Player Matchup

Khepri
Khepri
EW0lf
Khepri
Level 127
God Stats
4W - 4L
1,631 SR
Queue Stats
39W - 52L
1,404 Elo+
Party 2
Fenrir
Fenrir
Guadana27
Fenrir
Level 105
God Stats
5W - 6L
1,502 SR
Queue Stats
87W - 100L
1,461 Elo+
Solo
Chernobog
Chernobog
Guepp3rry
Chernobog
Level 62
God Stats
10W - 8L
1,668 SR
Queue Stats
48W - 43L
1,561 Elo+
Solo
Anubis
Anubis
StandupFilly
Anubis
Level 68
God Stats
22W - 17L
1,454 SR
Queue Stats
88W - 83L
1,439 Elo+
Solo
Skadi
Skadi
zombieninjas1
Skadi
Level 66
God Stats
5W - 1L
1,835 SR
Queue Stats
19W - 12L
1,565 Elo+
Party 2
Team Averages
Level 86
1,618 SR
1,486 Elo+

VS

Team Averages
Level 94
1,519 SR
1,420 Elo+
Danzaburou
Danzaburou
AlaskusHero
Danzaburou
Level 43
God Stats
1W - 1L
1,726 SR
Queue Stats
7W - 15L
1,339 Elo+
Party 1
Hou Yi
Hou Yi
Hitta4Realz
Hou Yi
Level 107
God Stats
0W - 4L
1,257 SR
Queue Stats
40W - 49L
1,484 Elo+
Solo
Tiamat
Tiamat
JOYBOY803
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,386 Elo+
Party 1
Bastet
Bastet
Superomegaman
Bastet
Level 156
God Stats
177W - 135L
1,623 SR
Queue Stats
678W - 700L
1,494 Elo+
Solo
Cerberus
Cerberus
cybersoldier420
Cerberus
Level 103
God Stats
34W - 35L
1,489 SR
Queue Stats
37W - 45L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
EW0lf
Khepri
17
1 / 1 / 18
12,475
1,134
7,521
10,978
13,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Guadana27
Fenrir
17
6 / 0 / 8
11,772
1,070
13,020
6,561
3,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Guepp3rry
Chernobog
17
1 / 1 / 12
10,523
957
8,368
3,575
1,806
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
17
5 / 1 / 14
11,558
1,051
24,912
11,393
6,189
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 0 / 13
11,861
1,078
13,891
7,029
3,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

275

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlaskusHero
Danzaburou
15
0 / 4 / 2
9,867
897
7,094
9,754
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
15
2 / 1 / 0
10,220
929
4,216
9,061
2,782
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
JOYBOY803
Tiamat
16
1 / 6 / 2
10,496
954
5,166
15,617
13,057
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 3 / 3
10,065
915
13,782
12,605
4,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
15
0 / 5 / 2
9,705
882
7,653
24,780
20,014
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
12
19
Kills
3
3
Deaths
19
65
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlaskusHero
Danzaburou
0
4
2
0.25
W
Khepri
EW0lf
Khepri
1
1
18
10
W
Fenrir
Guadana27
Fenrir
6
0
8
10
W
Chernobog
Guepp3rry
Chernobog
1
1
12
7
L
Hou Yi
2
1
0
2
L
Tiamat
JOYBOY803
Tiamat
1
6
2
0.33
W
Anubis
5
1
14
12
L
0
3
3
0.5
L
Cerberus
0
5
2
0.2
W
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,712
Damage
37,911
39,536
Taken
71,817
29,440
Mitigated
42,930
6,653
Healing
10,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlaskusHero
Danzaburou
7,094
2,183
0
845
9,754
2,752
0
5,319
4,435
0
23,466
W
Khepri
EW0lf
Khepri
7,521
488
0
1,349
10,978
13,999
0
3,049
7,929
16,976
0
W
Fenrir
Guadana27
Fenrir
13,020
1,653
0
276
6,561
3,904
0
1,332
5,229
0
22,693
W
Chernobog
Guepp3rry
Chernobog
8,368
5,450
0
0
3,575
1,806
0
1,566
2,009
0
43,850
L
Hou Yi
4,216
1,584
0
1,961
9,061
2,782
0
4,279
4,782
0
19,256
L
Tiamat
JOYBOY803
Tiamat
5,166
777
396
3,227
15,617
13,057
0
7,560
8,057
28,192
0
W
Anubis
24,912
560
0
4,842
11,393
6,189
0
3,844
7,549
43,941
0
L
13,782
2,389
0
2,142
12,605
4,325
0
5,104
7,501
0
25,667
L
Cerberus
7,653
92
106
2,088
24,780
20,014
0
10,171
14,609
17,969
980
W
13,891
7,878
0
186
7,029
3,542
0
2,048
4,981
0
27,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,189
Gold Earned
50,353
219
Minions Killed
194
8
Camps Cleared
4
1,063,787
Distance Traveled
924,154
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,867
897
59
5
0
172,832
0
W
Khepri
12,475
1,134
20
2
0
230,404
0
W
Fenrir
11,772
1,070
14
1
4
242,142
0
W
Chernobog
10,523
957
72
7
0
193,442
0
L
Hou Yi
10,220
929
44
4
0
162,848
0
L
Tiamat
10,496
954
40
4
1
182,729
0
W
Anubis
11,558
1,051
63
6
3
192,178
0
L
Bastet
10,065
915
20
2
2
226,797
0
L
Cerberus
9,705
882
31
3
1
178,948
3
W
Skadi
11,861
1,078
50
5
1
205,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role