Player Matchup

Horus
Horus
AwyomingBison
Horus
Level 93
God Stats
1W - 1L
1,898 SR
Queue Stats
46W - 42L
1,473 Elo+
Solo
Merlin
Merlin
FedeOrTroll
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,412 Elo+
Party 3
Thanatos
Thanatos
Master9827
Thanatos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,541 Elo+
Solo
Eset
Eset
WorthyJellyfish
Eset
Level 68
God Stats
4W - 2L
1,464 SR
Queue Stats
58W - 47L
1,464 Elo+
Solo
Rama
Rama
hiracheta094
Rama
Level 120
God Stats
5W - 4L
1,624 SR
Queue Stats
78W - 68L
1,488 Elo+
Party 3
Team Averages
Level 82
1,597 SR
1,476 Elo+

VS

Team Averages
Level 119
1,570 SR
1,460 Elo+
Chronos
Chronos
 
Chronos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
FreakyMan_Cahleb
Surtr
Level 100
God Stats
17W - 10L
1,613 SR
Queue Stats
84W - 66L
1,446 Elo+
Solo
Artemis
Artemis
SolusViator
Artemis
Level 127
God Stats
3W - 2L
1,578 SR
Queue Stats
78W - 60L
1,478 Elo+
Party 1
Hun Batz
Hun Batz
manuel_serfeliz
Hun Batz
Level 137
God Stats
9W - 4L
1,588 SR
Queue Stats
216W - 206L
1,434 Elo+
Party 2
Aphrodite
Aphrodite
sebastia222
Aphrodite
Level 128
God Stats
4W - 3L
1,571 SR
Queue Stats
175W - 150L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,317
574
3,361
7,839
5,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
14
1 / 1 / 0
7,089
644
5,559
4,855
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Master9827
Thanatos
7
0 / 2 / 0
4,667
424
2,358
7,634
2,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,883
444
4,661
8,302
4,621
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,613
510
1,593
7,156
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
4 / 0 / 2
6,625
602
4,570
4,209
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 1
6,555
596
6,012
9,608
6,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
SolusViator
Artemis
10
1 / 0 / 4
6,355
578
6,725
6,503
4,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
11
1 / 1 / 2
6,442
586
4,027
11,902
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
sebastia222
Aphrodite
12
1 / 0 / 1
6,647
604
2,152
4,489
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
8
8
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
2
5
L
1
0
0
1
L
Merlin
1
1
0
1
W
1
1
1
1.5
L
Thanatos
Master9827
Thanatos
0
2
0
0
W
Artemis
SolusViator
Artemis
1
0
4
3
L
0
3
0
0
L
0
2
0
0
W
Hun Batz
1
1
2
2
W
Aphrodite
sebastia222
Aphrodite
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,532
Damage
23,486
35,786
Taken
36,711
16,619
Mitigated
18,504
11,207
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,570
1,474
0
1,392
4,209
1,909
651
1,874
2,335
39,075
5,844
L
3,361
1,315
40
2,836
7,839
5,460
0
991
6,806
0
42,020
L
Merlin
5,559
230
0
691
4,855
1,808
0
1,004
3,753
68,411
0
W
6,012
1,570
0
1,749
9,608
6,755
0
790
8,343
1,445
43,170
L
Thanatos
Master9827
Thanatos
2,358
212
0
2,542
7,634
2,280
0
963
6,659
0
17,348
W
Artemis
SolusViator
Artemis
6,725
1,180
91
1,985
6,503
4,070
345
2,620
3,883
0
22,067
L
4,661
549
0
3,154
8,302
4,621
0
2,306
5,996
21,813
0
L
1,593
1,310
0
1,944
7,156
2,450
0
1,466
5,690
0
36,655
W
Hun Batz
4,027
678
0
2,221
11,902
4,153
0
2,619
9,236
0
54,433
W
Aphrodite
sebastia222
Aphrodite
2,152
96
792
3,124
4,489
1,617
354
2,317
2,172
42,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,569
Gold Earned
32,624
309
Minions Killed
364
0
Camps Cleared
0
1,149,209
Distance Traveled
1,130,958
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,625
602
86
8
0
207,562
0
L
Horus
6,317
574
72
7
0
242,728
0
L
Merlin
7,089
644
115
10
0
224,115
0
W
Surtr
6,555
596
74
7
0
233,799
0
L
Thanatos
4,667
424
35
3
0
263,565
0
W
Artemis
6,355
578
16
1
0
211,892
0
L
Eset
4,883
444
16
1
0
202,300
4
L
Rama
5,613
510
71
6
0
216,501
0
W
Hun Batz
6,442
586
88
8
0
253,711
0
W
Aphrodite
6,647
604
100
9
0
223,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role