Player Matchup

Rama
Rama
BloodLine_72
Rama
Level 99
God Stats
18W - 17L
1,526 SR
Queue Stats
442W - 452L
1,410 Elo+
Party 2
Sol
Sol
Kryptoneight
Sol
Level 115
God Stats
6W - 9L
1,397 SR
Queue Stats
366W - 378L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
Naewhaleman96
Cthulhu
Level 99
God Stats
5W - 3L
1,673 SR
Queue Stats
33W - 24L
1,569 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,471 Elo+

VS

Team Averages
Level 105
1,459 SR
1,375 Elo+
Horus
Horus
HootimusMaximus
Horus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
Wolfdoombringer
Kukulkan
Level 83
God Stats
0W - 2L
1,549 SR
Queue Stats
6W - 8L
1,253 Elo+
Party 1
Thor
Thor
levelonepotato
Thor
Level 109
God Stats
3W - 9L
1,329 SR
Queue Stats
385W - 387L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,223
845
544
2,799
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 0 / 1
4,782
956
2,703
1,842
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
6
1 / 0 / 1
4,561
912
2,286
4,478
1,992
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,193
839
2,344
4,722
3,144
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
7
0 / 1 / 0
4,164
833
3,349
2,258
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

3
0 / 0 / 0
3,716
743
139
800
367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
1
1
0
1
W
1
0
1
1.5
W
Cthulhu
1
0
1
1.5
L
Kukulkan
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,533
Damage
5,832
9,119
Taken
7,780
3,345
Mitigated
4,343
2,556
Healing
1,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
544
500
0
1,232
2,799
785
0
813
1,896
0
11,062
L
2,344
1,069
167
501
4,722
3,144
0
2,443
2,017
0
3,713
W
2,703
768
0
768
1,842
568
0
1,077
597
11,079
0
W
Cthulhu
2,286
274
62
494
4,478
1,992
0
1,741
2,641
11,029
0
L
Kukulkan
3,349
268
0
364
2,258
832
0
1,420
774
14,556
0
L
139
0
0
7
800
367
0
734
0
0
935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,566
Gold Earned
12,073
55
Minions Killed
34
0
Camps Cleared
0
243,980
Distance Traveled
214,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,223
845
26
5
0
69,621
0
L
Horus
4,193
839
2
0
0
102,860
0
W
Sol
4,782
956
20
4
0
89,297
0
W
Cthulhu
4,561
912
9
2
0
85,062
0
L
Kukulkan
4,164
833
31
6
0
88,948
0
L
Thor
3,716
743
1
0
0
22,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role