Player Matchup

Kali
Kali
DUKES ASYLUM
Kali
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 85L
1,380 Elo+
Party 1
Artemis
Artemis
STILLBSMOKEN420
Artemis
Level 123
God Stats
2W - 1L
1,289 SR
Queue Stats
71W - 82L
1,417 Elo+
Party 1
Merlin
Merlin
SevereKiler
Merlin
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 75L
1,482 Elo+
Party 3
Ullr
Ullr
Vydec
Ullr
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 71L
1,468 Elo+
Party 3
Cerberus
Cerberus
canavusClown
Cerberus
Level 128
God Stats
4W - 3L
1,408 SR
Queue Stats
118W - 125L
1,391 Elo+
Party 1
Team Averages
Level 121
1,439 SR
1,428 Elo+

VS

Team Averages
Level 104
1,302 SR
1,414 Elo+
Chiron
Chiron
Glizzwalled
Chiron
Level 88
God Stats
0W - 3L
1,195 SR
Queue Stats
281W - 283L
1,545 Elo+
Solo
Ares
Ares
KILLR CAM
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,284 Elo+
Party 2
Sun Wukong
Sun Wukong
KarepkgeKarl
Sun Wukong
Level 144
God Stats
0W - 6L
1,019 SR
Queue Stats
869W - 902L
1,377 Elo+
Solo
Anubis
Anubis
nightmare nme
Anubis
Level 128
God Stats
0W - 4L
1,143 SR
Queue Stats
156W - 187L
1,402 Elo+
Party 2
Fafnir
Fafnir
whysoseriousak47
Fafnir
Level 96
God Stats
4W - 2L
1,654 SR
Queue Stats
174W - 150L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 7
6,023
1,205
1,961
4,952
2,123
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 0 / 6
6,358
1,272
4,868
2,158
810
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
11
2 / 1 / 6
6,258
1,252
5,985
2,350
1,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
Vydec
Ullr
10
1 / 1 / 6
5,837
1,167
2,500
2,629
1,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
canavusClown
Cerberus
10
2 / 1 / 7
6,234
1,247
2,864
5,175
4,915
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
5
0 / 1 / 0
4,349
870
470
1,063
363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
10
3 / 4 / 1
6,097
1,219
4,874
8,189
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
KarepkgeKarl
Sun Wukong
1
0 / 0 / 0
1,264
253
0
0
0
12
2 / 2 / 1
5,908
1,182
4,563
3,988
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 4
5,719
1,144
4,210
7,569
8,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
10
Kills
5
5
Deaths
10
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
Chiron
0
1
0
0
L
Ares
3
4
1
0.88
L
Sun Wukong
KarepkgeKarl
Sun Wukong
0
0
0
0
W
3
0
6
6
W
Merlin
2
1
6
5
W
Ullr
Vydec
Ullr
1
1
6
4
W
Cerberus
canavusClown
Cerberus
2
1
7
5.5
L
2
2
1
1.25
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,178
Damage
14,117
17,264
Taken
20,809
10,164
Mitigated
17,926
6,643
Healing
4,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,961
943
236
1,568
4,952
2,123
1,014
3,535
1,417
0
2,871
L
Chiron
470
162
28
0
1,063
363
0
524
539
0
1,258
L
Ares
4,874
782
15
1,062
8,189
7,287
0
2,960
5,229
6,825
0
L
Sun Wukong
KarepkgeKarl
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
4,868
2,516
684
853
2,158
810
858
1,933
225
0
9,789
W
Merlin
5,985
776
531
230
2,350
1,110
836
1,939
411
16,291
0
W
Ullr
Vydec
Ullr
2,500
1,425
0
210
2,629
1,206
1,126
2,289
340
0
5,078
W
Cerberus
canavusClown
Cerberus
2,864
333
879
1,452
5,175
4,915
488
3,951
1,224
5,649
0
L
4,563
792
403
919
3,988
2,142
0
1,933
2,055
14,861
0
L
4,210
1,075
468
1,706
7,569
8,134
0
3,432
4,137
7,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
23,337
64
Minions Killed
33
0
Camps Cleared
0
459,729
Distance Traveled
250,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,023
1,205
0
0
0
89,629
0
L
Chiron
4,349
870
2
0
0
14,526
0
L
Ares
6,097
1,219
2
0
0
86,346
0
L
Sun Wukong
1,264
253
0
0
0
0
0
W
Artemis
6,358
1,272
10
2
0
92,326
0
W
Merlin
6,258
1,252
30
6
0
89,470
0
W
Ullr
5,837
1,167
5
1
0
88,182
0
W
Cerberus
6,234
1,247
19
4
0
100,122
0
L
Anubis
5,908
1,182
23
5
0
71,181
0
L
Fafnir
5,719
1,144
6
1
0
78,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role