Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Aaix
Cerberus
Level 75
God Stats
4W - 7L
1,635 SR
Queue Stats
36W - 74L
1,326 Elo+
Party 1
Team Averages
Level 109
1,545 SR
1,442 Elo+

VS

Team Averages
Level 104
1,599 SR
1,488 Elo+
Horus
Horus
JoltyTrickster
Horus
Level 38
God Stats
2W - 0L
1,720 SR
Queue Stats
21W - 13L
1,465 Elo+
Solo
Sol
Sol
Rickkober
Sol
Level 115
God Stats
4W - 2L
1,473 SR
Queue Stats
122W - 131L
1,451 Elo+
Solo
Awilix
Awilix
Verridia74
Awilix
Level 158
God Stats
3W - 2L
1,605 SR
Queue Stats
100W - 53L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 5 / 1
6,902
690
5,772
7,461
3,006
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
 
Nemesis
8
1 / 7 / 1
6,783
678
6,934
12,695
5,309
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Aaix
Cerberus
10
1 / 1 / 1
7,054
705
3,437
13,273
10,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
7,959
796
9,663
8,302
8,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 0 / 5
8,956
896
12,477
7,856
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Verridia74
Awilix
11
3 / 1 / 4
7,874
787
5,836
6,474
2,471
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
13
13
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
5
1
0.1
L
Nemesis
 
Nemesis
1
7
1
0.21
L
Cerberus
Aaix
Cerberus
1
1
1
1.5
W
3
1
8
7
W
7
0
5
9.5
W
Awilix
Verridia74
Awilix
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,143
Damage
27,976
33,429
Taken
22,632
19,145
Mitigated
13,080
3,979
Healing
5,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,772
436
136
563
7,461
3,006
287
2,540
4,788
32,842
0
L
Nemesis
 
Nemesis
6,934
2,234
0
684
12,695
5,309
0
5,409
7,054
0
12,370
L
Cerberus
Aaix
Cerberus
3,437
403
154
2,442
13,273
10,830
0
4,838
8,030
17,750
0
W
9,663
4,605
496
1,353
8,302
8,027
0
3,669
4,633
0
16,699
W
12,477
3,972
0
3,080
7,856
2,582
0
2,907
4,949
35,637
817
W
Awilix
Verridia74
Awilix
5,836
1,992
0
770
6,474
2,471
0
3,150
3,324
0
32,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,739
Gold Earned
24,789
104
Minions Killed
104
0
Camps Cleared
0
527,851
Distance Traveled
586,801
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,902
690
57
6
0
177,963
0
L
Nemesis
6,783
678
11
1
0
165,955
1
L
Cerberus
7,054
705
36
4
0
183,933
0
W
Horus
7,959
796
16
2
0
192,399
0
W
Sol
8,956
896
45
5
0
195,600
1
W
Awilix
7,874
787
43
4
0
198,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role