Player Matchup

Gilgamesh
Gilgamesh
Kilo-D1-
Gilgamesh
Level 131
God Stats
3W - 0L
1,842 SR
Queue Stats
36W - 28L
1,549 Elo+
Solo
Kali
Kali
Redrum259
Kali
Level 144
God Stats
3W - 0L
1,814 SR
Queue Stats
272W - 269L
1,460 Elo+
Party 2
Horus
Horus
Spirited Saiyan
Horus
Level 104
God Stats
18W - 13L
1,560 SR
Queue Stats
141W - 127L
1,502 Elo+
Party 3
Sol
Sol
ZZZANEEE
Sol
Level 68
God Stats
18W - 10L
1,604 SR
Queue Stats
249W - 207L
1,551 Elo+
Party 3
Vulcan
Vulcan
xbxtteryx
Vulcan
Level 104
God Stats
3W - 2L
1,319 SR
Queue Stats
166W - 149L
1,458 Elo+
Party 2
Team Averages
Level 110
1,628 SR
1,504 Elo+

VS

Team Averages
Level 118
1,434 SR
1,481 Elo+
Chang'e
Chang'e
Arisiaxx
Chang'e
Level 156
God Stats
6W - 9L
1,521 SR
Queue Stats
266W - 241L
1,580 Elo+
Solo
Ao Kuang
Ao Kuang
Mayabytes
Ao Kuang
Level 53
God Stats
4W - 3L
1,505 SR
Queue Stats
68W - 68L
1,474 Elo+
Party 1
Hachiman
Hachiman
RellyHippy_CclD
Hachiman
Level 121
God Stats
33W - 26L
1,529 SR
Queue Stats
684W - 649L
1,488 Elo+
Solo
Surtr
Surtr
TheZzakK
Surtr
Level 140
God Stats
5W - 7L
1,495 SR
Queue Stats
154W - 156L
1,447 Elo+
Solo
Janus
Janus
ZokLeore
Janus
Level 119
God Stats
0W - 4L
1,119 SR
Queue Stats
122W - 114L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kilo-D1-
Gilgamesh
14
6 / 2 / 1
8,622
719
7,717
14,709
12,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
12
2 / 2 / 1
7,523
627
3,293
9,240
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 3
7,254
605
4,556
11,789
10,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
3 / 0 / 1
8,050
671
12,092
7,629
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vulcan
xbxtteryx
Vulcan
13
2 / 3 / 3
7,863
655
5,852
5,183
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arisiaxx
Chang'e
6
0 / 2 / 0
4,574
381
1,980
7,097
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Mayabytes
Ao Kuang
13
6 / 2 / 1
7,407
617
5,944
11,087
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
10
0 / 2 / 0
5,696
475
4,929
10,354
3,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
TheZzakK
Surtr
10
1 / 4 / 2
6,504
542
7,153
11,653
12,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
ZokLeore
Janus
12
1 / 5 / 1
6,558
547
4,354
8,948
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
8
8
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Arisiaxx
Chang'e
0
2
0
0
W
Gilgamesh
Kilo-D1-
Gilgamesh
6
2
1
3.25
L
Ao Kuang
Mayabytes
Ao Kuang
6
2
1
3.25
W
Kali
2
2
1
1.25
L
Hachiman
0
2
0
0
W
1
1
3
2.5
L
Surtr
TheZzakK
Surtr
1
4
2
0.5
W
3
0
1
3.5
L
Janus
ZokLeore
Janus
1
5
1
0.3
W
Vulcan
xbxtteryx
Vulcan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,510
Damage
24,360
48,550
Taken
49,139
30,883
Mitigated
25,742
17,563
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Arisiaxx
Chang'e
1,980
0
691
1,705
7,097
2,062
0
3,032
4,065
13,469
0
W
Gilgamesh
Kilo-D1-
Gilgamesh
7,717
2,923
0
5,045
14,709
12,139
84
2,022
12,687
0
58,443
L
Ao Kuang
Mayabytes
Ao Kuang
5,944
721
0
2,122
11,087
4,329
0
3,403
7,684
44,936
1,050
W
Kali
3,293
1,517
0
1,708
9,240
3,852
240
2,189
7,039
0
49,125
L
Hachiman
4,929
3,549
0
3,211
10,354
3,693
0
6,002
4,352
0
32,891
W
4,556
2,521
834
4,548
11,789
10,135
287
4,221
7,346
0
20,185
L
Surtr
TheZzakK
Surtr
7,153
3,621
0
3,052
11,653
12,376
0
1,823
9,830
1,454
31,642
W
12,092
5,506
0
4,943
7,629
2,864
3,289
1,682
5,873
67,449
7,898
L
Janus
ZokLeore
Janus
4,354
0
0
270
8,948
3,282
0
3,664
5,284
48,892
0
W
Vulcan
xbxtteryx
Vulcan
5,852
2,463
0
485
5,183
1,893
735
3,032
2,151
57,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
30,739
414
Minions Killed
290
0
Camps Cleared
0
1,245,806
Distance Traveled
1,101,837
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,574
381
26
2
0
141,782
2
W
Gilgamesh
8,622
719
93
8
0
236,755
0
L
Ao Kuang
7,407
617
67
6
0
278,391
0
W
Kali
7,523
627
68
6
0
252,442
0
L
Hachiman
5,696
475
58
5
0
225,693
0
W
Horus
7,254
605
22
2
0
271,483
2
L
Surtr
6,504
542
51
4
0
225,791
0
W
Sol
8,050
671
128
11
0
235,977
0
L
Janus
6,558
547
88
7
0
230,180
0
W
Vulcan
7,863
655
103
9
0
249,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role