Player Matchup

Mulan
Mulan
AnzuKahn
Mulan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 167L
1,553 Elo+
Solo
Merlin
Merlin
ChasnYaMotha69
Merlin
Level 122
God Stats
1W - 0L
1,409 SR
Queue Stats
28W - 28L
1,496 Elo+
Party 1
Athena
Athena
DatBoiDmac
Athena
Level 107
God Stats
2W - 0L
1,761 SR
Queue Stats
23W - 25L
1,466 Elo+
Party 1
Bakasura
Bakasura
HokageSZN
Bakasura
Level 129
God Stats
2W - 0L
1,516 SR
Queue Stats
23W - 26L
1,466 Elo+
Party 1
Freya
Freya
TooTurntTaco
Freya
Level 127
God Stats
2W - 5L
1,127 SR
Queue Stats
20W - 26L
1,462 Elo+
Party 1
Team Averages
Level 117
1,463 SR
1,489 Elo+

VS

Team Averages
Level 91
1,523 SR
1,529 Elo+
Sobek
Sobek
Amateurodi
Sobek
Level 86
God Stats
16W - 19L
1,420 SR
Queue Stats
344W - 312L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
IlRozaylI
Sun Wukong
Level 125
God Stats
3W - 8L
1,316 SR
Queue Stats
549W - 489L
1,569 Elo+
Solo
Bakasura
Bakasura
Lil Rerock
Bakasura
Level 96
God Stats
225W - 186L
1,579 SR
Queue Stats
238W - 200L
1,541 Elo+
Solo
Izanami
Izanami
MasterFather01
Izanami
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,523 Elo+
Solo
Scylla
Scylla
Ryuge2256
Scylla
Level 89
God Stats
0W - 1L
1,802 SR
Queue Stats
300W - 270L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AnzuKahn
Mulan
11
1 / 2 / 0
6,805
619
5,649
10,879
5,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 2
6,921
629
4,288
3,918
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
DatBoiDmac
Athena
10
0 / 1 / 2
5,776
525
2,061
6,698
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
HokageSZN
Bakasura
12
5 / 2 / 1
7,070
643
5,814
8,328
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 0
6,803
618
5,262
5,862
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
2 / 0 / 0
6,051
550
1,767
8,405
6,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
IlRozaylI
Sun Wukong
12
2 / 1 / 0
6,911
628
7,861
9,646
7,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Lil Rerock
Bakasura
5
0 / 1 / 0
4,414
401
906
3,951
1,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 1
5,641
513
5,429
7,451
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Ryuge2256
Scylla
11
1 / 4 / 0
6,052
550
3,140
7,011
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
5
5
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
0
0
2
W
Mulan
AnzuKahn
Mulan
1
2
0
0.5
W
1
0
2
2
W
Athena
DatBoiDmac
Athena
0
1
2
1
W
Bakasura
HokageSZN
Bakasura
5
2
1
2.75
L
Sun Wukong
IlRozaylI
Sun Wukong
2
1
0
2
L
Bakasura
Lil Rerock
Bakasura
0
1
0
0
L
0
3
1
0.17
L
Scylla
Ryuge2256
Scylla
1
4
0
0.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,074
Damage
19,103
35,685
Taken
36,464
16,258
Mitigated
20,551
13,848
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,767
200
0
3,639
8,405
6,197
0
2,797
4,858
16,168
0
W
Mulan
AnzuKahn
Mulan
5,649
1,899
0
4,000
10,879
5,424
0
0
10,879
0
53,139
W
4,288
321
0
500
3,918
1,168
380
1,416
2,502
54,607
0
W
Athena
DatBoiDmac
Athena
2,061
692
0
2,271
6,698
3,755
0
1,830
4,868
14,582
0
W
Bakasura
HokageSZN
Bakasura
5,814
4,037
0
2,612
8,328
3,719
20
1,594
6,734
0
40,000
L
Sun Wukong
IlRozaylI
Sun Wukong
7,861
2,749
0
4,635
9,646
7,817
0
281
9,365
0
52,131
L
Bakasura
Lil Rerock
Bakasura
906
820
0
1,235
3,951
1,282
0
393
3,368
0
13,334
L
5,429
4,255
0
1,551
7,451
2,796
0
4,425
2,746
0
50,868
L
Scylla
Ryuge2256
Scylla
3,140
689
0
594
7,011
2,459
0
3,696
3,245
45,243
0
W
5,262
1,782
0
4,465
5,862
2,192
0
67
5,795
57,590
1,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,375
Gold Earned
29,069
398
Minions Killed
320
0
Camps Cleared
0
1,153,356
Distance Traveled
959,369
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,051
550
25
2
0
243,759
5
W
Mulan
6,805
619
90
8
0
219,902
2
W
Merlin
6,921
629
100
9
0
216,976
1
W
Athena
5,776
525
34
3
0
241,550
2
W
Bakasura
7,070
643
86
8
0
265,711
2
L
Sun Wukong
6,911
628
90
8
0
205,014
0
L
Bakasura
4,414
401
36
3
0
92,949
0
L
Izanami
5,641
513
91
8
0
198,536
0
L
Scylla
6,052
550
78
7
0
219,111
0
W
Freya
6,803
618
88
8
0
209,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role