Player Matchup

Ravana
Ravana
CamdeCuh
Ravana
Level 40
God Stats
6W - 6L
1,445 SR
Queue Stats
34W - 32L
1,497 Elo+
Solo
Shiva
Shiva
Cr8ck_h3adj0shy
Shiva
Level 64
God Stats
19W - 15L
1,655 SR
Queue Stats
126W - 149L
1,406 Elo+
Party 1
Artio
Artio
LuckyHog
Artio
Level 67
God Stats
12W - 9L
1,488 SR
Queue Stats
113W - 124L
1,420 Elo+
Party 1
Merlin
Merlin
endedhunter
Merlin
Level 44
God Stats
24W - 24L
1,551 SR
Queue Stats
81W - 83L
1,500 Elo+
Party 3
Hachiman
Hachiman
gutslashermax13
Hachiman
Level 89
God Stats
2W - 5L
1,456 SR
Queue Stats
60W - 52L
1,537 Elo+
Party 3
Team Averages
Level 61
1,519 SR
1,472 Elo+

VS

Team Averages
Level 96
1,550 SR
1,506 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AhriBlayd
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,709 Elo+
Solo
Izanami
Izanami
GhostRyderZane
Izanami
Level 61
God Stats
1W - 3L
1,773 SR
Queue Stats
53W - 68L
1,404 Elo+
Party 2
Osiris
Osiris
HJVS_ViequesPR77
Osiris
Level 129
God Stats
7W - 11L
1,485 SR
Queue Stats
391W - 391L
1,482 Elo+
Solo
Poseidon
Poseidon
shattersworth
Poseidon
Level 115
God Stats
0W - 3L
1,493 SR
Queue Stats
122W - 118L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CamdeCuh
Ravana
11
1 / 0 / 3
6,221
566
2,998
5,210
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

12
1 / 0 / 0
6,956
632
2,794
6,939
3,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artio
LuckyHog
Artio
10
2 / 3 / 5
5,505
500
1,872
7,981
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
12
1 / 1 / 0
6,868
624
5,053
3,891
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
11
5 / 1 / 3
6,978
634
9,962
8,568
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 2
5,563
506
3,732
5,938
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
AhriBlayd
Bacchus
8
1 / 3 / 3
5,663
515
3,615
8,144
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 4 / 1
5,658
514
6,140
6,648
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 0
5,452
496
2,679
8,423
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
shattersworth
Poseidon
11
1 / 1 / 0
6,195
563
3,371
6,921
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
5
5
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
2
2
L
Bacchus
AhriBlayd
Bacchus
1
3
3
0.83
W
Ravana
CamdeCuh
Ravana
1
0
3
2.5
W
1
0
0
1
L
2
4
1
0.63
L
0
1
0
0
W
Artio
LuckyHog
Artio
2
3
5
1.5
W
Merlin
1
1
0
1
W
Hachiman
5
1
3
6.5
L
Poseidon
shattersworth
Poseidon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,679
Damage
19,537
32,589
Taken
36,074
15,108
Mitigated
19,866
8,380
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,732
327
348
1,324
5,938
2,507
0
675
5,169
33,497
0
L
Bacchus
AhriBlayd
Bacchus
3,615
760
0
1,162
8,144
6,603
0
855
7,058
7,677
0
W
Ravana
CamdeCuh
Ravana
2,998
965
0
1,779
5,210
2,249
0
1,615
3,595
0
53,117
W
2,794
764
0
1,877
6,939
3,430
228
779
6,160
0
44,988
L
6,140
4,247
0
477
6,648
2,013
0
365
6,115
0
38,271
L
2,679
683
0
3,491
8,423
6,412
0
0
8,003
0
33,735
W
Artio
LuckyHog
Artio
1,872
102
113
1,140
7,981
5,018
0
2,889
5,092
9,285
0
W
Merlin
5,053
0
0
250
3,891
1,389
168
2,838
1,053
49,497
0
W
Hachiman
9,962
7,567
0
3,221
8,568
3,022
1,065
2,597
5,971
0
61,352
L
Poseidon
shattersworth
Poseidon
3,371
503
0
1,518
6,921
2,331
0
4,254
2,384
44,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
28,531
363
Minions Killed
277
0
Camps Cleared
0
1,079,347
Distance Traveled
1,048,470
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,563
506
51
5
0
207,668
0
L
Bacchus
5,663
515
5
0
0
235,034
2
W
Ravana
6,221
566
70
6
0
260,678
0
W
Shiva
6,956
632
74
7
0
182,966
2
L
Izanami
5,658
514
71
6
0
199,749
0
L
Osiris
5,452
496
57
5
0
187,630
2
W
Artio
5,505
500
20
2
0
206,010
3
W
Merlin
6,868
624
101
9
0
211,088
0
W
Hachiman
6,978
634
98
9
0
218,605
1
L
Poseidon
6,195
563
93
8
0
218,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role