Player Matchup

Ra
Ra
Alfnate
Ra
Level 15
God Stats
1W - 5L
1,130 SR
Queue Stats
9W - 9L
1,306 Elo+
Party 1
Loki
Loki
Fimejam
Loki
Level 15
God Stats
3W - 7L
1,242 SR
Queue Stats
15W - 18L
1,125 Elo+
Party 1
Tyr
Tyr
TheNicksation
Tyr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,276 Elo+
Party 1
Team Averages
Level 33
1,290 SR
1,236 Elo+

VS

Team Averages
Level 53
1,453 SR
1,333 Elo+
Arachne
Arachne
PrxmiseDOA
Arachne
Level 64
God Stats
36W - 20L
1,648 SR
Queue Stats
144W - 157L
1,441 Elo+
Solo
Anubis
Anubis
Thomas22227750
Anubis
Level 78
God Stats
96W - 78L
1,492 SR
Queue Stats
266W - 289L
1,291 Elo+
Party 2
Cthulhu
Cthulhu
treyp_615
Cthulhu
Level 18
God Stats
2W - 1L
1,219 SR
Queue Stats
31W - 50L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,586
859
5,518
7,425
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Fimejam
Loki
9
2 / 9 / 5
7,672
767
6,510
10,496
3,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
2 / 5 / 5
7,945
795
4,013
11,616
9,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
PrxmiseDOA
Arachne
12
13 / 3 / 6
10,141
1,014
12,549
10,756
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
5 / 3 / 10
9,122
912
8,800
8,241
3,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
treyp_615
Cthulhu
11
1 / 2 / 14
8,083
808
4,163
7,067
3,166
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
19
19
Deaths
8
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Loki
Fimejam
Loki
2
9
5
0.5
W
Arachne
PrxmiseDOA
Arachne
13
3
6
5.33
L
2
5
5
0.9
W
5
3
10
3.33
W
Cthulhu
treyp_615
Cthulhu
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,041
Damage
25,512
29,537
Taken
26,064
15,226
Mitigated
11,529
1,799
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,518
864
401
526
7,425
2,440
0
4,759
2,666
24,681
0
L
Loki
Fimejam
Loki
6,510
1,179
0
70
10,496
3,065
0
2,991
7,505
0
16,169
W
Arachne
PrxmiseDOA
Arachne
12,549
7,639
0
4,598
10,756
4,622
624
2,519
8,194
0
30,485
L
4,013
421
0
802
11,616
9,721
0
5,621
5,995
0
17,683
W
8,800
669
203
2,548
8,241
3,741
748
1,397
6,844
30,472
0
W
Cthulhu
treyp_615
Cthulhu
4,163
78
469
1,843
7,067
3,166
208
2,043
5,024
20,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,203
Gold Earned
27,346
85
Minions Killed
99
0
Camps Cleared
0
494,902
Distance Traveled
537,325
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,586
859
46
5
0
151,575
0
L
Loki
7,672
767
20
2
0
168,034
0
W
Arachne
10,141
1,014
30
3
0
187,162
2
L
Tyr
7,945
795
19
2
0
175,293
0
W
Anubis
9,122
912
45
5
0
153,797
0
W
Cthulhu
8,083
808
24
2
0
196,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role