Player Matchup

Arachne
Arachne
KickingMoas
Arachne
Level 99
God Stats
27W - 3L
2,116 SR
Queue Stats
310W - 28L
1,887 Elo+
Party 3
Bacchus
Bacchus
Moose9015
Bacchus
Level 27
God Stats
3W - 1L
1,616 SR
Queue Stats
23W - 11L
1,647 Elo+
Party 4
Scylla
Scylla
jeffistopheles
Scylla
Level 107
God Stats
3W - 1L
1,800 SR
Queue Stats
380W - 48L
1,884 Elo+
Party 3
Achilles
Achilles
xgingyxx
Achilles
Level 105
God Stats
6W - 1L
1,972 SR
Queue Stats
350W - 45L
1,856 Elo+
Party 3
Danzaburou
Danzaburou
xxx Korin xxx
Danzaburou
Level 127
God Stats
2W - 1L
1,469 SR
Queue Stats
29W - 23L
1,519 Elo+
Party 4
Team Averages
Level 93
1,795 SR
1,759 Elo+

VS

Team Averages
Level 147
1,483 SR
1,404 Elo+
Cu Chulainn
Cu Chulainn
AC1DM4N
Cu Chulainn
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,500 Elo+
Party 2
Hera
Hera
ChangeName92156
Hera
Level 155
God Stats
0W - 2L
1,304 SR
Queue Stats
34W - 34L
1,495 Elo+
Party 2
Danzaburou
Danzaburou
Facukpos
Danzaburou
Level 141
God Stats
0W - 2L
1,529 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Geb
Geb
JakeTheDog335
Geb
Level 129
God Stats
0W - 1L
1,532 SR
Queue Stats
2W - 5L
1,283 Elo+
Party 1
Arachne
Arachne
Taquitos187
Arachne
Level 152
God Stats
1W - 2L
1,550 SR
Queue Stats
39W - 57L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KickingMoas
Arachne
14
4 / 1 / 6
8,883
888
8,067
9,062
7,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
Moose9015
Bacchus
14
2 / 0 / 7
8,018
802
7,337
7,247
8,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 1
8,239
824
5,571
5,346
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
xgingyxx
Achilles
15
2 / 0 / 6
8,460
846
8,467
9,597
10,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
xxx Korin xxx
Danzaburou
15
1 / 0 / 7
8,599
860
7,653
8,339
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AC1DM4N
Cu Chulainn
12
0 / 4 / 0
7,004
700
8,782
11,449
10,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 0
7,919
792
7,488
6,245
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Facukpos
Danzaburou
14
1 / 0 / 0
7,903
790
4,629
7,183
3,207
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 1 / 1
7,636
764
4,711
8,357
8,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Taquitos187
Arachne
12
0 / 3 / 1
7,164
716
4,171
10,834
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
11
Kills
2
2
Deaths
11
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AC1DM4N
Cu Chulainn
0
4
0
0
L
1
3
0
0.33
L
Danzaburou
Facukpos
Danzaburou
1
0
0
1
L
0
1
1
0.5
W
Arachne
KickingMoas
Arachne
4
1
6
7
W
Bacchus
Moose9015
Bacchus
2
0
7
5.5
L
Arachne
Taquitos187
Arachne
0
3
1
0.17
W
2
1
1
2.5
W
Achilles
xgingyxx
Achilles
2
0
6
5
W
Danzaburou
xxx Korin xxx
Danzaburou
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,095
Damage
29,781
39,591
Taken
44,068
32,683
Mitigated
30,466
10,237
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AC1DM4N
Cu Chulainn
8,782
1,498
0
2,025
11,449
10,581
0
3,485
7,618
1,973
17,637
L
7,488
489
0
596
6,245
2,526
0
1,670
4,414
26,630
0
L
Danzaburou
Facukpos
Danzaburou
4,629
989
0
418
7,183
3,207
0
1,898
5,198
0
28,741
L
4,711
177
1,237
801
8,357
8,039
15
2,318
5,947
14,870
0
W
Arachne
KickingMoas
Arachne
8,067
6,387
0
2,691
9,062
7,306
555
3,090
5,756
0
20,972
W
Bacchus
Moose9015
Bacchus
7,337
400
0
2,862
7,247
8,747
0
2,236
4,649
16,067
0
L
Arachne
Taquitos187
Arachne
4,171
2,592
0
2,126
10,834
6,113
0
2,721
7,983
0
15,199
W
5,571
1,375
0
500
5,346
2,238
791
2,534
2,758
30,377
0
W
Achilles
xgingyxx
Achilles
8,467
985
0
1,757
9,597
10,262
0
1,735
7,598
0
28,354
W
Danzaburou
xxx Korin xxx
Danzaburou
7,653
2,557
0
2,427
8,339
4,130
794
3,343
4,614
0
35,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,199
Gold Earned
37,626
252
Minions Killed
205
0
Camps Cleared
0
1,102,551
Distance Traveled
1,023,779
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,004
700
24
2
0
192,869
4
L
Hera
7,919
792
63
6
0
195,454
0
L
Danzaburou
7,903
790
62
6
0
202,211
0
L
Geb
7,636
764
24
2
0
222,449
0
W
Arachne
8,883
888
35
4
0
253,202
7
W
Bacchus
8,018
802
22
2
0
240,010
0
L
Arachne
7,164
716
32
3
0
210,796
0
W
Scylla
8,239
824
70
7
0
198,261
0
W
Achilles
8,460
846
46
5
0
196,881
0
W
Danzaburou
8,599
860
79
8
0
214,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role