Player Matchup

Gilgamesh
Gilgamesh
Dripp01
Gilgamesh
Level 103
God Stats
34W - 20L
1,663 SR
Queue Stats
260W - 276L
1,554 Elo+
Party 2
Thanatos
Thanatos
Llamasutrah
Thanatos
Level 203
God Stats
55W - 31L
1,718 SR
Queue Stats
405W - 397L
1,547 Elo+
Party 2
Sol
Sol
emencess
Sol
Level 59
God Stats
26W - 27L
1,562 SR
Queue Stats
187W - 197L
1,519 Elo+
Party 2
Discordia
Discordia
myjul
Discordia
Level 126
God Stats
4W - 5L
1,521 SR
Queue Stats
188W - 185L
1,568 Elo+
Party 2
Erlang Shen
Erlang Shen
takassassin
Erlang Shen
Level 125
God Stats
2W - 2L
1,499 SR
Queue Stats
46W - 45L
1,474 Elo+
Solo
Team Averages
Level 123
1,592 SR
1,532 Elo+

VS

Team Averages
Level 134
1,589 SR
1,565 Elo+
Atlas
Atlas
Dwarfxboiii
Atlas
Level 105
God Stats
29W - 35L
1,583 SR
Queue Stats
112W - 113L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
KDizzyXVII
Danzaburou
Level 125
God Stats
4W - 3L
1,474 SR
Queue Stats
223W - 196L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
RandreaM9614
Baron Samedi
Level 170
God Stats
6W - 6L
1,553 SR
Queue Stats
749W - 824L
1,466 Elo+
Party 1
Horus
Horus
kmann_99
Horus
Level 182
God Stats
5W - 9L
1,358 SR
Queue Stats
287W - 362L
1,476 Elo+
Party 1
Awilix
Awilix
ƒeet
Awilix
Level 89
God Stats
5W - 0L
1,976 SR
Queue Stats
39W - 11L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dripp01
Gilgamesh
12
1 / 3 / 2
6,777
452
5,154
10,770
7,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Llamasutrah
Thanatos
15
5 / 6 / 1
9,227
615
8,921
17,690
6,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 4 / 1
7,853
524
9,154
12,360
3,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
myjul
Discordia
14
2 / 5 / 1
8,856
590
7,072
9,776
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
takassassin
Erlang Shen
13
0 / 5 / 1
8,460
564
6,592
17,570
13,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,702
513
5,125
9,201
7,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
KDizzyXVII
Danzaburou
15
5 / 1 / 2
9,370
625
8,320
9,894
4,260
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RandreaM9614
Baron Samedi
14
0 / 3 / 5
8,278
552
3,519
7,957
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
kmann_99
Horus
14
4 / 1 / 2
9,222
615
12,190
13,560
16,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
ƒeet
Awilix
16
13 / 2 / 2
10,012
667
17,988
15,471
6,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
9
Kills
23
23
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Dripp01
Gilgamesh
1
3
2
0.67
W
1
2
4
1.5
W
Danzaburou
KDizzyXVII
Danzaburou
5
1
2
6
L
Thanatos
Llamasutrah
Thanatos
5
6
1
0.92
W
Baron Samedi
RandreaM9614
Baron Samedi
0
3
5
0.83
L
1
4
1
0.38
W
Horus
kmann_99
Horus
4
1
2
5
L
Discordia
myjul
Discordia
2
5
1
0.5
L
Erlang Shen
takassassin
Erlang Shen
0
5
1
0.1
W
Awilix
ƒeet
Awilix
13
2
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
47,142
68,166
Taken
56,083
34,393
Mitigated
38,715
25,288
Healing
20,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Dripp01
Gilgamesh
5,154
1,116
0
1,146
10,770
7,729
0
2,167
8,603
0
22,538
W
5,125
1,728
0
2,740
9,201
7,225
0
3,694
5,157
26,424
74
W
Danzaburou
KDizzyXVII
Danzaburou
8,320
4,941
0
6,513
9,894
4,260
0
4,315
5,381
0
81,827
L
Thanatos
Llamasutrah
Thanatos
8,921
2,856
0
11,178
17,690
6,329
526
1,353
16,288
0
65,177
W
Baron Samedi
RandreaM9614
Baron Samedi
3,519
132
60
1,749
7,957
4,732
0
4,960
2,997
62,246
0
L
9,154
4,663
0
5,560
12,360
3,952
1,110
2,017
10,343
62,812
5,132
W
Horus
kmann_99
Horus
12,190
4,432
40
5,748
13,560
16,025
26
89
13,471
1,672
63,260
L
Discordia
myjul
Discordia
7,072
211
0
2,086
9,776
3,193
0
3,386
6,356
70,414
0
L
Erlang Shen
takassassin
Erlang Shen
6,592
3,903
0
5,318
17,570
13,190
253
448
16,169
0
59,638
W
Awilix
ƒeet
Awilix
17,988
7,584
0
3,722
15,471
6,473
0
3,138
12,254
0
97,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,173
Gold Earned
44,584
485
Minions Killed
510
0
Camps Cleared
0
1,586,778
Distance Traveled
1,554,829
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,777
452
35
2
0
350,803
0
W
Atlas
7,702
513
31
2
0
307,646
7
W
Danzaburou
9,370
625
140
9
0
296,583
3
L
Thanatos
9,227
615
98
7
0
343,383
0
W
Baron Samedi
8,278
552
116
8
0
288,013
3
L
Sol
7,853
524
125
8
0
285,840
2
W
Horus
9,222
615
106
7
0
292,066
3
L
Discordia
8,856
590
131
9
0
298,502
2
L
Erlang Shen
8,460
564
96
6
0
308,250
0
W
Awilix
10,012
667
117
8
0
370,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role