Player Matchup

Danzaburou
Danzaburou
BansheeHC
Danzaburou
Level 75
God Stats
0W - 2L
1,384 SR
Queue Stats
17W - 26L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
Fearsidhe66
Baron Samedi
Level 69
God Stats
9W - 3L
1,585 SR
Queue Stats
12W - 11L
1,527 Elo+
Party 1
Athena
Athena
LeilaOrgana08
Athena
Level 10
God Stats
2W - 6L
1,397 SR
Queue Stats
6W - 15L
1,351 Elo+
Party 1
Merlin
Merlin
Vendric
Merlin
Level 87
God Stats
3W - 6L
1,535 SR
Queue Stats
65W - 70L
1,501 Elo+
Solo
Ullr
Ullr
Yabuki
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,357 Elo+
Party 1
Team Averages
Level 54
1,480 SR
1,423 Elo+

VS

Team Averages
Level 83
1,490 SR
1,441 Elo+
Ganesha
Ganesha
 
Ganesha
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EvaEmpress06
Nu Wa
Level 88
God Stats
19W - 17L
1,486 SR
Queue Stats
385W - 404L
1,378 Elo+
Party 2
Medusa
Medusa
Fireflyoo
Medusa
Level 89
God Stats
290W - 285L
1,492 SR
Queue Stats
380W - 379L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
GameOFYears
Ao Kuang
Level 54
God Stats
8W - 3L
1,521 SR
Queue Stats
49W - 40L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
mareva
Baron Samedi
Level 123
God Stats
15W - 13L
1,453 SR
Queue Stats
365W - 396L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BansheeHC
Danzaburou
15
2 / 6 / 1
10,007
1,001
14,210
14,633
7,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Fearsidhe66
Baron Samedi
15
1 / 2 / 2
9,294
929
9,259
11,138
14,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
0 / 6 / 3
9,782
978
7,000
18,328
20,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Vendric
Merlin
15
0 / 2 / 3
9,353
935
12,470
10,006
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
Yabuki
Ullr
14
0 / 6 / 2
8,858
886
5,259
14,032
7,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

166

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 2 / 16
10,764
1,076
8,226
19,749
28,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 0 / 19
10,849
1,085
14,594
3,971
1,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Medusa
Fireflyoo
Medusa
16
10 / 0 / 11
11,908
1,191
20,280
11,684
6,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
GameOFYears
Ao Kuang
16
7 / 1 / 10
10,542
1,054
13,420
12,437
7,789
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
mareva
Baron Samedi
16
3 / 0 / 17
10,186
1,019
9,458
4,690
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
95
3
Kills
22
22
Deaths
3
11
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
16
4
L
Danzaburou
BansheeHC
Danzaburou
2
6
1
0.42
W
2
0
19
11.5
L
Baron Samedi
Fearsidhe66
Baron Samedi
1
2
2
1
W
Medusa
Fireflyoo
Medusa
10
0
11
15.5
W
Ao Kuang
GameOFYears
Ao Kuang
7
1
10
12
L
0
6
3
0.25
L
Merlin
Vendric
Merlin
0
2
3
0.75
L
Ullr
Yabuki
Ullr
0
6
2
0.17
W
Baron Samedi
mareva
Baron Samedi
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,198
Damage
65,978
68,137
Taken
52,531
54,810
Mitigated
48,166
6,996
Healing
13,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,226
364
596
2,808
19,749
28,966
0
9,519
10,230
14,688
0
L
Danzaburou
BansheeHC
Danzaburou
14,210
6,214
0
1,657
14,633
7,131
0
9,751
4,680
0
36,589
W
14,594
4,491
0
2,100
3,971
1,911
0
1,061
2,910
42,423
0
L
Baron Samedi
Fearsidhe66
Baron Samedi
9,259
1,055
2,275
1,374
11,138
14,544
0
8,694
2,281
30,480
0
W
Medusa
Fireflyoo
Medusa
20,280
6,452
0
1,188
11,684
6,815
0
8,403
3,281
0
40,023
W
Ao Kuang
GameOFYears
Ao Kuang
13,420
5,466
0
2,529
12,437
7,789
0
6,520
5,917
20,147
0
L
7,000
1,462
0
756
18,328
20,969
0
11,220
6,778
14,667
386
L
Merlin
Vendric
Merlin
12,470
1,279
0
330
10,006
4,534
0
5,746
4,234
49,796
0
L
Ullr
Yabuki
Ullr
5,259
3,189
0
604
14,032
7,632
0
9,514
4,466
0
21,425
W
Baron Samedi
mareva
Baron Samedi
9,458
44
2,437
1,696
4,690
2,685
0
2,840
1,850
24,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,294
Gold Earned
54,249
220
Minions Killed
197
3
Camps Cleared
8
819,680
Distance Traveled
992,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,764
1,076
1
0
0
208,548
0
L
Danzaburou
10,007
1,001
46
5
1
160,905
0
W
Nu Wa
10,849
1,085
76
8
1
197,858
0
L
Baron Samedi
9,294
929
34
3
1
171,942
0
W
Medusa
11,908
1,191
56
6
6
230,610
0
W
Ao Kuang
10,542
1,054
16
2
1
162,628
0
L
Athena
9,782
978
9
1
0
166,347
0
L
Merlin
9,353
935
84
8
1
178,241
0
L
Ullr
8,858
886
47
5
0
142,245
0
W
Baron Samedi
10,186
1,019
48
5
0
192,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role