Player Matchup

Ymir
Ymir
Dimitri 1987730
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,258 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Its_Dani003
Ah Muzen Cab
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 42L
1,530 Elo+
Solo
The Morrigan
The Morrigan
MGT0610
The Morrigan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,368 Elo+
Solo
Tyr
Tyr
parmesaen
Tyr
Level 16
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 8L
1,242 Elo+
Party 2
Athena
Athena
sebasium
Athena
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 51L
1,297 Elo+
Party 2
Team Averages
Level 19
1,460 SR
1,339 Elo+

VS

Team Averages
Level 48
1,549 SR
1,432 Elo+
Agni
Agni
ShoresyOG
Agni
Level 18
God Stats
1W - 0L
1,324 SR
Queue Stats
30W - 37L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
VGBadB
Sun Wukong
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,446 Elo+
Party 1
Ymir
Ymir
bloodylimbs_
Ymir
Level 127
God Stats
1W - 0L
1,708 SR
Queue Stats
23W - 13L
1,612 Elo+
Party 1
Xing Tian
Xing Tian
nVAIN
Xing Tian
Level 60
God Stats
2W - 0L
1,712 SR
Queue Stats
36W - 41L
1,480 Elo+
Party 1
Bellona
Bellona
txkwrld
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 6
10,129
724
7,340
17,054
18,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Its_Dani003
Ah Muzen Cab
16
3 / 4 / 5
9,144
653
20,110
12,328
6,982
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
MGT0610
The Morrigan
17
5 / 7 / 3
10,886
778
10,959
10,761
5,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 7 / 5
8,149
582
3,881
16,548
18,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
sebasium
Athena
15
1 / 6 / 4
8,308
593
6,554
17,736
20,488
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
5 / 2 / 11
11,347
811
17,677
7,775
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
VGBadB
Sun Wukong
16
4 / 3 / 16
10,209
729
10,691
15,068
18,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
9 / 2 / 10
10,964
783
10,112
12,956
19,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
nVAIN
Xing Tian
19
7 / 2 / 15
11,077
791
12,692
16,311
22,036
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
txkwrld
Bellona
16
1 / 4 / 18
9,968
712
15,005
16,660
18,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
96
12
Kills
26
27
Deaths
13
23
Assists
70
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
L
Ah Muzen Cab
Its_Dani003
Ah Muzen Cab
3
4
5
1.38
L
The Morrigan
MGT0610
The Morrigan
5
7
3
0.93
W
Agni
5
2
11
5.25
W
Sun Wukong
VGBadB
Sun Wukong
4
3
16
4
W
9
2
10
7
W
Xing Tian
nVAIN
Xing Tian
7
2
15
7.25
L
1
7
5
0.5
L
Athena
sebasium
Athena
1
6
4
0.5
W
Bellona
txkwrld
Bellona
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,844
Damage
66,177
74,427
Taken
68,770
70,481
Mitigated
82,325
18,265
Healing
16,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,340
369
2,802
5,642
17,054
18,891
0
8,421
8,124
20,992
0
L
Ah Muzen Cab
Its_Dani003
Ah Muzen Cab
20,110
4,372
1,128
759
12,328
6,982
130
5,360
6,698
0
37,975
L
The Morrigan
MGT0610
The Morrigan
10,959
1,585
512
2,327
10,761
5,774
0
4,186
6,214
23,269
3,468
W
Agni
17,677
1,605
204
1,606
7,775
3,984
1,540
2,845
4,882
46,102
0
W
Sun Wukong
VGBadB
Sun Wukong
10,691
1,348
1,675
2,052
15,068
18,629
200
3,981
11,087
0
18,903
W
10,112
986
192
2,437
12,956
19,143
714
4,846
8,069
22,465
0
W
Xing Tian
nVAIN
Xing Tian
12,692
1,190
1,061
1,126
16,311
22,036
672
3,887
12,373
22,641
1,411
L
3,881
803
911
1,779
16,548
18,346
0
9,526
6,387
0
7,311
L
Athena
sebasium
Athena
6,554
936
639
1,766
17,736
20,488
0
10,471
6,594
12,194
0
W
Bellona
txkwrld
Bellona
15,005
4,461
2,795
3,306
16,660
18,533
0
6,868
9,704
0
23,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,616
Gold Earned
53,565
129
Minions Killed
171
0
Camps Cleared
0
1,042,279
Distance Traveled
1,277,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,129
724
24
2
0
240,340
0
L
Ah Muzen Cab
9,144
653
47
3
0
193,958
0
L
The Morrigan
10,886
778
42
3
0
178,171
0
W
Agni
11,347
811
74
5
0
252,306
0
W
Sun Wukong
10,209
729
15
1
0
253,905
0
W
Ymir
10,964
783
31
2
0
250,289
0
W
Xing Tian
11,077
791
27
2
0
259,724
0
L
Tyr
8,149
582
4
0
0
222,867
0
L
Athena
8,308
593
12
1
0
206,943
0
W
Bellona
9,968
712
24
2
0
261,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role