Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
IblazeDahaze
Maui
Level 119
God Stats
0W - 2L
1,183 SR
Queue Stats
170W - 208L
1,437 Elo+
Solo
King Arthur
King Arthur
Ujosu
King Arthur
Level 278
God Stats
6W - 14L
1,309 SR
Queue Stats
910W - 940L
1,502 Elo+
Solo
Thor
Thor
陌颜Rust
Thor
Level 27
God Stats
0W - 3L
1,184 SR
Queue Stats
81W - 96L
1,480 Elo+
Solo
Team Averages
Level 131
1,335 SR
1,484 Elo+

VS

Team Averages
Level 79
1,506 SR
1,433 Elo+
Olorun
Olorun
BigThomp
Olorun
Level 107
God Stats
4W - 2L
1,433 SR
Queue Stats
219W - 239L
1,439 Elo+
Solo
Fenrir
Fenrir
HandKnockDays
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,381 Elo+
Solo
Cerberus
Cerberus
KevinMcCallister
Cerberus
Level 83
God Stats
6W - 4L
1,523 SR
Queue Stats
539W - 590L
1,420 Elo+
Solo
Geb
Geb
MLima027
Geb
Level 68
God Stats
10W - 4L
1,753 SR
Queue Stats
257W - 224L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
TheTaco99
Zhong Kui
Level 109
God Stats
2W - 3L
1,321 SR
Queue Stats
29W - 40L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 2 / 4
7,885
789
5,686
12,306
12,607
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
 
Artio
14
3 / 5 / 5
7,278
728
6,387
18,600
19,988
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 4 / 8
7,293
729
5,999
13,757
18,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Ujosu
King Arthur
10
1 / 5 / 6
6,739
674
6,675
10,872
14,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 4 / 6
7,624
762
11,719
13,217
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BigThomp
Olorun
15
3 / 1 / 14
8,494
849
12,654
6,977
3,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 4 / 11
7,472
747
5,822
8,960
4,910
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 0 / 14
9,204
920
12,408
9,351
8,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 2 / 13
9,196
920
15,252
14,901
14,330
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
TheTaco99
Zhong Kui
13
3 / 3 / 11
7,998
800
15,322
11,796
7,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
10
Kills
20
20
Deaths
10
29
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
4
2.5
L
Artio
 
Artio
3
5
5
1.1
W
Olorun
BigThomp
Olorun
3
1
14
10
W
1
4
11
1.63
L
0
4
8
1
W
6
0
14
13
W
7
2
13
6.75
W
Zhong Kui
TheTaco99
Zhong Kui
3
3
11
2.83
L
King Arthur
Ujosu
King Arthur
1
5
6
0.8
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,466
Damage
61,458
68,752
Taken
51,985
73,425
Mitigated
39,675
20,611
Healing
25,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,686
358
1,861
3,116
12,306
12,607
0
10,875
1,431
0
10,646
L
Artio
 
Artio
6,387
1,143
2,863
5,449
18,600
19,988
0
15,535
3,065
13,700
0
W
Olorun
BigThomp
Olorun
12,654
8,086
2,565
3,439
6,977
3,549
1,955
1,070
5,868
22,464
0
W
5,822
1,047
224
1,580
8,960
4,910
147
1,536
7,424
0
8,676
L
5,999
1,143
2,042
2,457
13,757
18,861
0
11,403
2,354
9,912
0
W
12,408
157
967
4,971
9,351
8,957
237
1,633
7,466
23,768
0
W
15,252
1,447
588
4,128
14,901
14,330
214
5,485
9,352
25,362
0
W
Zhong Kui
TheTaco99
Zhong Kui
15,322
861
1,239
5,464
11,796
7,929
320
2,964
8,298
30,229
0
L
King Arthur
Ujosu
King Arthur
6,675
988
277
1,077
10,872
14,167
0
6,921
3,951
638
12,242
L
11,719
1,068
569
900
13,217
7,802
0
10,902
2,315
0
23,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,819
Gold Earned
42,364
64
Minions Killed
138
0
Camps Cleared
0
842,439
Distance Traveled
970,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,885
789
15
2
0
196,739
0
L
Artio
7,278
728
13
1
0
188,860
0
W
Olorun
8,494
849
20
2
0
170,846
0
W
Fenrir
7,472
747
12
1
0
218,584
0
L
Maui
7,293
729
5
1
0
175,225
0
W
Cerberus
9,204
920
56
6
0
212,902
0
W
Geb
9,196
920
23
2
0
190,476
0
W
Zhong Kui
7,998
800
27
3
0
177,695
0
L
King Arthur
6,739
674
11
1
0
103,668
0
L
Thor
7,624
762
20
2
0
177,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role