Player Matchup

Lancelot
Lancelot
Gold III
VesuvianPlacebo
Lancelot
Gold III
Level 124
God Stats
21W - 11L
1,654 SR
Queue Stats
56W - 57L
1,339 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,654 SR
1,339 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 236
1,500 SR
1,500 MMR
Sol
Sol
Silver II
 
Sol
Silver II
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
20
5 / 0 / 0
15,526
1,035
12,079
16,728
13,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
VulcanAh PuchAgniKukulkanMulan

VS

Bans
ThothIzanamiHeimdallrChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
0 / 5 / 0
12,221
815
7,416
17,112
4,813
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
W
Lancelot
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,079
Damage
7,416
16,728
Taken
17,112
13,800
Mitigated
4,813
10,460
Healing
5,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,416
626
0
5,027
17,112
4,813
1,474
305
16,807
59,196
0
W
Lancelot
12,079
2,610
0
10,460
16,728
13,800
2,373
8,481
8,247
0
98,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,526
Gold Earned
12,221
180
Minions Killed
115
9
Camps Cleared
4
338,584
Distance Traveled
239,756
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,221
815
115
8
4
239,756
1
W
Lancelot
15,526
1,035
180
12
9
338,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role