Player Matchup

Sun Wukong
Sun Wukong
Corvas
Sun Wukong
Level 127
God Stats
3W - 3L
1,691 SR
Queue Stats
98W - 96L
1,526 Elo+
Solo
Odin
Odin
Jumax09
Odin
Level 148
God Stats
0W - 1L
1,674 SR
Queue Stats
77W - 61L
1,600 Elo+
Solo
Eset
Eset
Roman Noodless
Eset
Level 147
God Stats
1W - 1L
1,615 SR
Queue Stats
186W - 190L
1,481 Elo+
Solo
Jing Wei
Jing Wei
destructo_lisp_
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,508 Elo+
Solo
Xbalanque
Xbalanque
menticidal
Xbalanque
Level 127
God Stats
6W - 3L
1,865 SR
Queue Stats
467W - 482L
1,573 Elo+
Solo
Team Averages
Level 140
1,669 SR
1,538 Elo+

VS

Team Averages
Level 117
1,706 SR
1,538 Elo+
Hades
Hades
Komarohi17
Hades
Level 127
God Stats
5W - 1L
1,724 SR
Queue Stats
97W - 95L
1,503 Elo+
Party 1
He Bo
He Bo
OvOLOGIIC
He Bo
Level 138
God Stats
8W - 6L
1,602 SR
Queue Stats
551W - 521L
1,575 Elo+
Solo
Olorun
Olorun
VeezoGod
Olorun
Level 32
God Stats
2W - 0L
1,791 SR
Queue Stats
119W - 108L
1,548 Elo+
Solo
Odin
Odin
l3rokenSky
Odin
Level 158
God Stats
2W - 0L
1,862 SR
Queue Stats
228W - 226L
1,543 Elo+
Party 1
Chaac
Chaac
sosababeh
Chaac
Level 129
God Stats
8W - 6L
1,550 SR
Queue Stats
751W - 763L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Corvas
Sun Wukong
15
3 / 4 / 9
8,319
756
11,164
13,837
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Jumax09
Odin
16
4 / 4 / 10
9,072
825
5,465
10,812
11,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 5 / 4
9,415
856
9,235
9,507
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
15
1 / 7 / 10
8,108
737
7,257
13,246
6,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
menticidal
Xbalanque
13
3 / 7 / 8
8,307
755
14,923
12,928
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
18
10 / 2 / 11
10,933
994
9,395
9,929
5,811
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
OvOLOGIIC
He Bo
14
2 / 6 / 11
8,718
793
8,520
9,666
3,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
VeezoGod
Olorun
18
7 / 2 / 14
10,897
991
16,058
13,725
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 3 / 17
8,813
801
6,983
11,457
13,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
sosababeh
Chaac
14
7 / 6 / 8
9,155
832
14,357
16,204
18,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
88
18
Kills
27
27
Deaths
19
41
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Corvas
Sun Wukong
3
4
9
1.88
L
Odin
Jumax09
Odin
4
4
10
2.25
W
Hades
10
2
11
7.75
W
He Bo
OvOLOGIIC
He Bo
2
6
11
1.25
L
7
5
4
1.8
W
Olorun
VeezoGod
Olorun
7
2
14
7
L
Jing Wei
1
7
10
0.86
W
1
3
17
3.17
L
Xbalanque
menticidal
Xbalanque
3
7
8
1
W
Chaac
sosababeh
Chaac
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,044
Damage
55,313
60,330
Taken
60,981
40,129
Mitigated
47,357
11,607
Healing
24,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Corvas
Sun Wukong
11,164
1,597
858
4,117
13,837
10,611
0
8,268
5,337
0
18,634
L
Odin
Jumax09
Odin
5,465
679
285
1,423
10,812
11,660
0
7,034
3,603
2,111
7,221
W
Hades
9,395
346
1,659
3,987
9,929
5,811
739
2,113
7,598
18,779
0
W
He Bo
OvOLOGIIC
He Bo
8,520
69
0
659
9,666
3,584
0
1,621
7,879
14,662
0
L
9,235
1,314
330
1,018
9,507
4,383
461
4,700
4,591
19,576
0
W
Olorun
VeezoGod
Olorun
16,058
8,386
4,267
8,107
13,725
6,752
3,917
2,250
11,299
40,774
3,299
L
Jing Wei
7,257
3,117
284
608
13,246
6,380
378
8,114
4,982
0
19,385
W
6,983
587
835
1,539
11,457
13,164
231
1,946
9,425
2,587
9,649
L
Xbalanque
menticidal
Xbalanque
14,923
4,731
533
2,151
12,928
7,095
504
7,072
5,729
0
22,425
W
Chaac
sosababeh
Chaac
14,357
1,187
885
2,462
16,204
18,046
36
2,954
13,007
0
19,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
48,516
96
Minions Killed
126
0
Camps Cleared
0
942,349
Distance Traveled
938,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,319
756
11
1
0
193,937
0
L
Odin
9,072
825
13
1
0
222,591
0
W
Hades
10,933
994
13
1
0
205,426
0
W
He Bo
8,718
793
19
2
0
173,253
0
L
Eset
9,415
856
23
2
0
168,121
0
W
Olorun
10,897
991
73
7
0
188,632
0
L
Jing Wei
8,108
737
26
2
0
173,763
0
W
Odin
8,813
801
11
1
0
210,108
0
L
Xbalanque
8,307
755
23
2
0
183,937
0
W
Chaac
9,155
832
10
1
0
160,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role