Player Matchup

Geb
Geb
GCBaby
Geb
Level 109
God Stats
2W - 0L
1,879 SR
Queue Stats
39W - 33L
1,458 Elo+
Party 1
King Arthur
King Arthur
IronJase
King Arthur
Level 185
God Stats
8W - 14L
1,407 SR
Queue Stats
367W - 339L
1,469 Elo+
Solo
Izanami
Izanami
Merak7i
Izanami
Level 104
God Stats
2W - 0L
1,462 SR
Queue Stats
16W - 13L
1,464 Elo+
Party 1
Janus
Janus
SoulGilford
Janus
Level 47
God Stats
1W - 2L
1,140 SR
Queue Stats
75W - 81L
1,482 Elo+
Solo
Fenrir
Fenrir
Valoxs
Fenrir
Level 82
God Stats
12W - 5L
1,589 SR
Queue Stats
229W - 230L
1,452 Elo+
Solo
Team Averages
Level 105
1,496 SR
1,465 Elo+

VS

Team Averages
Level 102
1,515 SR
1,443 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BOZA8A-KW
Achilles
Level 108
God Stats
6W - 7L
1,527 SR
Queue Stats
164W - 168L
1,436 Elo+
Party 2
Serqet
Serqet
CaptivityFox
Serqet
Level 40
God Stats
2W - 1L
1,647 SR
Queue Stats
17W - 21L
1,446 Elo+
Solo
Jormungandr
Jormungandr
ReVeRsE-Q8-
Jormungandr
Level 121
God Stats
7W - 14L
1,401 SR
Queue Stats
157W - 158L
1,441 Elo+
Party 2
Poseidon
Poseidon
YuanIan
Poseidon
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
259W - 270L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
GCBaby
Geb
11
0 / 0 / 6
6,889
530
6,888
8,934
5,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
IronJase
King Arthur
13
0 / 2 / 2
7,501
577
6,632
10,832
10,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Merak7i
Izanami
11
2 / 1 / 1
6,689
515
5,827
5,797
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 7
8,287
637
6,172
6,565
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Valoxs
Fenrir
15
11 / 1 / 1
8,638
664
8,161
12,146
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 0
5,990
461
5,168
7,541
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
BOZA8A-KW
Achilles
13
5 / 6 / 1
7,972
613
8,773
12,816
5,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
11
1 / 2 / 3
6,423
494
4,666
12,862
6,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
ReVeRsE-Q8-
Jormungandr
10
0 / 2 / 2
6,740
518
3,106
11,008
8,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
YuanIan
Poseidon
12
1 / 4 / 3
6,460
497
2,750
6,786
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
7
7
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Achilles
BOZA8A-KW
Achilles
5
6
1
0.92
L
Serqet
1
2
3
1.25
W
Geb
GCBaby
Geb
0
0
6
3
W
King Arthur
IronJase
King Arthur
0
2
2
0.5
W
Izanami
Merak7i
Izanami
2
1
1
2.5
L
Jormungandr
ReVeRsE-Q8-
Jormungandr
0
2
2
0.5
W
2
3
7
1.83
W
Fenrir
Valoxs
Fenrir
11
1
1
11.5
L
Poseidon
YuanIan
Poseidon
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,680
Damage
24,463
44,274
Taken
51,013
25,179
Mitigated
24,826
15,545
Healing
7,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,168
2,816
0
250
7,541
2,457
0
2,496
5,045
0
47,680
L
Achilles
BOZA8A-KW
Achilles
8,773
3,053
0
500
12,816
5,517
23
3,041
9,611
0
60,220
L
Serqet
4,666
1,613
0
3,461
12,862
6,536
0
496
12,366
0
34,445
W
Geb
GCBaby
Geb
6,888
621
0
2,748
8,934
5,409
0
1,721
7,213
19,693
0
W
King Arthur
IronJase
King Arthur
6,632
527
0
3,264
10,832
10,431
0
104
10,100
1,726
54,112
W
Izanami
Merak7i
Izanami
5,827
3,472
0
2,893
5,797
1,834
0
1,171
4,626
0
61,393
L
Jormungandr
ReVeRsE-Q8-
Jormungandr
3,106
862
0
1,888
11,008
8,309
0
4,042
6,902
24,507
0
W
6,172
357
0
1,000
6,565
2,305
728
1,088
5,432
66,484
0
W
Fenrir
Valoxs
Fenrir
8,161
2,310
0
5,640
12,146
5,200
0
1,772
10,203
0
60,209
L
Poseidon
YuanIan
Poseidon
2,750
552
0
1,250
6,786
2,007
0
3,352
3,178
44,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,004
Gold Earned
33,585
377
Minions Killed
338
0
Camps Cleared
0
1,339,873
Distance Traveled
1,291,130
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,990
461
97
7
0
239,774
0
L
Achilles
7,972
613
87
7
0
281,315
0
L
Serqet
6,423
494
59
5
0
257,628
0
W
Geb
6,889
530
12
1
0
276,332
3
W
King Arthur
7,501
577
69
5
0
255,840
3
W
Izanami
6,689
515
100
8
0
238,631
0
L
Jormungandr
6,740
518
25
2
0
267,766
5
W
Janus
8,287
637
111
9
0
257,755
2
W
Fenrir
8,638
664
85
7
0
311,315
2
L
Poseidon
6,460
497
70
5
0
244,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role