Player Matchup

Bastet
Bastet
Diamond II
 
Bastet
Diamond II
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond II
 
Artemis
Diamond II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond I
Dondavichos
Yemoja
Diamond I
Level 185
God Stats
8W - 2L
1,844 SR
Queue Stats
58W - 37L
2,423 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Phaпtom
Sun Wukong
Diamond I
Level 84
God Stats
1W - 1L
1,306 SR
Queue Stats
79W - 28L
2,463 MMR
Solo
Ra
Ra
Masters
awesomesauce6789
Ra
Masters
Level 155
God Stats
7W - 1L
1,920 SR
Queue Stats
275W - 245L
2,451 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,614 SR
2,067 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 177
1,635 SR
2,398 MMR
Janus
Janus
Diamond I
CrazyAlmond 02
Janus
Diamond I
Level 157
God Stats
10W - 9L
1,576 SR
Queue Stats
165W - 131L
2,470 MMR
Party 1
Anhur
Anhur
Diamond I
Nimblee
Anhur
Diamond I
Level 169
God Stats
6W - 7L
1,557 SR
Queue Stats
166W - 131L
2,438 MMR
Party 1
Ares
Ares
Diamond III
Risedroid
Ares
Diamond III
Level 246
God Stats
17W - 10L
1,767 SR
Queue Stats
473W - 442L
2,385 MMR
Solo
Achilles
Achilles
Diamond II
Z0mbie935
Achilles
Diamond II
Level 158
God Stats
1W - 2L
1,545 SR
Queue Stats
205W - 178L
2,382 MMR
Solo
Lancelot
Lancelot
Diamond III
ivanbeto12
Lancelot
Diamond III
Level 157
God Stats
11W - 10L
1,732 SR
Queue Stats
354W - 337L
2,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
2 / 1 / 1
4,252
607
2,633
5,122
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
 
Artemis
7
0 / 0 / 2
4,141
592
1,580
1,741
554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
7
1 / 0 / 1
4,452
636
1,639
4,146
2,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Phaпtom
Sun Wukong
9
2 / 0 / 1
5,212
745
4,298
5,571
3,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,547
650
786
2,343
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
SusanoKukulkanMaman BrigitteAthena

VS

Bans
AwilixLokiKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,533
648
1,525
2,781
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Nimblee
Anhur
9
0 / 0 / 0
4,537
648
558
2,094
637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
6
1 / 2 / 0
4,120
589
2,065
4,260
2,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Z0mbie935
Achilles
8
0 / 3 / 0
4,291
613
2,515
6,998
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
ivanbeto12
Lancelot
4
0 / 0 / 0
3,228
461
313
1,683
461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
1
2.5
W
Artemis
 
Artemis
0
0
2
1
L
0
0
1
0.5
W
Yemoja
1
0
1
1.5
L
Anhur
Nimblee
Anhur
0
0
0
0
W
Sun Wukong
Phaпtom
Sun Wukong
2
0
1
2.5
L
Ares
1
2
0
0.5
L
Achilles
Z0mbie935
Achilles
0
3
0
0
W
0
0
0
0
L
Lancelot
ivanbeto12
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,936
Damage
6,976
18,923
Taken
17,816
8,079
Mitigated
8,247
7,896
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,633
1,009
0
1,357
5,122
1,527
0
1,307
3,733
0
18,653
W
Artemis
 
Artemis
1,580
1,090
0
496
1,741
554
0
408
1,333
0
22,036
L
1,525
0
0
625
2,781
773
0
758
2,023
34,338
0
W
Yemoja
1,639
386
864
1,651
4,146
2,154
0
1,378
2,768
14,674
0
L
Anhur
Nimblee
Anhur
558
427
0
1,598
2,094
637
0
442
1,652
0
31,830
W
Sun Wukong
Phaпtom
Sun Wukong
4,298
870
0
2,311
5,571
3,062
0
0
5,248
0
34,066
L
Ares
2,065
48
0
1,440
4,260
2,531
0
864
3,396
11,311
0
L
Achilles
Z0mbie935
Achilles
2,515
793
0
2,794
6,998
3,845
0
0
6,464
0
22,259
W
786
96
205
1,012
2,343
782
0
497
1,846
42,411
0
L
Lancelot
ivanbeto12
Lancelot
313
112
0
375
1,683
461
0
361
1,322
0
8,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,604
Gold Earned
20,709
224
Minions Killed
216
0
Camps Cleared
0
697,002
Distance Traveled
616,359
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,252
607
29
4
0
145,455
0
W
Artemis
4,141
592
53
8
0
109,693
0
L
Janus
4,533
648
71
10
0
154,851
0
W
Yemoja
4,452
636
9
1
0
134,706
4
L
Anhur
4,537
648
71
10
0
126,409
0
W
Sun Wukong
5,212
745
60
9
0
157,648
0
L
Ares
4,120
589
8
1
0
134,994
2
L
Achilles
4,291
613
44
6
0
139,898
0
W
Ra
4,547
650
73
10
0
149,500
0
L
Lancelot
3,228
461
22
3
0
60,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role