Player Matchup

Khepri
Khepri
Diamond II
 
Khepri
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond II
B0otymunchur
Arachne
Diamond II
Level 87
God Stats
18W - 6L
1,891 SR
Queue Stats
309W - 287L
2,445 MMR
Party 1
Ix Chel
Ix Chel
Diamond III
Dash-Ash007
Ix Chel
Diamond III
Level 89
God Stats
17W - 13L
1,678 SR
Queue Stats
177W - 145L
2,313 MMR
Party 1
Guan Yu
Guan Yu
Masters
Difficult
Guan Yu
Masters
Level 215
God Stats
9W - 5L
1,752 SR
Queue Stats
615W - 592L
2,442 MMR
Solo
Apollo
Apollo
Masters
MisakiAyuzawa19
Apollo
Masters
Level 171
God Stats
1W - 2L
1,324 SR
Queue Stats
294W - 263L
2,420 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,629 SR
2,224 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,534 SR
1,870 MMR
He Bo
He Bo
Diamond II
 
He Bo
Diamond II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
CritOfTime
Loki
Masters
Level 177
God Stats
7W - 8L
1,606 SR
Queue Stats
298W - 261L
2,489 MMR
Party 2
Cerberus
Cerberus
Diamond III
DrGollic
Cerberus
Diamond III
Level 172
God Stats
3W - 4L
1,562 SR
Queue Stats
691W - 680L
2,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
1 / 0 / 5
4,457
743
1,057
3,037
1,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
B0otymunchur
Arachne
7
2 / 1 / 1
4,250
708
2,292
4,739
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Dash-Ash007
Ix Chel
8
0 / 0 / 1
4,639
773
1,979
1,721
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
Difficult
Guan Yu
8
1 / 0 / 0
4,660
777
4,094
5,587
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
4 / 1 / 2
4,844
807
4,824
3,803
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangCliodhnaAthenaNike

VS

Bans
SusanoMaman BrigitteThorGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
1 / 1 / 0
4,384
731
1,774
3,310
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
 
Tyr
8
0 / 1 / 0
4,270
712
1,442
5,969
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
 
Jing Wei
5
0 / 2 / 0
3,429
572
1,931
2,935
760
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 2 / 1
4,324
721
1,425
5,001
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
DrGollic
Cerberus
5
0 / 2 / 1
3,800
633
1,789
6,635
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
5
3.5
L
He Bo
 
He Bo
1
1
0
1
L
Tyr
 
Tyr
0
1
0
0
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Arachne
B0otymunchur
Arachne
2
1
1
2.5
L
1
2
1
0.75
W
Ix Chel
Dash-Ash007
Ix Chel
0
0
1
0.5
W
Guan Yu
Difficult
Guan Yu
1
0
0
1
L
Cerberus
DrGollic
Cerberus
0
2
1
0.25
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,246
Damage
8,361
18,887
Taken
23,850
9,735
Mitigated
8,285
6,915
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,057
137
0
1,174
3,037
1,574
0
930
2,103
8,160
0
L
He Bo
 
He Bo
1,774
143
0
875
3,310
904
0
876
2,434
25,749
0
L
Tyr
 
Tyr
1,442
82
0
3,136
5,969
2,226
0
0
5,969
0
28,514
L
Jing Wei
 
Jing Wei
1,931
1,589
0
907
2,935
760
0
349
2,586
0
13,818
W
Arachne
B0otymunchur
Arachne
2,292
1,838
0
1,652
4,739
1,933
0
1,079
3,596
0
16,967
L
1,425
242
0
514
5,001
1,450
0
1,053
3,948
0
27,351
W
Ix Chel
Dash-Ash007
Ix Chel
1,979
640
236
891
1,721
515
0
566
1,103
36,500
0
W
Guan Yu
Difficult
Guan Yu
4,094
592
34
1,930
5,587
4,529
0
0
5,587
0
32,061
L
Cerberus
DrGollic
Cerberus
1,789
168
0
2,031
6,635
2,945
0
758
5,877
9,099
0
W
4,824
3,862
0
998
3,803
1,184
539
816
2,935
0
26,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,850
Gold Earned
20,207
214
Minions Killed
210
0
Camps Cleared
0
707,712
Distance Traveled
687,616
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,457
743
8
1
0
137,848
4
L
He Bo
4,384
731
62
10
0
147,543
0
L
Tyr
4,270
712
48
8
0
152,401
0
L
Jing Wei
3,429
572
30
5
0
83,721
0
W
Arachne
4,250
708
35
6
0
159,381
0
L
Loki
4,324
721
51
9
0
176,199
0
W
Ix Chel
4,639
773
73
12
0
137,234
1
W
Guan Yu
4,660
777
53
9
0
163,086
1
L
Cerberus
3,800
633
19
3
0
127,752
0
W
Apollo
4,844
807
45
8
0
110,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role