Player Matchup

Fenrir
Fenrir
ASAP Jo
Fenrir
Level 127
God Stats
2W - 2L
1,619 SR
Queue Stats
130W - 118L
1,514 Elo+
Party 2
Bacchus
Bacchus
Florburz
Bacchus
Level 127
God Stats
1W - 1L
1,304 SR
Queue Stats
137W - 122L
1,556 Elo+
Solo
Charon
Charon
HP Activist
Charon
Level 145
God Stats
9W - 7L
1,512 SR
Queue Stats
295W - 322L
1,535 Elo+
Party 2
Chang'e
Chang'e
Keshpeez
Chang'e
Level 87
God Stats
1W - 1L
1,460 SR
Queue Stats
70W - 76L
1,509 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
domoknowz
Ah Muzen Cab
Level 121
God Stats
20W - 10L
1,602 SR
Queue Stats
470W - 492L
1,527 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,528 Elo+

VS

Team Averages
Level 140
1,634 SR
1,546 Elo+
Ix Chel
Ix Chel
Animosity707
Ix Chel
Level 158
God Stats
2W - 3L
1,540 SR
Queue Stats
428W - 412L
1,558 Elo+
Solo
Anubis
Anubis
Hardy04
Anubis
Level 147
God Stats
1W - 2L
1,611 SR
Queue Stats
77W - 81L
1,472 Elo+
Solo
Ullr
Ullr
LtScrubbs
Ullr
Level 131
God Stats
4W - 6L
1,537 SR
Queue Stats
379W - 377L
1,537 Elo+
Party 1
Ishtar
Ishtar
MsKe1shasW1g
Ishtar
Level 146
God Stats
2W - 1L
1,732 SR
Queue Stats
108W - 105L
1,610 Elo+
Solo
Anhur
Anhur
SmithNWesson17
Anhur
Level 120
God Stats
3W - 3L
1,748 SR
Queue Stats
328W - 303L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASAP Jo
Fenrir
16
2 / 4 / 20
9,673
744
10,151
16,405
14,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Florburz
Bacchus
16
3 / 3 / 18
10,732
826
8,560
16,435
19,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
18
10 / 3 / 14
11,741
903
17,685
17,671
22,117
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Keshpeez
Chang'e
18
5 / 3 / 16
10,602
816
13,896
14,647
6,277
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
domoknowz
Ah Muzen Cab
18
6 / 1 / 17
10,691
822
13,752
8,815
5,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Animosity707
Ix Chel
16
2 / 3 / 9
9,030
695
8,078
15,440
13,226
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Hardy04
Anubis
15
1 / 7 / 7
8,727
671
9,152
12,658
6,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
14
3 / 5 / 6
8,904
685
9,423
14,349
6,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ishtar
17
4 / 6 / 7
10,526
810
18,024
14,658
7,168
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 5 / 7
9,989
768
8,645
14,269
6,522
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
50
26
Kills
14
14
Deaths
26
85
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ASAP Jo
Fenrir
2
4
20
3
L
Ix Chel
Animosity707
Ix Chel
2
3
9
2.17
W
Bacchus
Florburz
Bacchus
3
3
18
4
W
Charon
10
3
14
5.67
L
Anubis
Hardy04
Anubis
1
7
7
0.64
W
Chang'e
Keshpeez
Chang'e
5
3
16
4.33
L
Ullr
3
5
6
1.2
L
Ishtar
4
6
7
1.25
L
4
5
7
1.5
W
Ah Muzen Cab
domoknowz
Ah Muzen Cab
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,044
Damage
53,322
73,973
Taken
71,374
68,852
Mitigated
40,736
31,263
Healing
23,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ASAP Jo
Fenrir
10,151
1,664
678
1,767
16,405
14,564
417
3,899
12,506
0
15,482
L
Ix Chel
Animosity707
Ix Chel
8,078
1,178
7,852
6,191
15,440
13,226
132
7,603
7,837
12,925
0
W
Bacchus
Florburz
Bacchus
8,560
720
1,820
4,659
16,435
19,965
522
2,983
13,452
14,083
0
W
Charon
17,685
1,580
476
3,811
17,671
22,117
427
4,971
12,700
31,425
1,007
L
Anubis
Hardy04
Anubis
9,152
370
231
1,957
12,658
6,979
51
7,946
4,712
25,491
0
W
Chang'e
Keshpeez
Chang'e
13,896
406
9,212
5,423
14,647
6,277
2,030
3,141
11,506
34,849
0
L
Ullr
9,423
3,214
771
1,465
14,349
6,841
77
7,510
6,839
0
17,903
L
Ishtar
18,024
9,506
1,676
788
14,658
7,168
142
8,657
6,001
0
31,240
L
8,645
5,715
802
1,986
14,269
6,522
1,585
7,418
6,851
0
26,951
W
Ah Muzen Cab
domoknowz
Ah Muzen Cab
13,752
2,190
971
2,446
8,815
5,929
4,395
2,236
6,579
0
37,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,439
Gold Earned
47,176
130
Minions Killed
169
0
Camps Cleared
0
1,252,328
Distance Traveled
1,021,561
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,673
744
13
1
0
241,538
0
L
Ix Chel
9,030
695
6
0
0
223,136
0
W
Bacchus
10,732
826
5
0
0
238,254
0
W
Charon
11,741
903
18
1
0
247,917
0
L
Anubis
8,727
671
33
3
0
189,993
0
W
Chang'e
10,602
816
50
4
0
266,324
0
L
Ullr
8,904
685
41
3
0
213,637
0
L
Ishtar
10,526
810
25
2
0
191,404
0
L
Anhur
9,989
768
64
5
0
203,391
0
W
Ah Muzen Cab
10,691
822
44
3
0
258,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role