Player Matchup

Anhur
Anhur
CHIEF-ROCKER80
Anhur
Level 154
God Stats
0W - 2L
1,283 SR
Queue Stats
115W - 86L
1,579 Elo+
Party 1
Serqet
Serqet
Ft my shoes
Serqet
Level 119
God Stats
3W - 3L
1,692 SR
Queue Stats
391W - 348L
1,599 Elo+
Party 3
Baron Samedi
Baron Samedi
JLkiller29
Baron Samedi
Level 129
God Stats
8W - 6L
1,585 SR
Queue Stats
65W - 44L
1,600 Elo+
Party 1
Tyr
Tyr
KyoSohmaa
Tyr
Level 149
God Stats
15W - 15L
1,602 SR
Queue Stats
438W - 454L
1,585 Elo+
Party 3
Ix Chel
Ix Chel
Sharkie319
Ix Chel
Level 158
God Stats
7W - 8L
1,531 SR
Queue Stats
132W - 113L
1,560 Elo+
Party 1
Team Averages
Level 142
1,539 SR
1,585 Elo+

VS

Team Averages
Level 152
1,549 SR
1,520 Elo+
Fenrir
Fenrir
BrainDeadBiden
Fenrir
Level 178
God Stats
4W - 2L
1,557 SR
Queue Stats
58W - 61L
1,541 Elo+
Party 2
Atlas
Atlas
Camnify
Atlas
Level 176
God Stats
2W - 1L
1,467 SR
Queue Stats
57W - 59L
1,502 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Cleanadmiral
Tsukuyomi
Level 137
God Stats
23W - 10L
1,732 SR
Queue Stats
203W - 195L
1,562 Elo+
Solo
Ra
Ra
PhiPhiPeePee
Ra
Level 109
God Stats
1W - 0L
1,564 SR
Queue Stats
22W - 33L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
Senpai Cactus
Danzaburou
Level 158
God Stats
2W - 1L
1,424 SR
Queue Stats
60W - 64L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,836
560
2,526
9,659
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
14
5 / 6 / 0
8,292
592
7,382
14,715
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JLkiller29
Baron Samedi
12
0 / 4 / 2
7,228
516
4,872
11,079
7,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 4 / 2
8,056
575
3,616
16,715
16,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ix Chel
Sharkie319
Ix Chel
14
0 / 1 / 1
7,685
549
3,300
6,703
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 5
8,673
620
10,880
12,082
5,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
Camnify
Atlas
12
2 / 2 / 6
7,775
555
6,920
12,316
9,435
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Tsukuyomi
Cleanadmiral
Tsukuyomi
15
5 / 2 / 1
9,568
683
11,790
10,865
11,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 0 / 5
8,779
627
5,493
8,720
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Senpai Cactus
Danzaburou
14
3 / 0 / 3
8,493
607
4,881
5,372
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
18
18
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
L
1
3
0
0.33
W
Atlas
Camnify
Atlas
2
2
6
2.5
W
Tsukuyomi
Cleanadmiral
Tsukuyomi
5
2
1
2.75
L
Serqet
5
6
0
0.83
L
Baron Samedi
JLkiller29
Baron Samedi
0
4
2
0.25
L
1
4
2
0.5
W
1
0
5
3.5
W
Danzaburou
Senpai Cactus
Danzaburou
3
0
3
4.5
L
Ix Chel
Sharkie319
Ix Chel
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,696
Damage
39,964
58,871
Taken
49,355
35,228
Mitigated
32,874
20,284
Healing
18,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,880
2,950
0
2,225
12,082
5,949
0
1,372
10,595
0
61,216
L
2,526
1,514
0
3,941
9,659
3,394
2,300
1,891
7,768
0
63,508
W
Atlas
Camnify
Atlas
6,920
2,834
1,876
2,719
12,316
9,435
0
2,940
9,376
28,510
0
W
Tsukuyomi
Cleanadmiral
Tsukuyomi
11,790
3,000
0
4,148
10,865
11,401
0
0
10,553
0
71,255
L
Serqet
7,382
815
0
4,365
14,715
5,268
0
2,640
11,908
0
39,091
L
Baron Samedi
JLkiller29
Baron Samedi
4,872
382
533
2,192
11,079
7,257
0
5,761
5,164
20,671
0
L
3,616
644
0
6,798
16,715
16,591
0
320
15,313
0
58,817
W
5,493
1,130
1,095
3,800
8,720
3,880
310
3,260
5,028
84,692
0
W
Danzaburou
Senpai Cactus
Danzaburou
4,881
1,714
0
2,923
5,372
2,209
1,407
1,168
4,204
0
64,108
L
Ix Chel
Sharkie319
Ix Chel
3,300
370
381
2,074
6,703
2,718
0
1,647
5,056
83,549
1,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
43,288
471
Minions Killed
489
0
Camps Cleared
0
1,416,911
Distance Traveled
1,454,865
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,673
620
85
6
0
315,457
0
L
Anhur
7,836
560
119
9
0
264,729
0
W
Atlas
7,775
555
23
2
0
279,881
2
W
Tsukuyomi
9,568
683
120
9
0
283,937
2
L
Serqet
8,292
592
68
5
0
291,358
0
L
Baron Samedi
7,228
516
12
1
0
252,764
4
L
Tyr
8,056
575
105
8
0
312,691
0
W
Ra
8,779
627
160
11
0
302,873
0
W
Danzaburou
8,493
607
101
7
0
272,717
0
L
Ix Chel
7,685
549
167
12
0
295,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role