Player Matchup

Nike
Nike
Bronze IV
BalmyBirb
Nike
Bronze IV
Level 119
God Stats
1W - 2L
1,667 SR
Queue Stats
12W - 20L
1,068 MMR
Party 1
He Bo
He Bo
Bronze V
IceEagle9
He Bo
Bronze V
Level 100
God Stats
0W - 1L
1,458 SR
Queue Stats
14W - 35L
962 MMR
Solo
Bakasura
Bakasura
Bronze IV
Suped97
Bakasura
Bronze IV
Level 85
God Stats
1W - 4L
1,510 SR
Queue Stats
13W - 20L
1,175 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 101
1,545 SR
1,069 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,426 SR
1,043 MMR
Mercury
Mercury
Silver V
DrakonsinS14
Mercury
Silver V
Level 64
God Stats
2W - 2L
1,437 SR
Queue Stats
7W - 17L
1,019 MMR
Solo
Chaac
Chaac
Silver I
IsaacKrauser
Chaac
Silver I
Level 120
God Stats
6W - 11L
1,421 SR
Queue Stats
239W - 320L
1,176 MMR
Solo
Chronos
Chronos
Silver IV
KaM1_N0_R3AP3R-
Chronos
Silver IV
Level 119
God Stats
7W - 11L
1,419 SR
Queue Stats
75W - 138L
935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
2 / 5 / 10
10,877
725
13,748
20,113
20,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
IceEagle9
He Bo
14
5 / 6 / 4
11,548
770
12,968
12,117
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Suped97
Bakasura
15
6 / 5 / 5
12,509
834
9,815
15,945
8,412
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MulanMauiAo KuangJormungandrDa Ji

VS

Bans
JanusZhong KuiThanatosNu WaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DrakonsinS14
Mercury
14
4 / 8 / 8
12,013
801
7,400
14,581
4,566
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
7 / 1 / 7
13,115
874
18,712
17,751
18,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
4 / 4 / 6
12,198
813
12,419
15,644
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
13
Kills
15
16
Deaths
13
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nike
2
5
10
1.4
W
Mercury
DrakonsinS14
Mercury
4
8
8
1
L
He Bo
IceEagle9
He Bo
5
6
4
1.17
W
7
1
7
10.5
W
4
4
6
1.75
L
Bakasura
Suped97
Bakasura
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,531
Damage
38,531
48,175
Taken
47,976
34,226
Mitigated
29,110
4,649
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
13,748
1,320
388
1,234
20,113
20,969
0
4,866
14,569
0
24,040
W
Mercury
DrakonsinS14
Mercury
7,400
3,709
0
609
14,581
4,566
509
2,216
11,242
0
23,389
L
He Bo
IceEagle9
He Bo
12,968
740
0
1,055
12,117
4,845
470
4,646
7,097
51,719
0
W
18,712
3,738
115
6,546
17,751
18,276
291
5,365
10,542
0
59,738
W
12,419
3,958
598
2,939
15,644
6,268
2,665
5,358
9,182
60,605
0
L
Bakasura
Suped97
Bakasura
9,815
6,013
0
1,972
15,945
8,412
616
3,493
12,139
0
33,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
37,326
143
Minions Killed
170
0
Camps Cleared
0
768,638
Distance Traveled
825,070
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,877
725
21
1
0
277,784
2
W
Mercury
12,013
801
24
2
0
279,278
0
L
He Bo
11,548
770
72
5
0
207,504
0
W
Chaac
13,115
874
69
5
0
299,768
0
W
Chronos
12,198
813
77
5
0
246,024
0
L
Bakasura
12,509
834
50
3
0
283,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role