Player Matchup

Hercules
Hercules
AutoXMan
Hercules
Level 29
God Stats
0W - 1L
1,633 SR
Queue Stats
9W - 13L
1,329 Elo+
Party 1
Nemesis
Nemesis
CrazyCrackdown
Nemesis
Level 27
God Stats
1W - 1L
1,536 SR
Queue Stats
2W - 4L
1,698 Elo+
Party 1
Cerberus
Cerberus
ThisIzSpartaaa
Cerberus
Level 8
God Stats
2W - 3L
1,749 SR
Queue Stats
2W - 4L
1,698 Elo+
Party 1
Cupid
Cupid
facundo-094
Cupid
Level 32
God Stats
0W - 3L
1,206 SR
Queue Stats
9W - 15L
1,258 Elo+
Solo
Ah Puch
Ah Puch
mizzlex
Ah Puch
Level 45
God Stats
0W - 1L
1,652 SR
Queue Stats
10W - 13L
1,329 Elo+
Party 1
Team Averages
Level 28
1,555 SR
1,462 Elo+

VS

Team Averages
Level 50
1,514 SR
1,437 Elo+
Athena
Athena
Cat_Prince__
Athena
Level 40
God Stats
13W - 16L
1,676 SR
Queue Stats
67W - 104L
1,370 Elo+
Solo
Sol
Sol
DivineSecular
Sol
Level 53
God Stats
136W - 133L
1,522 SR
Queue Stats
217W - 244L
1,406 Elo+
Party 3
Nemesis
Nemesis
Joni-Aensland
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,438 Elo+
Party 2
Charybdis
Charybdis
bnjacc
Charybdis
Level 24
God Stats
6W - 4L
1,371 SR
Queue Stats
70W - 64L
1,480 Elo+
Party 3
Amaterasu
Amaterasu
yae_mikow
Amaterasu
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 184L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AutoXMan
Hercules
11
0 / 2 / 0
5,929
424
4,091
10,857
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 4 / 0
6,238
446
4,739
14,232
4,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
9
0 / 4 / 2
5,988
428
1,964
8,323
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 3 / 0
5,463
390
1,891
4,457
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
mizzlex
Ah Puch
11
0 / 4 / 1
5,938
424
5,428
8,237
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 1 / 8
7,645
546
1,940
7,587
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 1 / 2
8,781
627
6,983
5,858
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
12
3 / 0 / 5
7,539
539
5,305
8,842
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
bnjacc
Charybdis
14
3 / 1 / 5
8,560
611
7,748
6,166
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
yae_mikow
Amaterasu
13
7 / 0 / 3
8,602
614
8,717
10,395
9,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
17
17
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
AutoXMan
Hercules
0
2
0
0
W
Athena
0
1
8
4
L
2
4
0
0.5
W
4
1
2
5
W
Nemesis
3
0
5
5.5
L
Cerberus
0
4
2
0.25
W
Charybdis
bnjacc
Charybdis
3
1
5
5.5
L
1
3
0
0.33
L
Ah Puch
mizzlex
Ah Puch
0
4
1
0.13
W
Amaterasu
yae_mikow
Amaterasu
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,113
Damage
30,693
46,106
Taken
38,848
20,858
Mitigated
23,043
10,561
Healing
10,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AutoXMan
Hercules
4,091
1,513
0
3,736
10,857
5,794
0
186
10,053
0
28,116
W
Athena
1,940
479
0
2,073
7,587
5,787
315
2,398
5,189
16,914
0
L
4,739
2,061
0
2,618
14,232
4,739
0
1,139
13,016
0
38,385
W
6,983
3,382
0
2,319
5,858
2,113
3,312
710
5,148
58,605
5,037
W
Nemesis
5,305
2,039
0
1,377
8,842
3,145
0
1,012
7,830
0
49,693
L
Cerberus
1,964
52
0
1,243
8,323
5,716
0
4,379
3,857
21,428
0
W
Charybdis
bnjacc
Charybdis
7,748
2,686
0
1,377
6,166
2,400
1,336
2,408
3,758
0
73,319
L
1,891
689
0
548
4,457
1,528
0
2,897
1,511
0
21,394
L
Ah Puch
mizzlex
Ah Puch
5,428
444
33
2,383
8,237
3,081
0
275
7,919
36,134
0
W
Amaterasu
yae_mikow
Amaterasu
8,717
2,853
0
3,407
10,395
9,598
318
864
9,531
0
44,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,556
Gold Earned
41,127
242
Minions Killed
432
0
Camps Cleared
0
1,150,038
Distance Traveled
1,381,797
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,929
424
42
3
0
252,838
0
W
Athena
7,645
546
33
2
0
293,250
4
L
Nemesis
6,238
446
58
4
0
260,271
0
W
Sol
8,781
627
107
8
0
255,204
0
W
Nemesis
7,539
539
77
6
0
304,780
8
L
Cerberus
5,988
428
43
3
0
264,250
0
W
Charybdis
8,560
611
142
10
0
256,393
0
L
Cupid
5,463
390
39
3
0
143,949
1
L
Ah Puch
5,938
424
60
4
0
228,730
0
W
Amaterasu
8,602
614
73
5
0
272,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role