Player Matchup

Khepri
Khepri
Camjamnotsam
Khepri
Level 115
God Stats
4W - 2L
1,543 SR
Queue Stats
162W - 113L
1,534 Elo+
Party 3
Ra
Ra
ClocktowerBard
Ra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,434 Elo+
Solo
Neith
Neith
ImTØAST
Neith
Level 124
God Stats
6W - 1L
1,676 SR
Queue Stats
264W - 118L
1,611 Elo+
Party 3
Cabrakan
Cabrakan
Mr Buckley 1994
Cabrakan
Level 130
God Stats
3W - 1L
1,576 SR
Queue Stats
341W - 369L
1,381 Elo+
Solo
Apollo
Apollo
Parcasious
Apollo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,673 Elo+
Solo
Team Averages
Level 121
1,559 SR
1,527 Elo+

VS

Team Averages
Level 89
1,504 SR
1,477 Elo+
Cliodhna
Cliodhna
FatalCarant
Cliodhna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 162L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
JUNKYARD69
Danzaburou
Level 49
God Stats
3W - 9L
1,335 SR
Queue Stats
235W - 280L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
LorDannyX MX
Cthulhu
Level 94
God Stats
1W - 1L
1,715 SR
Queue Stats
387W - 380L
1,489 Elo+
Party 2
Terra
Terra
Scr0ggyBman
Terra
Level 86
God Stats
1W - 3L
1,469 SR
Queue Stats
329W - 355L
1,492 Elo+
Party 1
Zhong Kui
Zhong Kui
iitzRJ
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 93L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
3 / 3 / 31
13,579
799
10,268
23,194
25,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
16 / 3 / 21
13,676
804
23,934
23,654
14,668
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
ImTØAST
Neith
20
15 / 2 / 20
15,302
900
40,972
19,703
13,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
2
0 / 0 / 0
5,040
296
0
0
0
Apollo
Parcasious
Apollo
20
9 / 5 / 19
12,979
763
22,935
22,692
13,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
FatalCarant
Cliodhna
15
0 / 10 / 4
9,813
577
11,351
18,153
8,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
JUNKYARD69
Danzaburou
17
2 / 9 / 5
11,172
657
17,592
20,032
11,471
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
LorDannyX MX
Cthulhu
20
2 / 6 / 8
12,550
738
23,792
25,447
42,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 8 / 7
12,158
715
13,476
30,540
37,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zhong Kui
iitzRJ
Zhong Kui
20
6 / 10 / 4
12,498
735
15,421
26,012
21,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
41
43
Kills
13
13
Deaths
43
91
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Khepri
3
3
31
6.17
W
16
3
21
8.83
L
Cliodhna
FatalCarant
Cliodhna
0
10
4
0.2
W
Neith
ImTØAST
Neith
15
2
20
12.5
L
Danzaburou
JUNKYARD69
Danzaburou
2
9
5
0.5
L
Cthulhu
LorDannyX MX
Cthulhu
2
6
8
1
W
Cabrakan
0
0
0
0
W
Apollo
Parcasious
Apollo
9
5
19
3.7
L
3
8
7
0.81
L
Zhong Kui
iitzRJ
Zhong Kui
6
10
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,109
Damage
81,632
89,243
Taken
120,184
67,418
Mitigated
121,243
45,426
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
10,268
771
3,894
4,100
23,194
25,794
312
12,912
9,856
26,969
0
W
23,934
4,595
13,382
10,664
23,654
14,668
1,556
11,918
11,386
43,153
0
L
Cliodhna
FatalCarant
Cliodhna
11,351
349
237
878
18,153
8,872
1,713
6,765
11,385
0
23,271
W
Neith
ImTØAST
Neith
40,972
24,825
2,040
5,886
19,703
13,952
3,016
10,027
9,271
0
80,010
L
Danzaburou
JUNKYARD69
Danzaburou
17,592
6,586
64
2,443
20,032
11,471
3,279
5,885
14,034
0
31,759
L
Cthulhu
LorDannyX MX
Cthulhu
23,792
780
2,623
4,809
25,447
42,346
102
6,992
18,339
44,163
2,450
W
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
Parcasious
Apollo
22,935
13,205
1,227
4,233
22,692
13,004
3,862
13,214
8,741
0
36,125
L
13,476
1,193
2,649
6,230
30,540
37,389
200
7,846
22,694
26,502
250
L
Zhong Kui
iitzRJ
Zhong Kui
15,421
1,299
1,053
4,390
26,012
21,165
618
6,360
19,530
32,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,576
Gold Earned
58,191
184
Minions Killed
167
0
Camps Cleared
0
1,116,764
Distance Traveled
1,261,612
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,579
799
18
1
0
284,850
0
W
Ra
13,676
804
50
3
0
273,108
0
L
Cliodhna
9,813
577
22
1
0
240,616
0
W
Neith
15,302
900
81
5
0
291,988
0
L
Danzaburou
11,172
657
39
2
0
242,465
0
L
Cthulhu
12,550
738
50
3
0
292,131
0
W
Cabrakan
5,040
296
0
0
0
0
0
W
Apollo
12,979
763
35
2
0
266,818
0
L
Terra
12,158
715
21
1
0
274,288
0
L
Zhong Kui
12,498
735
35
2
0
212,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role