Player Matchup

King Arthur
King Arthur
Silver II
ItZtoXic_bomb
King Arthur
Silver II
Level 107
God Stats
1W - 2L
1,214 SR
Queue Stats
79W - 78L
1,004 MMR
Party 1
Ix Chel
Ix Chel
Gold V
ItZtoXic_chiXo
Ix Chel
Gold V
Level 97
God Stats
18W - 17L
1,530 SR
Queue Stats
71W - 72L
1,301 MMR
Party 1
Vulcan
Vulcan
Silver II
ItZtoXic_shark
Vulcan
Silver II
Level 122
God Stats
2W - 0L
1,720 SR
Queue Stats
84W - 80L
1,213 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,488 SR
1,173 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,489 SR
1,090 MMR
Kuzenbo
Kuzenbo
Silver III
Menkee
Kuzenbo
Silver III
Level 57
God Stats
0W - 1L
1,343 SR
Queue Stats
36W - 44L
1,244 MMR
Party 2
Janus
Janus
Silver I
Zag
Janus
Silver I
Level 109
God Stats
6W - 4L
1,672 SR
Queue Stats
114W - 132L
1,180 MMR
Party 2
Hachiman
Hachiman
Silver III
marcusv33
Hachiman
Silver III
Level 126
God Stats
4W - 8L
1,452 SR
Queue Stats
80W - 93L
846 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItZtoXic_bomb
King Arthur
15
1 / 6 / 4
12,688
668
10,432
28,498
26,705
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 2 / 4
13,341
702
14,189
12,370
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 1 / 2
14,142
744
23,105
12,948
4,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesBacchusAresNe ZhaGanesha

VS

Bans
MartichorasDanzaburouSkadiMedusaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Menkee
Kuzenbo
15
1 / 1 / 6
12,539
660
9,285
24,169
42,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
Zag
Janus
15
2 / 3 / 6
13,191
694
17,826
11,313
4,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
marcusv33
Hachiman
15
6 / 3 / 3
13,933
733
18,799
17,681
6,915
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
9
9
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ItZtoXic_bomb
King Arthur
1
6
4
0.5
W
1
2
4
1.5
W
5
1
2
6
L
Kuzenbo
Menkee
Kuzenbo
1
1
6
4
L
Janus
Zag
Janus
2
3
6
1.67
L
Hachiman
marcusv33
Hachiman
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,726
Damage
45,910
53,816
Taken
53,163
37,079
Mitigated
54,115
7,685
Healing
11,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ItZtoXic_bomb
King Arthur
10,432
1,625
0
841
28,498
26,705
400
13,151
15,347
0
29,961
W
14,189
913
2,860
3,734
12,370
5,407
1,084
6,075
6,295
68,393
0
W
23,105
8,676
0
250
12,948
4,967
1,362
7,361
5,587
88,157
0
L
Kuzenbo
Menkee
Kuzenbo
9,285
3,365
412
3,027
24,169
42,723
123
18,762
5,407
31,435
783
L
Janus
Zag
Janus
17,826
304
0
711
11,313
4,477
504
7,952
3,361
86,047
0
L
Hachiman
marcusv33
Hachiman
18,799
11,497
0
6,999
17,681
6,915
1,272
10,904
6,777
0
73,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,171
Gold Earned
39,663
224
Minions Killed
228
0
Camps Cleared
0
1,043,479
Distance Traveled
1,019,504
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,688
668
22
1
0
352,171
1
W
Ix Chel
13,341
702
88
5
0
331,695
0
W
Vulcan
14,142
744
114
6
0
359,613
3
L
Kuzenbo
12,539
660
26
1
0
380,571
0
L
Janus
13,191
694
118
6
0
317,515
6
L
Hachiman
13,933
733
84
4
0
321,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role