Player Matchup

Baron Samedi
Baron Samedi
AnzuKahn
Baron Samedi
Level 98
God Stats
6W - 8L
1,325 SR
Queue Stats
188W - 167L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
ChilitoChili
Kuzenbo
Level 103
God Stats
1W - 0L
1,646 SR
Queue Stats
1W - 1L
1,279 Elo+
Solo
King Arthur
King Arthur
Scampzzy
King Arthur
Level 126
God Stats
6W - 4L
1,540 SR
Queue Stats
276W - 249L
1,546 Elo+
Solo
Jing Wei
Jing Wei
Scotsm3n
Jing Wei
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,466 Elo+
Solo
Mercury
Mercury
iGoat Mode
Mercury
Level 128
God Stats
5W - 2L
1,429 SR
Queue Stats
334W - 293L
1,517 Elo+
Solo
Team Averages
Level 114
1,488 SR
1,474 Elo+

VS

Team Averages
Level 98
1,430 SR
1,513 Elo+
Sobek
Sobek
Brodingandr
Sobek
Level 119
God Stats
7W - 6L
1,594 SR
Queue Stats
652W - 609L
1,510 Elo+
Party 1
Tiamat
Tiamat
Dr_Dom_
Tiamat
Level 110
God Stats
1W - 4L
1,157 SR
Queue Stats
106W - 101L
1,489 Elo+
Solo
Sol
Sol
Planetes000
Sol
Level 62
God Stats
6W - 11L
1,359 SR
Queue Stats
136W - 122L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Yorukatsuragi
Sun Wukong
Level 69
God Stats
7W - 9L
1,519 SR
Queue Stats
172W - 135L
1,550 Elo+
Solo
Bakasura
Bakasura
robertoblaz
Bakasura
Level 131
God Stats
0W - 2L
1,520 SR
Queue Stats
10W - 10L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnzuKahn
Baron Samedi
15
5 / 2 / 10
9,498
528
16,571
15,502
7,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ChilitoChili
Kuzenbo
12
0 / 3 / 10
8,476
471
4,362
18,010
20,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Scampzzy
King Arthur
17
11 / 0 / 4
11,333
630
18,368
19,339
21,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Scotsm3n
Jing Wei
16
3 / 2 / 6
10,043
558
8,290
10,872
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
iGoat Mode
Mercury
18
4 / 1 / 7
10,325
574
10,419
16,827
7,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
8,888
494
6,884
17,151
19,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tiamat
Dr_Dom_
Tiamat
13
1 / 6 / 1
8,024
446
9,045
13,144
8,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 5 / 3
8,801
489
18,270
12,849
5,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Yorukatsuragi
Sun Wukong
13
0 / 6 / 0
8,790
488
6,283
19,534
16,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
robertoblaz
Bakasura
15
3 / 4 / 1
9,117
507
11,777
20,197
9,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
23
Kills
8
8
Deaths
23
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnzuKahn
Baron Samedi
5
2
10
5
L
2
2
5
2.25
W
Kuzenbo
ChilitoChili
Kuzenbo
0
3
10
1.67
L
Tiamat
Dr_Dom_
Tiamat
1
6
1
0.25
L
2
5
3
0.7
W
King Arthur
Scampzzy
King Arthur
11
0
4
13
W
Jing Wei
Scotsm3n
Jing Wei
3
2
6
3
L
Sun Wukong
Yorukatsuragi
Sun Wukong
0
6
0
0
W
Mercury
iGoat Mode
Mercury
4
1
7
7.5
L
Bakasura
robertoblaz
Bakasura
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,010
Damage
52,259
80,550
Taken
82,875
60,726
Mitigated
59,879
28,067
Healing
17,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnzuKahn
Baron Samedi
16,571
1,964
2,692
4,478
15,502
7,746
102
5,997
8,669
78,550
0
L
6,884
699
0
5,691
17,151
19,880
0
4,323
12,828
26,660
0
W
Kuzenbo
ChilitoChili
Kuzenbo
4,362
1,443
3,736
4,498
18,010
20,206
58
11,423
6,525
17,884
0
L
Tiamat
Dr_Dom_
Tiamat
9,045
551
0
1,299
13,144
8,464
150
6,842
6,302
50,538
0
L
18,270
7,769
0
2,977
12,849
5,478
1,204
2,036
10,813
64,120
9,080
W
King Arthur
Scampzzy
King Arthur
18,368
1,971
0
4,807
19,339
21,505
0
6,765
12,574
0
88,227
W
Jing Wei
Scotsm3n
Jing Wei
8,290
5,431
0
3,435
10,872
4,181
1,427
5,299
4,719
0
78,957
L
Sun Wukong
Yorukatsuragi
Sun Wukong
6,283
1,407
0
3,433
19,534
16,076
534
1,169
18,365
0
70,056
W
Mercury
iGoat Mode
Mercury
10,419
5,867
0
4,421
16,827
7,088
0
4,799
11,333
0
113,560
L
Bakasura
robertoblaz
Bakasura
11,777
7,270
0
3,946
20,197
9,981
0
6,563
13,634
0
74,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,675
Gold Earned
43,620
519
Minions Killed
484
0
Camps Cleared
0
1,879,725
Distance Traveled
1,750,034
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,498
528
110
6
0
329,874
4
L
Sobek
8,888
494
33
2
0
355,395
2
W
Kuzenbo
8,476
471
12
1
0
378,735
8
L
Tiamat
8,024
446
84
5
0
328,997
0
L
Sol
8,801
489
123
7
0
310,656
0
W
King Arthur
11,333
630
126
7
0
345,247
1
W
Jing Wei
10,043
558
129
7
0
381,635
2
L
Sun Wukong
8,790
488
121
7
0
334,981
0
W
Mercury
10,325
574
142
8
0
444,234
0
L
Bakasura
9,117
507
123
7
0
420,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role