Player Matchup

Hel
Hel
Silver III
UnChesquito
Hel
Silver III
Level 149
God Stats
0W - 2L
1,192 SR
Queue Stats
10W - 15L
1,338 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,192 SR
1,338 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 60
1,641 SR
1,336 MMR
Ah Puch
Ah Puch
Bronze III
NerfDaSmerf
Ah Puch
Bronze III
Level 60
God Stats
1W - 0L
1,641 SR
Queue Stats
1W - 7L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 0
31,406
872
25,345
50,043
65,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
IzanamiCamazotzChang'eNe ZhaRavana

VS

Bans
XbalanqueMedusaHeimdallrCliodhnaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
NerfDaSmerf
Ah Puch
20
8 / 3 / 0
35,185
977
44,701
37,498
36,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
8
8
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
NerfDaSmerf
Ah Puch
8
3
0
2.67
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,345
Damage
44,701
50,043
Taken
37,498
65,961
Mitigated
36,560
12,888
Healing
13,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
NerfDaSmerf
Ah Puch
44,701
757
0
13,221
37,498
36,560
3,498
25,592
11,906
280,924
0
L
25,345
176
0
12,888
50,043
65,961
1,900
45,135
4,908
219,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
35,185
348
Minions Killed
373
9
Camps Cleared
13
655,296
Distance Traveled
645,603
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
35,185
977
373
10
13
645,603
1
L
Hel
31,406
872
348
10
9
655,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role