Player Matchup

Jormungandr
Jormungandr
Elite282
Jormungandr
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 130L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Gigguhlz
Nu Wa
Level 154
God Stats
3W - 1L
1,460 SR
Queue Stats
40W - 55L
1,418 Elo+
Party 1
Khepri
Khepri
Going_Bankai
Khepri
Level 156
God Stats
1W - 0L
1,794 SR
Queue Stats
8W - 12L
1,432 Elo+
Party 1
Agni
Agni
Suhpressed_
Agni
Level 156
God Stats
2W - 0L
1,756 SR
Queue Stats
31W - 51L
1,364 Elo+
Party 1
Hun Batz
Hun Batz
mega dood2003
Hun Batz
Level 121
God Stats
17W - 11L
1,515 SR
Queue Stats
535W - 534L
1,456 Elo+
Solo
Team Averages
Level 132
1,605 SR
1,432 Elo+

VS

Team Averages
Level 126
1,556 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CaptainJeanLuc
Ymir
Level 67
God Stats
2W - 1L
1,698 SR
Queue Stats
243W - 247L
1,581 Elo+
Solo
Mulan
Mulan
Dreaddfull
Mulan
Level 148
God Stats
7W - 3L
1,806 SR
Queue Stats
160W - 157L
1,492 Elo+
Solo
Thoth
Thoth
GnomeGiant
Thoth
Level 156
God Stats
1W - 4L
1,277 SR
Queue Stats
411W - 434L
1,479 Elo+
Solo
He Bo
He Bo
The Ion Reaper
He Bo
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Elite282
Jormungandr
14
2 / 2 / 15
8,546
855
8,525
10,251
12,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Gigguhlz
Nu Wa
16
4 / 2 / 13
8,888
889
8,267
8,574
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
16
3 / 1 / 15
9,250
925
4,339
11,320
11,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
11 / 2 / 8
10,263
1,026
14,252
7,586
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
mega dood2003
Hun Batz
14
2 / 2 / 15
8,535
854
10,699
8,012
5,580
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 3 / 4
8,585
859
9,283
7,799
3,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 4 / 5
7,741
774
5,006
14,338
16,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
13
2 / 5 / 3
7,445
745
9,001
12,668
13,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
15
3 / 4 / 3
8,321
832
8,789
7,352
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 4
7,092
709
3,724
8,708
3,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
22
Kills
8
9
Deaths
22
66
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
4
1.67
L
0
4
5
0.63
L
Mulan
2
5
3
0.7
W
Jormungandr
Elite282
Jormungandr
2
2
15
4.75
W
Nu Wa
Gigguhlz
Nu Wa
4
2
13
5.25
L
Thoth
3
4
3
1.13
W
Khepri
3
1
15
10.5
W
11
2
8
7.5
L
0
6
4
0.33
W
Hun Batz
mega dood2003
Hun Batz
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,082
Damage
35,803
45,743
Taken
50,865
38,220
Mitigated
39,311
18,135
Healing
10,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,283
2,048
679
2,065
7,799
3,581
130
5,466
2,246
0
26,511
L
5,006
846
824
2,405
14,338
16,313
108
9,864
4,263
10,246
0
L
Mulan
9,001
907
372
2,595
12,668
13,062
0
7,436
4,923
0
13,172
W
Jormungandr
Elite282
Jormungandr
8,525
2,115
975
1,535
10,251
12,052
628
4,141
6,062
20,658
269
W
Nu Wa
Gigguhlz
Nu Wa
8,267
3,523
3,141
2,456
8,574
4,662
1,185
2,462
5,943
17,028
0
L
Thoth
8,789
547
577
777
7,352
3,033
0
5,468
1,662
26,543
0
W
Khepri
4,339
341
2,107
1,970
11,320
11,512
524
6,123
5,041
7,051
0
W
14,252
690
1,619
1,389
7,586
4,414
1,091
2,234
5,259
26,830
0
L
3,724
317
354
276
8,708
3,322
0
5,741
2,657
12,215
0
W
Hun Batz
mega dood2003
Hun Batz
10,699
2,007
2,246
697
8,012
5,580
1,466
2,559
5,318
0
18,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,482
Gold Earned
39,184
111
Minions Killed
112
0
Camps Cleared
0
970,660
Distance Traveled
820,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,585
859
32
3
0
155,688
0
L
Ymir
7,741
774
15
2
0
162,820
0
L
Mulan
7,445
745
10
1
0
162,164
0
W
Jormungandr
8,546
855
27
3
0
184,192
0
W
Nu Wa
8,888
889
19
2
0
179,907
0
L
Thoth
8,321
832
32
3
0
169,024
0
W
Khepri
9,250
925
6
1
0
189,746
0
W
Agni
10,263
1,026
38
4
0
187,052
0
L
He Bo
7,092
709
23
2
0
170,683
0
W
Hun Batz
8,535
854
21
2
0
229,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role