Player Matchup

Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver I
IHaveWalls
Thor
Silver I
Level 101
God Stats
8W - 10L
1,486 SR
Queue Stats
123W - 135L
1,213 MMR
Party 2
Merlin
Merlin
Silver I
Misfit_Mentality
Merlin
Silver I
Level 163
God Stats
122W - 134L
1,415 SR
Queue Stats
1,339W - 1,401L
1,201 MMR
Party 2
Medusa
Medusa
Bronze V
dhon_wick
Medusa
Bronze V
Level 79
God Stats
0W - 1L
1,179 SR
Queue Stats
0W - 9L
1,083 MMR
Party 1
Cthulhu
Cthulhu
Silver II
lonesolider1
Cthulhu
Silver II
Level 120
God Stats
3W - 3L
1,640 SR
Queue Stats
76W - 97L
1,209 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,444 SR
1,241 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,599 SR
1,218 MMR
Arachne
Arachne
Gold V
BronzeTulip6728
Arachne
Gold V
Level 119
God Stats
18W - 15L
1,608 SR
Queue Stats
237W - 249L
1,213 MMR
Solo
Thoth
Thoth
Silver I
Luca102
Thoth
Silver I
Level 105
God Stats
15W - 16L
1,443 SR
Queue Stats
546W - 599L
1,245 MMR
Solo
Izanami
Izanami
Gold V
NotoriousBUD82
Izanami
Gold V
Level 221
God Stats
16W - 10L
1,604 SR
Queue Stats
691W - 725L
1,211 MMR
Solo
Khepri
Khepri
Gold V
OYBA Tulsa
Khepri
Gold V
Level 113
God Stats
1W - 1L
1,590 SR
Queue Stats
67W - 79L
1,238 MMR
Solo
Achilles
Achilles
Bronze IV
Weechy_Mazz
Achilles
Bronze IV
Level 96
God Stats
3W - 1L
1,749 SR
Queue Stats
8W - 16L
1,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 3 / 1
6,572
548
7,241
12,741
12,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 4 / 1
6,122
510
5,004
10,066
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 0 / 0
7,182
599
1,950
3,374
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
dhon_wick
Medusa
7
0 / 3 / 0
5,023
419
1,650
5,418
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
lonesolider1
Cthulhu
8
0 / 1 / 0
5,362
447
2,307
7,091
3,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Ao KuangAthenaSun WukongKukulkan

VS

Bans
Maman BrigitteNu WaVamanaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
7,103
592
8,118
10,870
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Luca102
Thoth
12
1 / 1 / 1
6,830
569
2,050
4,281
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 2
7,143
595
5,420
4,766
1,867
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
OYBA Tulsa
Khepri
11
0 / 0 / 5
6,645
554
3,152
6,867
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Weechy_Mazz
Achilles
12
3 / 0 / 2
7,210
601
8,070
10,082
10,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
11
11
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
1
0.17
W
6
2
3
3.75
L
1
4
1
0.38
W
Thoth
Luca102
Thoth
1
1
1
1.5
L
2
0
0
2
W
1
0
2
2
W
Khepri
OYBA Tulsa
Khepri
0
0
5
2.5
W
Achilles
Weechy_Mazz
Achilles
3
0
2
4
L
Medusa
dhon_wick
Medusa
0
3
0
0
L
Cthulhu
lonesolider1
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,152
Damage
26,810
38,690
Taken
36,866
23,335
Mitigated
24,794
8,558
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,241
2,871
0
3,510
12,741
12,616
0
255
11,605
0
50,123
W
8,118
5,058
0
4,674
10,870
5,430
0
770
10,100
0
49,037
L
5,004
1,854
0
900
10,066
3,519
0
949
9,022
0
40,430
W
Thoth
Luca102
Thoth
2,050
0
0
625
4,281
1,524
24
1,815
2,466
65,904
0
L
1,950
131
0
556
3,374
1,185
0
1,356
2,018
54,962
0
W
5,420
4,438
0
2,400
4,766
1,867
923
717
4,049
0
71,754
W
Khepri
OYBA Tulsa
Khepri
3,152
325
0
1,957
6,867
5,914
315
955
5,912
17,282
0
W
Achilles
Weechy_Mazz
Achilles
8,070
2,917
0
3,900
10,082
10,059
429
0
10,082
0
49,726
L
Medusa
dhon_wick
Medusa
1,650
725
0
271
5,418
2,037
0
880
4,538
0
25,742
L
Cthulhu
lonesolider1
Cthulhu
2,307
37
841
2,480
7,091
3,978
0
1,762
5,329
17,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,261
Gold Earned
34,931
344
Minions Killed
424
0
Camps Cleared
0
1,075,748
Distance Traveled
1,195,758
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,572
548
83
7
0
210,985
0
W
Arachne
7,103
592
74
6
0
266,305
0
L
Thor
6,122
510
67
6
0
260,731
0
W
Thoth
6,830
569
117
10
0
223,348
2
L
Merlin
7,182
599
117
10
0
240,491
2
W
Izanami
7,143
595
118
10
0
222,342
1
W
Khepri
6,645
554
29
2
0
244,079
4
W
Achilles
7,210
601
86
7
0
239,684
2
L
Medusa
5,023
419
41
3
0
137,663
0
L
Cthulhu
5,362
447
36
3
0
225,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role