Player Matchup

Cu Chulainn
Cu Chulainn
BarsonCrown2
Cu Chulainn
Level 144
God Stats
1W - 0L
1,271 SR
Queue Stats
84W - 72L
1,503 Elo+
Party 1
Zhong Kui
Zhong Kui
H4V0C Apex
Zhong Kui
Level 109
God Stats
1W - 1L
1,268 SR
Queue Stats
108W - 95L
1,510 Elo+
Party 1
Hachiman
Hachiman
I Alphy I
Hachiman
Level 108
God Stats
1W - 0L
1,557 SR
Queue Stats
68W - 52L
1,540 Elo+
Party 1
Bake Kujira
Bake Kujira
SkilledAssassin
Bake Kujira
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,449 Elo+
Solo
Ares
Ares
Varric420
Ares
Level 142
God Stats
37W - 18L
1,587 SR
Queue Stats
434W - 459L
1,527 Elo+
Solo
Team Averages
Level 126
1,437 SR
1,506 Elo+

VS

Team Averages
Level 127
1,438 SR
1,490 Elo+
Osiris
Osiris
AlexTsundere
Osiris
Level 108
God Stats
1W - 1L
1,689 SR
Queue Stats
118W - 143L
1,476 Elo+
Solo
Nox
Nox
AltoSharkiez
Nox
Level 143
God Stats
1W - 2L
1,407 SR
Queue Stats
89W - 109L
1,449 Elo+
Party 2
Chronos
Chronos
Asura155
Chronos
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,441 Elo+
Party 2
Bastet
Bastet
GineGaming
Bastet
Level 126
God Stats
0W - 6L
1,096 SR
Queue Stats
258W - 189L
1,618 Elo+
Solo
Agni
Agni
franco4069
Agni
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BarsonCrown2
Cu Chulainn
17
2 / 2 / 18
9,638
876
14,946
13,276
15,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
H4V0C Apex
Zhong Kui
17
7 / 2 / 14
10,202
927
17,644
11,741
14,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
I Alphy I
Hachiman
18
8 / 1 / 13
10,263
933
11,701
9,125
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bake Kujira
SkilledAssassin
Bake Kujira
14
4 / 5 / 11
8,788
799
4,414
13,699
15,859
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
16
5 / 1 / 13
10,302
937
6,618
12,274
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 7 / 3
8,263
751
8,494
18,077
15,049
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 6 / 2
7,827
712
6,558
9,625
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Asura155
Chronos
15
2 / 6 / 4
8,398
763
6,408
12,922
5,223
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
GineGaming
Bastet
16
3 / 2 / 6
8,505
773
11,189
7,741
3,418
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 5 / 5
7,584
689
7,271
9,263
3,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
30
26
Kills
10
11
Deaths
26
69
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
7
3
0.5
L
1
6
2
0.33
L
Chronos
Asura155
Chronos
2
6
4
0.67
W
Cu Chulainn
BarsonCrown2
Cu Chulainn
2
2
18
5.5
L
Bastet
GineGaming
Bastet
3
2
6
3
W
Zhong Kui
H4V0C Apex
Zhong Kui
7
2
14
7
W
Hachiman
I Alphy I
Hachiman
8
1
13
14.5
W
Bake Kujira
SkilledAssassin
Bake Kujira
4
5
11
1.9
W
Ares
5
1
13
11.5
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,323
Damage
39,920
60,115
Taken
57,628
66,194
Mitigated
31,752
20,816
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,494
2,177
190
2,285
18,077
15,049
0
11,069
6,817
743
11,142
L
6,558
51
291
787
9,625
4,350
0
5,351
4,065
22,826
0
L
Chronos
Asura155
Chronos
6,408
1,562
253
1,686
12,922
5,223
0
5,872
6,912
14,112
0
W
Cu Chulainn
BarsonCrown2
Cu Chulainn
14,946
561
2,305
4,409
13,276
15,178
192
4,603
8,619
2,414
26,052
L
Bastet
GineGaming
Bastet
11,189
2,233
449
1,900
7,741
3,418
0
4,194
3,454
0
20,331
W
Zhong Kui
H4V0C Apex
Zhong Kui
17,644
2,166
1,372
2,383
11,741
14,166
2,552
3,960
7,555
33,887
0
W
Hachiman
I Alphy I
Hachiman
11,701
7,004
487
2,421
9,125
4,916
2,925
2,919
6,015
0
29,791
W
Bake Kujira
SkilledAssassin
Bake Kujira
4,414
2,286
464
689
13,699
15,859
1,362
6,823
6,788
7,175
301
W
Ares
6,618
0
3,098
3,188
12,274
16,075
312
2,475
9,678
7,899
0
L
7,271
502
218
1,358
9,263
3,712
0
3,494
5,453
14,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,193
Gold Earned
40,577
143
Minions Killed
96
0
Camps Cleared
0
1,119,134
Distance Traveled
952,464
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,263
751
7
1
0
179,512
0
L
Nox
7,827
712
35
3
0
180,356
0
L
Chronos
8,398
763
19
2
0
177,235
0
W
Cu Chulainn
9,638
876
36
3
0
236,293
0
L
Bastet
8,505
773
22
2
0
244,899
0
W
Zhong Kui
10,202
927
53
5
0
207,148
0
W
Hachiman
10,263
933
39
4
0
208,411
0
W
Bake Kujira
8,788
799
7
1
0
211,370
0
W
Ares
10,302
937
8
1
0
255,912
0
L
Agni
7,584
689
13
1
0
170,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role