Player Matchup

Serqet
Serqet
CaptainFuse3759
Serqet
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
542W - 536L
1,422 Elo+
Party 4
Achilles
Achilles
RichardKillDude
Achilles
Level 28
God Stats
3W - 5L
1,353 SR
Queue Stats
41W - 47L
1,339 Elo+
Party 3
Jing Wei
Jing Wei
Sxmmor
Jing Wei
Level 39
God Stats
3W - 4L
1,466 SR
Queue Stats
85W - 97L
1,393 Elo+
Party 4
Merlin
Merlin
ZRAKTORIAN
Merlin
Level 87
God Stats
24W - 20L
1,395 SR
Queue Stats
157W - 167L
1,326 Elo+
Party 3
Sylvanus
Sylvanus
darkeagle52
Sylvanus
Level 109
God Stats
1W - 3L
1,440 SR
Queue Stats
420W - 443L
1,397 Elo+
Party 4
Team Averages
Level 77
1,431 SR
1,376 Elo+

VS

Team Averages
Level 79
1,590 SR
1,411 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Thorxxv
Shiva
Level 104
God Stats
10W - 4L
1,717 SR
Queue Stats
43W - 22L
1,497 Elo+
Party 2
Sol
Sol
Wav3Walker0000
Sol
Level 28
God Stats
6W - 6L
1,450 SR
Queue Stats
40W - 50L
1,348 Elo+
Party 1
Susano
Susano
ZayGenix
Susano
Level 100
God Stats
6W - 2L
1,751 SR
Queue Stats
147W - 185L
1,351 Elo+
Solo
Danzaburou
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
Level 94
God Stats
93W - 65L
1,531 SR
Queue Stats
467W - 440L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
7,721
454
5,597
13,346
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
11
1 / 5 / 1
7,203
424
7,745
20,477
21,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Sxmmor
Jing Wei
12
2 / 1 / 1
7,569
445
7,836
6,764
3,051
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
ZRAKTORIAN
Merlin
13
1 / 3 / 0
7,431
437
3,681
7,355
4,628
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
darkeagle52
Sylvanus
11
1 / 2 / 2
7,861
462
3,701
15,264
11,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 2 / 1
7,755
456
6,862
12,557
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Thorxxv
Shiva
16
6 / 1 / 0
10,276
604
14,947
18,679
13,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 1 / 3
7,735
455
8,988
5,661
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
ZayGenix
Susano
17
3 / 1 / 3
9,984
587
5,680
11,547
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
18
3 / 0 / 1
11,231
661
7,679
8,022
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
13
13
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
1
0.75
L
0
2
1
0.25
L
Achilles
1
5
1
0.3
L
Jing Wei
Sxmmor
Jing Wei
2
1
1
2.5
W
Shiva
Thorxxv
Shiva
6
1
0
6
W
0
1
3
1.5
L
Merlin
ZRAKTORIAN
Merlin
1
3
0
0.33
W
Susano
ZayGenix
Susano
3
1
3
4.5
L
Sylvanus
darkeagle52
Sylvanus
1
2
2
1
W
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,560
Damage
44,156
63,206
Taken
56,466
46,084
Mitigated
38,218
14,859
Healing
19,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,862
3,093
72
2,411
12,557
13,993
88
2,351
9,655
16,081
0
L
5,597
775
0
1,541
13,346
5,805
0
1,136
12,210
0
64,326
L
Achilles
7,745
1,807
0
2,344
20,477
21,085
269
1,017
19,460
0
33,506
L
Jing Wei
Sxmmor
Jing Wei
7,836
4,366
0
1,261
6,764
3,051
717
3,928
2,836
0
62,942
W
Shiva
Thorxxv
Shiva
14,947
3,232
113
4,925
18,679
13,177
2,125
654
16,425
299
74,762
W
8,988
2,103
0
2,655
5,661
1,910
609
1,000
4,661
49,224
2,389
L
Merlin
ZRAKTORIAN
Merlin
3,681
134
0
1,115
7,355
4,628
0
0
7,355
46,208
0
W
Susano
ZayGenix
Susano
5,680
1,330
0
6,370
11,547
5,669
150
646
10,857
0
86,767
L
Sylvanus
darkeagle52
Sylvanus
3,701
929
2,718
5,880
15,264
11,515
0
10,032
5,232
22,743
0
W
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
7,679
2,629
0
3,109
8,022
3,469
2,910
2,731
5,021
29
104,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
46,981
349
Minions Killed
497
0
Camps Cleared
0
1,662,732
Distance Traveled
1,669,944
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,755
456
12
1
0
343,112
0
L
Serqet
7,721
454
95
6
0
406,333
0
L
Achilles
7,203
424
34
2
0
331,003
0
L
Jing Wei
7,569
445
106
6
0
335,666
7
W
Shiva
10,276
604
105
6
0
332,843
2
W
Sol
7,735
455
76
4
0
299,727
0
L
Merlin
7,431
437
78
5
0
283,245
0
W
Susano
9,984
587
123
7
0
393,907
6
L
Sylvanus
7,861
462
36
2
0
306,485
1
W
Danzaburou
11,231
661
181
11
0
300,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role