Player Matchup

Horus
Horus
MaCh Oblivion
Horus
Level 159
God Stats
9W - 9L
1,600 SR
Queue Stats
131W - 148L
1,555 Elo+
Party 2
Zhong Kui
Zhong Kui
ZiggSVO
Zhong Kui
Level 145
God Stats
2W - 7L
1,299 SR
Queue Stats
126W - 146L
1,532 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ry10
Tsukuyomi
Level 28
God Stats
24W - 10L
1,703 SR
Queue Stats
24W - 10L
1,645 Elo+
Party 2
Team Averages
Level 111
1,534 SR
1,577 Elo+

VS

Team Averages
Level 101
1,423 SR
1,307 Elo+
Izanami
Izanami
JLP_Audio
Izanami
Level 121
God Stats
7W - 6L
1,805 SR
Queue Stats
775W - 791L
1,571 Elo+
Solo
Khepri
Khepri
Justheblackguy
Khepri
Level 56
God Stats
11W - 16L
1,126 SR
Queue Stats
25W - 28L
1,084 Elo+
Party 1
Tyr
Tyr
ZoinkzScoobz
Tyr
Level 127
God Stats
0W - 4L
1,339 SR
Queue Stats
35W - 47L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
11,007
734
7,549
10,878
11,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
ZiggSVO
Zhong Kui
14
2 / 1 / 3
11,181
745
15,502
10,439
8,213
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ry10
Tsukuyomi
13
0 / 0 / 4
10,375
692
6,046
7,062
4,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JLP_Audio
Izanami
13
1 / 2 / 1
10,380
692
9,361
9,147
3,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 2
9,320
621
3,131
10,514
7,825
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 3 / 1
9,644
643
5,926
13,244
10,614
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
2
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
JLP_Audio
Izanami
1
2
1
0.75
L
0
0
2
1
W
3
1
2
4
W
Zhong Kui
ZiggSVO
Zhong Kui
2
1
3
3.5
L
1
3
1
0.5
W
Tsukuyomi
ry10
Tsukuyomi
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
18,418
28,379
Taken
32,905
23,991
Mitigated
21,907
14,836
Healing
3,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
JLP_Audio
Izanami
9,361
5,379
0
785
9,147
3,468
0
4,353
4,450
0
66,880
L
3,131
308
0
2,501
10,514
7,825
0
5,398
4,612
18,140
0
W
7,549
2,975
2,628
4,078
10,878
11,773
233
1,797
9,081
0
26,333
W
Zhong Kui
ZiggSVO
Zhong Kui
15,502
1,416
0
6,363
10,439
8,213
807
853
9,586
60,407
0
L
5,926
603
0
454
13,244
10,614
0
6,180
6,346
0
13,119
W
Tsukuyomi
ry10
Tsukuyomi
6,046
1,444
0
1,767
7,062
4,005
0
816
6,246
0
49,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,563
Gold Earned
29,344
185
Minions Killed
141
0
Camps Cleared
0
855,229
Distance Traveled
768,787
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,380
692
105
7
0
268,525
2
L
Khepri
9,320
621
20
1
0
277,060
0
W
Horus
11,007
734
26
2
0
270,732
0
W
Zhong Kui
11,181
745
109
7
0
282,907
0
L
Tyr
9,644
643
16
1
0
223,202
0
W
Tsukuyomi
10,375
692
50
3
0
301,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role