
14,981
24,240
Taken
29,201
11,748
Mitigated
12,618
6,033
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,075
856
0
2,242
6,469
2,203
0
2,950
3,353
0
22,522
W
Anhur
7,881
6,482
0
3,403
9,043
3,361
0
3,622
5,145
0
44,958
W
6,076
1,080
0
994
7,924
6,005
182
1,412
6,364
0
17,853
L
Baron Samedi
ImAndreiFTW
Baron Samedi
5,890
466
404
1,312
9,239
3,528
0
3,713
5,300
19,199
0
L
Sun Wukong
Kartoferie
Sun Wukong
4,016
426
0
1,126
13,493
6,887
0
5,425
7,738
0
11,285
W
Agni
VikQuik
Agni
12,088
628
0
1,636
7,273
2,382
483
940
6,178
37,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,897
Gold Earned
20,392
135
Minions Killed
63
0
Camps Cleared
0
550,343
Distance Traveled
521,626
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,055
706
29
3
0
183,353
0
W
Anhur
9,140
914
74
7
0
173,632
0
W
Odin
8,076
808
19
2
0
187,313
0
L
Baron Samedi
6,465
647
23
2
0
145,487
0
L
Sun Wukong
6,872
687
11
1
0
192,786
2
W
Agni
7,681
768
42
4
0
189,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role