Player Matchup

Bake Kujira
Bake Kujira
BusteraRhymes417
Bake Kujira
Level 131
God Stats
30W - 24L
1,576 SR
Queue Stats
188W - 158L
1,585 Elo+
Party 3
Anhur
Anhur
Screamingmalaki
Anhur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,422 Elo+
Party 3
Arachne
Arachne
YagIuth
Arachne
Level 148
God Stats
2W - 1L
1,748 SR
Queue Stats
267W - 216L
1,565 Elo+
Party 2
Tiamat
Tiamat
indeegunner
Tiamat
Level 146
God Stats
3W - 5L
1,377 SR
Queue Stats
443W - 373L
1,528 Elo+
Party 2
Terra
Terra
xxxMORTxxx
Terra
Level 152
God Stats
86W - 95L
1,569 SR
Queue Stats
277W - 255L
1,571 Elo+
Party 3
Team Averages
Level 137
1,554 SR
1,535 Elo+

VS

Team Averages
Level 165
1,482 SR
1,513 Elo+
Kuzenbo
Kuzenbo
Concur3ntD3ath
Kuzenbo
Level 177
God Stats
4W - 9L
1,454 SR
Queue Stats
400W - 434L
1,491 Elo+
Party 1
Bastet
Bastet
DC123427
Bastet
Level 155
God Stats
5W - 7L
1,510 SR
Queue Stats
152W - 176L
1,475 Elo+
Party 1
Freya
Freya
Magneto76
Freya
Level 189
God Stats
2W - 5L
1,484 SR
Queue Stats
240W - 278L
1,494 Elo+
Party 1
Osiris
Osiris
PatientTime
Osiris
Level 149
God Stats
2W - 1L
1,468 SR
Queue Stats
38W - 24L
1,602 Elo+
Solo
Kukulkan
Kukulkan
SoFly InUrEyes
Kukulkan
Level 156
God Stats
0W - 5L
1,492 SR
Queue Stats
206W - 216L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BusteraRhymes417
Bake Kujira
15
5 / 1 / 0
9,569
684
10,232
10,979
13,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 1
6,718
480
2,977
7,217
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
YagIuth
Arachne
12
2 / 0 / 4
7,524
537
8,709
14,210
6,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
16
4 / 1 / 1
9,247
661
10,040
6,560
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
11
2 / 1 / 3
7,420
530
5,091
9,945
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,463
462
3,622
8,159
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
DC123427
Bastet
13
1 / 1 / 1
7,271
519
5,501
13,627
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Freya
Magneto76
Freya
13
1 / 3 / 1
7,566
540
6,018
8,112
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
13
0 / 5 / 1
7,493
535
6,623
17,171
14,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
14
1 / 5 / 0
7,604
543
3,663
11,792
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
4
4
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
BusteraRhymes417
Bake Kujira
5
1
0
5
L
1
0
1
1.5
L
Bastet
DC123427
Bastet
1
1
1
1.5
L
Freya
Magneto76
Freya
1
3
1
0.5
L
Osiris
0
5
1
0.1
W
1
1
1
1.5
L
Kukulkan
1
5
0
0.2
W
Arachne
YagIuth
Arachne
2
0
4
4
W
Tiamat
4
1
1
4.5
W
Terra
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,049
Damage
25,427
48,911
Taken
58,861
34,450
Mitigated
36,679
16,352
Healing
16,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
BusteraRhymes417
Bake Kujira
10,232
6,649
0
1,572
10,979
13,393
669
105
10,045
81,507
0
L
3,622
1,071
0
2,603
8,159
8,867
4
2,683
5,476
17,685
0
L
Bastet
DC123427
Bastet
5,501
1,887
0
4,548
13,627
5,427
0
1,807
11,820
0
70,630
L
Freya
Magneto76
Freya
6,018
1,564
0
3,295
8,112
3,223
0
2,917
5,195
55,658
2,838
L
Osiris
6,623
1,723
0
5,089
17,171
14,948
0
9,105
8,066
0
60,968
W
2,977
1,656
114
1,011
7,217
2,796
0
4,136
2,851
0
33,515
L
Kukulkan
3,663
312
0
1,393
11,792
4,214
0
8,851
2,941
70,978
0
W
Arachne
YagIuth
Arachne
8,709
5,642
0
6,907
14,210
6,364
0
1,557
12,594
0
64,905
W
Tiamat
10,040
668
0
2,345
6,560
4,064
0
3,628
2,932
83,900
0
W
Terra
5,091
898
896
3,507
9,945
7,833
0
3,325
6,263
29,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,478
Gold Earned
36,397
468
Minions Killed
490
0
Camps Cleared
0
1,484,299
Distance Traveled
1,390,006
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
9,569
684
130
9
0
289,524
0
L
Kuzenbo
6,463
462
25
2
0
288,094
0
L
Bastet
7,271
519
110
8
0
320,047
3
L
Freya
7,566
540
107
8
0
265,918
2
L
Osiris
7,493
535
107
8
0
254,930
5
W
Anhur
6,718
480
71
5
0
261,288
5
L
Kukulkan
7,604
543
141
10
0
261,017
1
W
Arachne
7,524
537
81
6
0
347,438
0
W
Tiamat
9,247
661
153
11
0
280,681
3
W
Terra
7,420
530
33
2
0
305,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role