Player Matchup

Da Ji
Da Ji
ArmoredWeedhead
Da Ji
Level 156
God Stats
5W - 1L
1,739 SR
Queue Stats
544W - 550L
1,489 Elo+
Solo
Ymir
Ymir
Joshmustlive
Ymir
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,335 Elo+
Solo
Neith
Neith
Lobotomized3845
Neith
Level 47
God Stats
3W - 3L
1,618 SR
Queue Stats
252W - 296L
1,434 Elo+
Solo
Raijin
Raijin
PT TRILL615
Raijin
Level 67
God Stats
1W - 0L
1,246 SR
Queue Stats
58W - 80L
1,333 Elo+
Solo
Achilles
Achilles
WrySoup35773150
Achilles
Level 112
God Stats
3W - 7L
1,199 SR
Queue Stats
423W - 465L
1,416 Elo+
Solo
Team Averages
Level 88
1,460 SR
1,402 Elo+

VS

Team Averages
Level 85
1,413 SR
1,424 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Centzo
Raijin
Level 46
God Stats
0W - 1L
1,245 SR
Queue Stats
10W - 13L
1,267 Elo+
Solo
Ullr
Ullr
covax
Ullr
Level 107
God Stats
4W - 8L
1,319 SR
Queue Stats
680W - 748L
1,368 Elo+
Solo
Gilgamesh
Gilgamesh
physion_rex
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,285
1,057
2,737
5,146
3,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 1 / 4
5,619
1,124
1,531
4,445
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 0 / 4
5,697
1,139
3,382
2,947
1,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
10
1 / 1 / 4
5,345
1,069
4,010
2,460
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
0 / 0 / 4
5,364
1,073
2,591
4,285
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 2
5,589
1,118
2,426
1,147
569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mulan
 
Mulan
10
0 / 1 / 0
4,891
978
2,119
4,533
2,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Centzo
Raijin
10
0 / 1 / 1
5,068
1,014
3,762
4,000
1,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
covax
Ullr
6
0 / 1 / 0
4,488
898
728
1,648
585
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
physion_rex
Gilgamesh
8
1 / 3 / 0
4,907
981
2,164
4,842
1,867
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
6
Kills
1
2
Deaths
6
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
2
1
L
Mulan
 
Mulan
0
1
0
0
W
2
0
0
2
L
Raijin
Centzo
Raijin
0
1
1
0.5
W
1
1
4
3
W
2
0
4
4
W
Raijin
1
1
4
3
W
Achilles
0
0
4
2
L
Ullr
covax
Ullr
0
1
0
0
L
Gilgamesh
physion_rex
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,251
Damage
11,199
19,283
Taken
16,170
15,206
Mitigated
6,863
5,968
Healing
3,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,426
217
434
621
1,147
569
0
304
843
0
9,760
L
Mulan
 
Mulan
2,119
334
296
267
4,533
2,466
0
1,635
2,646
0
4,509
W
2,737
45
1,492
2,572
5,146
3,566
0
605
4,541
0
4,776
L
Raijin
Centzo
Raijin
3,762
513
305
1,122
4,000
1,376
0
1,225
2,573
7,432
0
W
1,531
396
45
473
4,445
4,416
125
1,322
3,123
2,781
0
W
3,382
1,103
0
561
2,947
1,474
78
269
2,678
0
8,938
W
Raijin
4,010
719
0
0
2,460
994
0
720
1,740
10,479
0
W
Achilles
2,591
412
0
825
4,285
4,756
0
846
3,439
0
6,440
L
Ullr
covax
Ullr
728
292
288
146
1,648
585
0
498
1,111
0
3,466
L
Gilgamesh
physion_rex
Gilgamesh
2,164
430
177
184
4,842
1,867
0
1,879
2,668
0
4,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
24,943
44
Minions Killed
41
0
Camps Cleared
0
505,864
Distance Traveled
379,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,589
1,118
14
3
0
87,273
0
L
Mulan
4,891
978
8
2
0
95,943
0
W
Da Ji
5,285
1,057
6
1
0
98,218
0
L
Raijin
5,068
1,014
12
2
0
87,201
0
W
Ymir
5,619
1,124
5
1
0
110,974
0
W
Neith
5,697
1,139
17
3
0
91,788
0
W
Raijin
5,345
1,069
9
2
0
92,186
0
W
Achilles
5,364
1,073
7
1
0
112,698
0
L
Ullr
4,488
898
4
1
0
37,455
0
L
Gilgamesh
4,907
981
3
1
0
71,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role