Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
J4YTV
Geb
Level 126
God Stats
10W - 9L
1,627 SR
Queue Stats
93W - 139L
1,405 Elo+
Party 1
Janus
Janus
OptiCon1112
Janus
Level 107
God Stats
7W - 9L
1,541 SR
Queue Stats
123W - 170L
1,448 Elo+
Party 1
King Arthur
King Arthur
TMPPurple
King Arthur
Level 54
God Stats
1W - 3L
1,694 SR
Queue Stats
105W - 133L
1,439 Elo+
Party 1
Team Averages
Level 97
1,573 SR
1,458 Elo+

VS

Team Averages
Level 89
1,495 SR
1,417 Elo+
Raijin
Raijin
 
Raijin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Cofi-_-Senpai
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,390 Elo+
Party 3
Aphrodite
Aphrodite
OnlyForFun666
Aphrodite
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,374 Elo+
Solo
Izanami
Izanami
martin_lozo
Izanami
Level 61
God Stats
4W - 4L
1,476 SR
Queue Stats
20W - 26L
1,320 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 1 / 2
5,411
541
4,509
7,786
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
 
Danzaburou
9
1 / 0 / 0
5,215
522
3,775
6,070
2,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
J4YTV
Geb
9
2 / 3 / 0
5,440
544
2,030
8,732
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
3,697
370
378
955
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TMPPurple
King Arthur
7
1 / 3 / 0
5,105
511
5,486
9,629
8,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
3 / 2 / 2
6,017
602
4,510
5,364
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
 
Chaac
10
2 / 1 / 1
5,983
598
5,067
9,634
6,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 0
5,931
593
1,394
8,296
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
OnlyForFun666
Aphrodite
8
0 / 0 / 0
5,156
516
2,493
4,648
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
martin_lozo
Izanami
9
0 / 1 / 0
5,013
501
2,877
4,292
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
8
8
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
2
1
L
Danzaburou
 
Danzaburou
1
0
0
1
W
Raijin
 
Raijin
3
2
2
2
W
Chaac
 
Chaac
2
1
1
2.5
W
3
0
0
3
L
Geb
J4YTV
Geb
2
3
0
0.67
W
Aphrodite
OnlyForFun666
Aphrodite
0
0
0
0
L
0
1
0
0
L
King Arthur
TMPPurple
King Arthur
1
3
0
0.33
W
Izanami
martin_lozo
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,178
Damage
16,341
33,172
Taken
32,234
19,763
Mitigated
16,019
6,268
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,509
2,050
0
832
7,786
3,005
0
2,446
5,340
0
45,384
L
Danzaburou
 
Danzaburou
3,775
1,406
0
2,297
6,070
2,139
0
1,148
4,922
0
34,436
W
Raijin
 
Raijin
4,510
570
0
250
5,364
1,640
0
1,325
4,039
32,989
0
W
Chaac
 
Chaac
5,067
1,687
0
4,070
9,634
6,981
0
218
9,416
0
32,395
W
1,394
455
0
4,387
8,296
3,177
0
851
7,401
0
42,465
L
Geb
J4YTV
Geb
2,030
168
0
2,169
8,732
6,176
0
2,957
5,775
16,870
0
W
Aphrodite
OnlyForFun666
Aphrodite
2,493
444
1,827
2,168
4,648
2,477
216
246
4,402
9,147
0
L
378
44
0
0
955
250
0
452
503
2,433
0
L
King Arthur
TMPPurple
King Arthur
5,486
1,442
0
970
9,629
8,193
0
0
9,629
878
24,665
W
Izanami
martin_lozo
Izanami
2,877
2,091
0
311
4,292
1,744
1,013
182
4,110
0
46,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,868
Gold Earned
28,100
208
Minions Killed
291
0
Camps Cleared
0
833,452
Distance Traveled
919,227
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,411
541
63
6
0
237,183
0
L
Danzaburou
5,215
522
67
7
0
161,356
3
W
Raijin
6,017
602
65
7
0
160,655
0
W
Chaac
5,983
598
62
6
0
179,280
0
W
Thor
5,931
593
69
7
0
215,880
0
L
Geb
5,440
544
32
3
0
196,028
0
W
Aphrodite
5,156
516
17
2
0
185,967
6
L
Janus
3,697
370
6
1
0
25,518
0
L
King Arthur
5,105
511
40
4
0
213,367
0
W
Izanami
5,013
501
78
8
0
177,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role